Suggestions and Requests

No offense but uh...
Spoiler :
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Spoiler :
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Wat?
How does it make sense that loyal ethnic Chinese people who have lived in these cities for hundreds of years want to join a Hispanic Catholic Empire that they have never heard about? How does it make sense that loyal Chinese soliders want to join some kind of foreign empire?
Would it be possible to make sure these cities only flip if it's Spain that controls them? Or if the civ also controls Mexico? It makes zero sense (according to me) for Chinese cities to join a foreign empire from another race of people with an entirely different culture, language, religion etcetera...
Now I have to worldbuild the Mexicans into oblivion!
 

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In this alternative universe the people of Me-Xi-Ko declare indepedence from their masters: China. and found their capital: Me-Xi-Ko-Zhou
 
But there is no "Me-Xi-Ko", I never settled nor conquered that area (Mexico). First it was the Aztecs that lived there, till about 1700, then they collapsed. Then Spain conquered "Mexico" and later they declared independence.
And if my Chinese overseas people declare independence why are they led by some kind of Hispanic guy instead of a Chinese?
 
Ceterum censeo RARE PEPE should get its second commerce back, which you so dastardly stole all those months ago. :mad:
Just for the record, I consider both workshops and RARE PEPEs balanced at the moment.

And if my Chinese overseas people declare independence why are they led by some kind of Hispanic guy instead of a Chinese?
I don't really have to answer this question do I?
 
No offense but uh...
Spoiler :
attachment.php

Spoiler :
7e2.gif

Wat?
How does it make sense that loyal ethnic Chinese people who have lived in these cities for hundreds of years want to join a Hispanic Catholic Empire that they have never heard about? How does it make sense that loyal Chinese soliders want to join some kind of foreign empire?
Would it be possible to make sure these cities only flip if it's Spain that controls them? Or if the civ also controls Mexico? It makes zero sense (according to me) for Chinese cities to join a foreign empire from another race of people with an entirely different culture, language, religion etcetera...
Now I have to worldbuild the Mexicans into oblivion!

What the difference with cities flipping to America, or any other civ?
 
What the difference with cities flipping to America, or any other civ?
I don't know. In America's case they fight for independence.
But in my case Chinese people are apperently overjoyed to join some Hispanic empire. Wouldn't it be more logical if Mexico just gets units to conquer that area instead of Chinese cities joing them, then I get atleast a chance to defeat them. Cities flipping in general sounds unrealistic to me, but that's just me. And it may sometimes be needed for balance or other purposes.
I don't really have to answer this question do I?
Well, I still don't get how 100% Chinese people would want to join a Hispanic leader.
Also, if the Americas were colonized by a non-European civ, wouldn't it make sense that the independent colonies would be of the same race as the colonizers?
One time I colonized America as Ethiopia, and Washington was still a white guy.

I also saw that Pagan is still in the wrong location. And it is still as useless as it has always been. Could you please change its name to Yangon or Pegu or Sri Ksetra or something else. And could you make it less of a horrible city spot, in every game I raze it.
Please don't be offended by my comment, this is just my way of writing.
 
Why not? They wanted to declare indepedence and joined other rebels, what's bad in that? New world declares indepedence from you, that's normal.
 
Well, I still don't get how 100% Chinese people would want to join a Hispanic leader.

Also, if the Americas were colonized by a non-European civ, wouldn't it make sense that the independent colonies would be of the same race as the colonizers?
One time I colonized America as Ethiopia, and Washington was still a white guy.
Don't think Watsonian. Think Doylish.

I also saw that Pagan is still in the wrong location. And it is still as useless as it has always been. Could you please change its name to Yangon or Pegu or Sri Ksetra or something else. And could you make it less of a horrible city spot, in every game I raze it.
Pagan is in the best location it can be in given the map.

Please don't be offended by my comment, this is just my way of writing.
I'm not offended, only mildly annoyed.
 
Pagan is in the best location it can be in given the map.
I'm done talking to you.
But please...
Could you at least tell me how I can make it spawn a tile north then? Or let it have another name when spawning?
 
I'm done talking to you.
Great!

But please...
Could you at least tell me how I can make it spawn a tile north then? Or let it have another name when spawning?
Barbs.py and look for Pagan, should be self-explanatory.
 
I'm sorry, but please don't hate me. I know I can sometimes come off rude, but that's not who I am.
I really appreciate your hard work in this mod, but try to imigine the frustration that I had to endure.
4700 years of building a great empire, just for those "damn Mexicans" (no offense to actual Mexicans) to cripple it in a few turns.
Also, Pagan has annoyed me since always. It's a really beautiful city in real life. The capital of the Pagan Empire just deserves a little more than a city that contributes little to your empire.
So, again, please do not hate me for everything I said. I did not intend to annoy people.
And now I know how to let Pagan spawn a tile north! Yay!
 
And W A T E R M I L L S, think of the W A T E R M I L L S!
 
One day the watermills will rule the world, I'm sure.
 
I really appreciate your hard work in this mod, but try to imigine the frustration that I had to endure.
4700 years of building a great empire, just for those "damn Mexicans" (no offense to actual Mexicans) to cripple it in a few turns.

I feel you there, but you know what I did when this happened? Worldbuilder :D I know it's kind of cheating but if you're about to ragequit and you've spent so long, why not? I did that in my Austria game where I held all of Europe and I was too tired to deal with Prussia so I WBed them out right when the spawned :p
 
Or you could just send in the army to put this little revolt down. The game is giving you plenty of possibilities to deal with rebel scum without Worldbuilder.
 
Or you could just send in the army to put this little revolt down. The game is giving you plenty of possibilities to deal with rebel scum without Worldbuilder.
How could I possibly do that?
Most of my army is in China and the units in my colonies are flipping because "They are aiding the enemy in their war for independence". If I send my units too close to the flip area, they flip. If I do nothing, the Mexicans take my cities. Whatever I do, I lose.
 
I certainly feel like the spawning mechanics could be tweaked to be more realistic where maybe troops flip to the "winning" side (like popular support did in most revolutions). That or use the appearance of a one-time stack (6-8 units) outside of each core city.
 
It's how the game basically works, the concept of Civilizations rising and falling in accordance to their historical and geographical situation etc. It wouldn't be RFC if no new nation rises or older ones falling.

Though I agree with some of the sentiments regarding all the flipping, I personally think that the rise of new cultures should be made more conditional, or in the case of post-colonial new world Civilizations, more personalized. Stability is the first thing to take into account, other things from the spread of religions to economic situation afterwards.

The current situation of some cities should also be noted, for instance France, Germany, Spain, England, etc. shouldn't spawn if Rome is perfectly stable and had no history of barbarians succumbing to their cities in the respective regions where the new post-Roman civilizations would rise. To cope with this, barbarian presence should be increased and the spawn threshold for new spawns are increased if Rome is controlled by AI. Another instance is that the Ottomans shouldn't appear if the Seljuk Turks or Mongols fails to conquer Anatolia and whatever occupies it remains stable. This should go for all Civs that has a potential to cause irrational mess when they spawn, like Prussia and the Mughals. A similar mechanic is, if I'm not mistaken, already implemented for Italy and Thailand; they have conditional spawning situation whereas Thailand would spawn if the Khmer are unstable and Italy would spawn as long as there's an independent city in Italy.

Though if I recall correctly, there was once a discussion on a change of the spawn mechanics, so might as well wait for it instead.

In regards to post-colonial Civs and how they look like. It is probably difficult to give situational looks for every civs (e.g. giving Washington a Chinese appearance or name, etc.) and I largely have no issue with the current condition. A decent compromise in a form of them keeping names based on the culture they are independent from would be a good alternative. In any case, the independence of a colonial Civs should also be conditional and dependent on the situation of their motherland.
 
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