Chep
Emperor
those congresses are so annoying, they force you to raze so many beautiful cities & completely destroy civs just because you need one single city from them...please, don't increase their frequency
refusing Congress decisions usually isn't that good of an idea.
Imagine 1750s-1800s Prussia refusing which leads to France, Ottomans, Russia and England declare on you.
So you have to accept them unless you are a lot stronger than the other voting parties (or isolated enough so that you don't care, or France who can just sue for peace immediately).
But giving away one of your highly developed core cities not only might cause you lots of (expansion) stability trouble, it also will be almost devoid of infrastructure once you take it back.
This means Prussia has to destroy Poland or they will get Königsberg. Or if you capture Amsterdam you will lose it at the next congress.
Razing Amsterdam and destroying Poland solve these problems for good. And currently are the only options to do just that.
Or if you want to hold on to your "historically" settled city in California as Japan you will need to fight the Mexicans and Americans for it, after each and every congress.
This is not even considering the problems the nesting of defensive pacts might cause if you decide to hand over and then retake one of your cities.
(however playing those pacts to your advantage is one of the coolest things you can do with diplomacy in the lategame, somewhat making up for the annoyance that congresses usually are)
Or the fact that giving up cities to the usually unstable AI will cause respawns of other civs which in turn could cost you even more cities.
(for example I had Spain take Marseille from me, causing a rebirth of France, which then cost me Paris)
Taking the current "military stability" mali into consideration as well makes the decision even easier. In my Spain game I had a permanent -10 for "losing wars" despite me conquering half the world at 80+% odds every fight plus a -2 to 4 for lost wars to barbarians (again, if the best chance you can get is 80-90% you will eventually lose a unit to those stacks of 4 barbs spawning in NA)
-> you dont want to fight wars against civs that can actually compete with you in terms of technology or you get another stability hit
-> don't get in a situation where you have to fight for your cities
-> avoid any situation where a civ could (reasonably) demand one of your cities via congress.
-> destroy a civ and raze cities you can't "defend" but whose territory you need.
You have to justify your conquests
Basically the best option is complete conquest. Make sure poland will be dead after the conquest. Avoid conquering Dutch.
Kind of a random suggestion but it could be a good idea to spawn a Indie/Celtic city in Scotland right before the British spawn. This would help avoid exploits by earlier human euro civs where a city in Scotland is founded right before the english reach it. I'm mentioning England in particular because founding a city in Scotland is often a very cheap way of crippling a otherwise power civ by taking away a large portion of its core along with its iron. This also helps to slightly represent independent Scotland![]()
speaking of infrastructure:
could Colombia (and maybe Brazil/Argentina as well) get a Monastery of their state religion in their capitol? since they start with Scientific Method researched it will otherwise be rather hard for them to play with a religion.
Or we can let missionaries available by cathedrals too.