Suggestions and Requests

During autoplay?
No, as a way to get free shrines without consuming a Great Prophet himself.
One could conquer the entire Middle East but deliberately leave Jerusalem or Mecha independent until they receive free Shrine.
For instance when you are aiming for Islamic Religious Victory (requires 5 shrines) as the Ottomans.
 
I don't know if I'm remembering correctly but in vanilla bts founding a religion basically guaranteed a great prophet almost immediately so maybe that's why AIs were more likely to build shrines? They don't have to wait for the great prophet?
 
I don't think that was the case. The only advantage that founding a religion gives you for creating a Great Prophets is early access to Temples for Priest slots.
 
No, as a way to get free shrines without consuming a Great Prophet himself.
One could conquer the entire Middle East but deliberately leave Jerusalem or Mecha independent until they receive free Shrine.
For instance when you are aiming for Islamic Religious Victory (requires 5 shrines) as the Ottomans.
No, I meant that could be fixed by making shrines only auto-build during autoplay.
 
No, I meant that could be fixed by making shrines only auto-build during autoplay.
I dont know... the best solution IMO would be to encourage AIs to build shrines when holding holy cities, especially those of major religions.

Also, another suggestion: as things are now, the best locations to build Krak des Chevaliers are Spain and Rome. Also its effect is most utilized in wars against fellow Christians rather than those against Muslims, barbarians, or natives.
How about changing its requirement to foreign continent (different than that of the capital), and changing its effect to apply only in cities on foreign continents?
 
How about changing its requirement to foreign continent (different than that of the capital), and changing its effect to apply only in cities on foreign continents?

I remember Leoreth saying that the Middle East in-game is considered part of Europe, so one wouldn't be able to build it in Syria like it's meant to be.

Maybe it should require desert or something?
 
Maybe it should require desert or something?
Sounds legit.

Yet another suggestion:

Wonders that give free buildings seem too powerful, especially modern wonders because a) they are not religion-specific and so the tech leader can easily grab all of them b) the free buildings themselves are high cost buildings.

These wonders include the the Krak de Chevaliers (castle), the Versailles (estate), Abbey Mills (sewer), Westminster (courthouse), Chateau Frontenac (Raliway Stn), and Brooklyn Bridge (Levee).

Maybe these wonders could be adjusted so that

a) they give production boosts to the buildings instead of granting free ones.
Brooklyn Bridge would still be powerful if its effect was nerfed to 'double production for levees'.

b) they give bonuses to the buildings. In civ2, the Oracle doubled the effect of temples. For example Westminster could grant free statemen to courthouses.
This way the wonder would actually synergize with the Constitution civic and not diminish its effect.
The Abbey Mills could grant additional health from sewers.

c) at least require the building they are granting.
It is kind of strange to see the Krak des Chevaliers being built in a city without a castle, or the Chateau Frontenac built in a city without a railway station.
(Probably this should be the case for some other wonders as well,
like the Bell Rock Lighthouse should require a lighthouse and the Flavian Ampitheater should require an arena)
 
b) they give bonuses to the buildings. In civ2, the Oracle doubled the effect of temples. For example Westminster could grant free statemen to courthouses.
This way the wonder would actually synergize with the Constitution civic and not diminish its effect.
The Abbey Mills could grant additional health from sewers.

I've always loved wonders like Borobudur. They have such powerful effects that you can build an entire economy around them. It's +1 Production to all Priests encourages players to plan ahead and build a lot of Temples and Cathedrals before it's even built, and afterwards switch to civics like Republic or Meritocracy to further benefit. Many wonders you just build and forget about, letting their effect passively boost your gameplay; which is what makes Borobudur such a fun wonder to build.
 
Sounds legit.

Yet another suggestion:

Wonders that give free buildings seem too powerful, especially modern wonders because a) they are not religion-specific and so the tech leader can easily grab all of them b) the free buildings themselves are high cost buildings.

These wonders include the the Krak de Chevaliers (castle), the Versailles (estate), Abbey Mills (sewer), Westminster (courthouse), Chateau Frontenac (Raliway Stn), and Brooklyn Bridge (Levee).

Maybe these wonders could be adjusted so that

a) they give production boosts to the buildings instead of granting free ones.
Brooklyn Bridge would still be powerful if its effect was nerfed to 'double production for levees'.

b) they give bonuses to the buildings. In civ2, the Oracle doubled the effect of temples. For example Westminster could grant free statemen to courthouses.
This way the wonder would actually synergize with the Constitution civic and not diminish its effect.
The Abbey Mills could grant additional health from sewers.

c) at least require the building they are granting.
It is kind of strange to see the Krak des Chevaliers being built in a city without a castle, or the Chateau Frontenac built in a city without a railway station.
(Probably this should be the case for some other wonders as well,
like the Bell Rock Lighthouse should require a lighthouse and the Flavian Ampitheater should require an arena)
I like this idea. For me, if I'm playing a expansionist civ I'm really just grinding to get all those late-game free building wonders so I don't have to spend hammers building them which is a bit boring. This would make it a lot more of a strategic choice.
 
Nice ideas and I agree free buildings are too strong with large empires. Not-free castles could (again) increase happiness with Krak for example, as medieval Europe is struggling with that. Increased defense would be pointless, as AI rarely mounts a formidable attack.
 
Krak already grants retreat to capital instead of destruction for defeated garrisons, which is quite powerful, especially in wars between AIs. That is why I suggested that it be changed to affect garrisons only in foreign continents.
 
Do military units have the ability to 'massacre the non-believers' like in Sword of Islam ? If so why not put that in here ? It would also help with medieval period pagan URV gameplay.
You mean removing non-state religions from a city? If so, we have the Religious Persecutor unit for that.
 
When Global Warming Strikes could we please have it happen in phases? Seeing the grassland cow on a river by Montreal flip to desert is rather jarring. Perhaps it would make sense for grassland to flip to plains, and plains are what flip to desert, mostly in places by desert. This way global warming is represented by food losses in grasslands, and then expanding deserts. Could also get events where forests burn down, just see the crazy stuff that has happened recently in Ontario and California
 
When you sack a city a non-state religion can already be removed.
 
Can the option to build distilleries be removed in cities that wouldn't profit from them (e.g. no rice/wine/wheat/sugar in the BFC) ?

I find it rather confusing to have distilleries always show up in the building options, especially since the BUG yield calculator doesn't show how much currency the distillery would actually yield. In a city with rice+wheat, it shows me the same like everywhere else: "you gain one unhealthiness by building this".
 
Since Heavy Galleys upgrade to Galleasses, shouldn't Gunpowder make Heavy Galleys go obsolete?
And do Mangudais upgrade to Pistoliers? Cause they seem to have better stats than Pistoliers.
Mangudai: 8 strength / 70 hammer cost / 3 movement points / +50% open terrain attack / 30% withdraw chance
Pistolier: 8 strength / 80 hammer cost / 2 movement points / +25% open terrain attack / 40% withdraw chance
 
In Sword of islam soldier units can do that too after a city gets conquered. Religious persecutor appears too late for removing religions, you're basically just stuck with religions you may not want appearing in your city till you discover Doctrine.
 
To repeat myself, sacking a city can already remove non-state religions.

Since Heavy Galleys upgrade to Galleasses, shouldn't Gunpowder make Heavy Galleys go obsolete?
Unit obsoletion is never based on known technologies. A unit goes obsolete when all possible upgrades are available. I think for Heavy Galleys it's that they can also upgrade to Caravels.
 
Back
Top Bottom