Suggestions and Requests

That's interesting, I like that idea. Maybe the countries that historically colonized later (Italy, Germany) could get a trading company for a later tech?Then again that is what the world congress is for.
For my suggestion I was thinking more along the lines of the trading company being able to spread to more european countries. Like Germany has a tendency to found colonies in Asia and Italy sometimes in Africa. So the corporation could spread there for them. Since these AI don't usually build the TC, I'm think that it's more likely to be a player thing.


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Now that I understand how to create flags, I'd like to propose more flag change,especially for civilization whose flag are too simple / not representative enough. I use Majapahit as my next project, because that's the ancient flag I'm most familiar with.

Here's the current flag of Indonesia in-game:
Spoiler :
Civ4_Screen_Shot0047.jpg


I presume that flag is based on Surya Majapahit logo, which is found in ruins of Majapahit-an cities
Spoiler :
Surya_Majapahit_2.jpg

majapahit-surya.jpg


Here are the super-colorful modern rendering of that logo.
Spoiler :
suryamajapahit.png

and the meaning (you can read more in Wikipedia):
330px-Surya_Majapahit_Diagram.svg.png


Here's my proposal for the flag change:
Spoiler :
suryamajapahit_1.png

Note that the image is protected by CC license that allows modification, as the standard in Wikipedia.


For the next one, I'm thinking of re-doing Tamil flag, but it seems I can't find any. Does anybody have a good Tamil flag?
 
Simple is usually better. You won't be able to see this level of detail in the game, and it only ends up looking messy.
 
Hey guys, I was wondering if you could think about making monasteries not obsolete after Scientific Method (just make it lose its 10% research bonus). IMO, Organized Religion is not as powerful as Fanaticism and for people who want to keep religion/do URVs it's hard for lategame civs to complete them because religions don't spread as much.

I know there's a religious overhaul coming up soon so maybe the expiring URV requirements (first to discover for Protestantism comes to mind) could be removed? I don't know, just bringing up a general topic here.
 
Hey guys, I was wondering if you could think about making monasteries not obsolete after Scientific Method (just make it lose its 10% research bonus). IMO, Organized Religion is not as powerful as Fanaticism and for people who want to keep religion/do URVs it's hard for lategame civs to complete them because religions don't spread as much.

I know there's a religious overhaul coming up soon so maybe the expiring URV requirements (first to discover for Protestantism comes to mind) could be removed? I don't know, just bringing up a general topic here.

Cities with monasteries can still create missionaries even after they obsolete, so the only disadvantaged civs are those that spawn late.

Alternatively, perhaps you should be allowed to build missionaries with Free Religion as well? Missionary work still happened long after Scientific Method and the end of the renaissance.
 
AI France has a low incentive to settle Brest (which has Fish and a river, and can compete for the Horse!). In my game it was left vacant for good 300 years after French spawn. After Crab removal this can become a sweet tile for a human player. Can we tell France to value Brittany more?
 
I think it's just for the stability of a French empire. I don't know what the situation with the crab is, but I always assumed human France would settle Brest or human England would settle Plymouth for the extra stability (crab resource).

Besides, its better for us humans if France doesn't settle more cities in their core. Easier to take them down :D
 
Devoted Buddhist Thailand starts without Meditation. Meditation brings wisdom; lack of Mediation leaves ignorance. Know well what leads you forward and what hold you back, and choose the path that leads to wisdom.
 
AI Mayas seldomly do anything awe inspiring. They need to build Temple at least 30% of a time, first thing that comes to mind. I suggest to flip Danni Baa to them on turn 3.
 
While there are some changes to the map I can live without, I must stress one:

Egypt:
Please move the fish 1E and the wheat 1W to allow Alexander to be built in between the Nile Delta. It does not make sense why it is given incentive to build so far westward. Look at a map! It'll look better, be able to more realistically hold off Carthaginian and Persian invaders, and will allow Libya some room.
 
While there are some changes to the map I can live without, I must stress one:

Egypt:
Please move the fish 1E and the wheat 1W to allow Alexander to be built in between the Nile Delta. It does not make sense why it is given incentive to build so far westward. Look at a map! It'll look better, be able to more realistically hold off Carthaginian and Persian invaders, and will allow Libya some room.

I disagree with all these points.

It does not make sense why it is given incentive to build so far westward.
You mean besides the fact it's west of the river in real life?

Look at a map!
I am, several in fact, see above.

It'll look better,
Debatable.

be able to more realistically hold off Carthaginian and Persian invaders,
What Carthaginian and Persian invaders? The only civs I've ever seen invade Egypt are Greece and Rome, both of whom are scripted to attack, and both of whom are supposed to destroy AI Egypt.

and will allow Lybia some room.
Lybia has plenty of room. It's the lack of resources in the area that's the problem. Plus, if you want to talk space, moving Alexandria east will cause more overlap between it and the Egyptian capital, unless you settle the capital south of the spawn point.
 
I disagree with all these points.


You mean besides the fact it's west of the river in real life?


I am, several in fact, see above.


Debatable.


What Carthaginian and Persian invaders? The only civs I've ever seen invade Egypt are Greece and Rome, both of whom are scripted to attack, and both of whom are supposed to destroy AI Egypt.


Lybia has plenty of room. It's the lack of resources in the area that's the problem. Plus, if you want to talk space, moving Alexandria east will cause more overlap between it and the Egyptian capital, unless you settle the capital south of the spawn point.

It would also make Alexandria border Cairo in the later scenarios.

Plus, i'm pretty sure Leo already agreed on moving that clam by Sparta 1 south to help Benghazi...

EDIT: after the recent map changes, now it just isn't there. Huh...
 
Plus, i'm pretty sure Leo already agreed on moving that clam by Sparta 1 south to help Benghazi...

EDIT: after the recent map changes, now it just isn't there. Huh...

I'm pretty sure Leoreth's reason for moving/removing the clam wasn't to help Benghazi, but to weaken Corinth to the point that people would actually settle Athens as their capital when playing as Greece.
 
I removed it along with the island additions which also shuffled one of Athens' clams into Sparta's range.
 
Nope, and North African ivory already does disappear.
 
Include Kievan Rus that spawn in Kiev. Russians spawn in 1472 in Moscow.
Kievan Rus can respawn as Ukrainians.

Barbarian knights spawn in Koneigsberg, simulating teutonic orders and bothering Poland.

Include the conquest of Moscow by Polish in polish UHV somehow.
 
Include Kievan Rus that spawn in Kiev. Russians spawn in 1472 in Moscow.
Kievan Rus can respawn as Ukrainians.

Barbarian knights spawn in Koneigsberg, simulating teutonic orders and bothering Poland.

Include the conquest of Moscow by Polish in polish UHV somehow.

The map of Europe isn't big enough to include all of these things. We have RFCE for those.

Although i do think it would be fun for Russia to spawn first as the Kievan Rus, have Moscow as a barb/independent city they could conquer, then at a certain date the capital could move from Kiev to Moscow.

The map is also not big enough to have both Novgorod & St. Petersburg, unfortunately.
 
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