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Suggestions and Requests

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Sep 11, 2014.

  1. merijn_v1

    merijn_v1 Black Belt

    Joined:
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    Location:
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    I create a modcomp which includes Sweden to the game.
    http://forums.civfanatics.com/showthread.php?t=529280

    Canada is already in the mod. Australia is a modcomp (download here). I don't think there is much room for Belgium.

    There is a major religious overhaul pending. Adding Shintoism is a part of that.

    I also created a modcomp which does exaclty this.
    http://forums.civfanatics.com/showthread.php?t=454952

    Leoreth has already included many features of HR. (I think it's the mod which provided the most ideas for DoC of all mods) I don't think there is much left of HR that does fit into DoC. ;)

    I suggest take a look at this list. It's a list of all expansions for DoC.
    http://forums.civfanatics.com/showpost.php?p=13447583&postcount=2
     
  2. Imp. Knoedel

    Imp. Knoedel Knoedel Imperator Satani Filius Augustus Nooborum

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    Yeah, we even got a kickass song out of the Paris Commune!
     
  3. Myri

    Myri Chieftain

    Joined:
    Jun 15, 2009
    Messages:
    171
    Location:
    Germany
    Japan 1189 Marathon

    Not Connected to Trade Network: Mongolia

    Connected to Trade Network: Egypt, Byzanz, Denmark, Spain, France, Holy Rome, Russia, Mali, Poland, Portugal

    Responsible from my side: 2 Scouts and 1 Spy

    Because of the Spy just blocking Siberia wouldn't work to block trade, too. Much higher chances to get caught far away from home would help.

    bye Myri
     
  4. Genghis Khaiser

    Genghis Khaiser Chieftain

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    Well, I have not played it myself, but I have seen some pictures, read some discussions, and I have read the entire Complete List of Features.
     
  5. ales_

    ales_ Heir

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    Leoreth has said that no civs will be added for now until some changes in the code.
     
  6. Shadow Warlord

    Shadow Warlord Chieftain

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    The idea behind Mercantilism was in order to avoid relying on other countries for economic goods, you simply colonized everywhere to have your own goods, although i don't think that means they never traded with each other. However, having direct access to a bunch of resources does give you an advantage. If Mercantilism's trade route issue didn't affect tech rate then it'd be less of a problem.
     
  7. citis

    citis Chieftain

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    Yes that's right. But what's the solution to this? Even the old effect (+30% :commerce: in all cities) couldn't fix that. Moreover, free market should be better than mercantilism.

    The only way it can work IMO is the +1 domestic trade route per city. Everything else will make mercantilism more preferable than free market or less preferable than guilds, in general or special occasions.

    Moreover, I would like to see the old guilds effect back, because now decentralisation is sometimes better than guilds (due to high maintainance cost).
     
  8. Imp. Knoedel

    Imp. Knoedel Knoedel Imperator Satani Filius Augustus Nooborum

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    I still haven't seen a convincing counter argument as to why Mercantilism shouldn't cut distance maintenance costs.
     
  9. agentxorange

    agentxorange Chieftain

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    Cause there is already a building that does that for you.

    It should just double production speed on Trading Company and Bank and increase spread of the TC corporation.
     
  10. Leoreth

    Leoreth 古典部の会員 Moderator

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    Turns out I am a horrible liar.
     
  11. ales_

    ales_ Heir

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    EDIT: Nevermind, saw the other thread.
     
  12. Imp. Knoedel

    Imp. Knoedel Knoedel Imperator Satani Filius Augustus Nooborum

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    Then why does Totalitarianism have that effect?
     
  13. citis

    citis Chieftain

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    The question isn't why it shouldn't, but why it should.
     
  14. Imp. Knoedel

    Imp. Knoedel Knoedel Imperator Satani Filius Augustus Nooborum

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    Because then it makes Mercantilism ideal for large transcontinental empires? Which is exactly what it was used for in real life?
     
  15. citis

    citis Chieftain

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    It should be ideal for colonial empires in Renaiscance only.
     
  16. Imp. Knoedel

    Imp. Knoedel Knoedel Imperator Satani Filius Augustus Nooborum

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    Why? The bigger you are (and the more resources of your own you have direct access to) in relation to your neighbors the more self sufficient you can afford to be, that's a fact true throughout all ages.
     
  17. agentxorange

    agentxorange Chieftain

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    It's not a civic "for the ages" though, it was just an economic theory during the Renaissance. You take a stability hit if you keep it on in later eras anyway, it should only be good for that time.
     
  18. citis

    citis Chieftain

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    That's already true through the resources and trade system. Moreover, as said above.
     
  19. Imp. Knoedel

    Imp. Knoedel Knoedel Imperator Satani Filius Augustus Nooborum

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    Then rename it to Autarky or Protectionism as an umbrella term for crying out loud.
     
  20. Leoreth

    Leoreth 古典部の会員 Moderator

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    "Mercantilism is about X" - "That's not what Mercantilism is about" - "Then rename it to something that is about X!"
     

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