Suggestions and Requests

I still need more information. That dropdown on the bottom left does not exist for me.
 
I still need more information. That dropdown on the bottom left does not exist for me.
Oh, because you would need to enable it first:
 

Attachments

  • 8800_20240803223730_1.png
    8800_20240803223730_1.png
    3.3 MB · Views: 2,255
I hope I am not bugging you with my suggestions while you are working on the bugs (pun intended), but this new map is so close to perfection that some critical questions are just begging to be addressed. One of them is Panama. The ability to cross from Atlantic to Pacific Ocean and to control it creates a very critical advantage, both in real life and on the map. In real life only 2 ways were considered -- via lake Nicaragua and via Panama Isthmus. I simply suggest to re-arrange resources/features in such a way that only those 2 ways become theoretically possible with city settling on the new map (well, at least until the Microbiology). Otherwise there are unrealistically too many options and legendary hardships in creating Panama canal become trivialized:

Panama.png
 
I hope I am not bugging you with my suggestions while you are working on the bugs (pun intended), but this new map is so close to perfection that some critical questions are just begging to be addressed. One of them is Panama. The ability to cross from Atlantic to Pacific Ocean and to control it creates a very critical advantage, both in real life and on the map. In real life only 2 ways were considered -- via lake Nicaragua and via Panama Isthmus. I simply suggest to re-arrange resources/features in such a way that only those 2 ways become theoretically possible with city settling on the new map (well, at least until the Microbiology). Otherwise there are unrealistically too many options and legendary hardships in creating Panama canal become trivialized:

My two cents: I'd like to see all of these tiles in Central America covered in Jungle, not Rainforest, in order to prevent settling during the colonization period, and unlocking the Panama Canal in the 16th century. Maybe a resource or something can be placed in Costa Rica (the hill tile SE of banana) to encourage the placement of Panama City.
 
My two cents: I'd like to see all of these tiles in Central America covered in Jungle, not Rainforest, in order to prevent settling during the colonization period, and unlocking the Panama Canal in the 16th century. Maybe a resource or something can be placed in Costa Rica (the hill tile SE of banana) to encourage the placement of Panama City.
While I understand this from a gameplay angle, Panama City is one of the oldest colonies in the Americas (founded 1519!) and the AI already struggles bad enough when it comes to accessing and capturing Bogota as is.
 
Otherwise there are unrealistically too many options and legendary hardships in creating Panama canal become trivialized
does it really matter?
 
does it really matter?
Well, it feels right. As famous quote goes -- history is 90% geography and 10% common sense. There is a reason one can't just walk into Japan from Korea, or sail into Black Sea through a city other than Constantinople.
 
I am speculating this would be a bit of work, but is it possible to have in the trade screen that when you hover over a resource from the AI or yourself that you directly see how it would affect the healthiness and/or happiness of cities.

Like say you hover over a resource of yours that you have 4 of and it gives you +1 happiness in 3 cities. Could a tool tip say “if traded: -1 happiness in [city1], [city2], [city3]” where those are the cities ranked 10th, 11th, and 12th in culture?

I just sometimes find it very encumbering to have to closely study your domestic advisor and its culture score to figure out what’s going to happen when I trade resources. But this could be me only (I can be a bit daft 😂)
 
I can't check right now, but doesn't the tooltip already say something like +x happiness in y cities?
 
I can't check right now, but doesn't the tooltip already say something like +x happiness in y cities?
It does say that, but what I was proposing is that it says the names of which specific cities would either be benefitting from a new import or being hurt from a new export (if any).

I certainly don’t want to suggest any additional work for you though with you going through all the actual bugs and issues. We all can see just fine which cities will have this happen to them by looking at the culture in Domestic Advisor. This would just be a quality of life thing saving a little time.
 
While I understand this from a gameplay angle, Panama City is one of the oldest colonies in the Americas (founded 1519!) and the AI already struggles bad enough when it comes to accessing and capturing Bogota as is.
In my opinion, the historicity that is gained from having Panama City be open for settling at a historically accurate time is outdone by the historicity of not having the Panama Canal be unlocked in the 16th century. Besides, does the AI ever really settle Panama City, to help in settling Colombia? In my experience playing as Spain on the old map, I made sure I got a canal city settled rather quickly, but I never noticed the AI settling the area.
 
But also Panama has been the site of transport of goods from the Pacific to the Atlantic Ocean (a lot of the Andean gold and silver went that way to Spain) where ships unloaded in Panama and goods were loaded again on the Atlantic side. I think it is good enough to represent that by allowing a passage through that tile before the canal existed.
 
In my opinion, the historicity that is gained from having Panama City be open for settling at a historically accurate time is outdone by the historicity of not having the Panama Canal be unlocked in the 16th century. Besides, does the AI ever really settle Panama City, to help in settling Colombia? In my experience playing as Spain on the old map, I made sure I got a canal city settled rather quickly, but I never noticed the AI settling the area.
I do see it pretty regularly on 600 and 1700 starts. But because of the Cocoa in my screenshot we can have multiple "canals", theoretically, which I was hoping to prevent...
 
Perhaps a canal building could be added that adds +50% trade route income but requires the city to be built neighboring 2 large and sepatarate bodies of water
 
Panama City is only bordering one separate body of water though.
 
Panama City is only bordering one separate body of water though.
Oh, right, forgot that oceans technically aren't separate bodies. Guess it'd need something similar to settlers and continents. Prolly too much work to be worth the effort unless it could be used for other features.
 
I'm wondering if the new big map could make the South and North Pole relevant to gameplay.
a) Perhaps similar to the circumnavigation bonus, could there be an event associated with discovering the North Pole or South Pole tile?
b) Pretty much all Antarctic stations like Amundsen-Scott would be limited to being a 1-population city, so there's no reason any modern civ would send a settler to build a station there. Would it be possible to provide some unique bonus -- a wonder, or a special tile improvement giving science -- that would incentivize placing a city on Antarctica?

OTOH, this suggestion would probably pair really well with the natural wonders/exploration/archaeology overhaul that's planned for a later update.
 
Last edited:
I'm wondering if the new big map could map the South and North Pole relevant to gameplay.
a) Perhaps similar to the circumnavigation bonus, could there be an event associated with discovering the North Pole or South Pole tile?
b) Pretty much all Antarctic stations like Amundsen-Scott would be limited to being a 1-population city, so there's no reason any modern civ would send a settler to build a station there. Would it be possible to provide some unique bonus -- a wonder, or a special tile improvement giving science -- that would incentivize placing a city on Antarctica?

OTOH, this suggestion would probably pair really well with the natural wonders/exploration/archaeology overhaul that's planned for a later update.
Antarticic Exploration and Arctic Exploration could be projects, similar to the Lunar Landing Mission.
 
I have several suggestions for changing river courses (Part 1):
1) The Amur River should turn east immediately after Khabarovsk, and the section of the river near Komsomolsk-on-Amur should have been more direct.
2) The Belaya River should flow closer to the Ural Mountains, turning west to the south of Ufa.
3) The Dnieper River should have a more direct section north of Kiev, the turn of the river course to the east should be slightly to the north.
4) The mouth of the Dniester River should be located near Odessa and approximately at the same longitude as Kiev. The river itself should be a little further from the Carpathians.
5) The southern U-shaped arc of the Irtysh River (which is closer to Omsk) should be smaller than the northern one.
6) The Kuban River should be shorter.
7) The Terek River should be more similar to the rotated letter Г.
8) The Ob River should turn north a little to the west.
 

Attachments

  • Irtysh_suggestion.png
    Irtysh_suggestion.png
    5.2 MB · Views: 63
  • Irtysh.png
    Irtysh.png
    191.7 KB · Views: 80
  • Kuban_and_Terek_original.png
    Kuban_and_Terek_original.png
    5.2 MB · Views: 2,200
  • Kuban_and_Terek_suggestion.png
    Kuban_and_Terek_suggestion.png
    5.2 MB · Views: 79
  • Kuban.png
    Kuban.png
    387.9 KB · Views: 58
  • Terek.png
    Terek.png
    398.4 KB · Views: 57
  • Ob_original.png
    Ob_original.png
    5.1 MB · Views: 48
  • Ob_suggestion.png
    Ob_suggestion.png
    5.1 MB · Views: 1,047
  • Irtysh_original.png
    Irtysh_original.png
    5.2 MB · Views: 1,987
  • Dniester.png
    Dniester.png
    809.9 KB · Views: 60
  • Dnieper.png
    Dnieper.png
    257.6 KB · Views: 61
  • Amur_original.png
    Amur_original.png
    5.1 MB · Views: 1,962
  • Amur_suggestion.png
    Amur_suggestion.png
    5.1 MB · Views: 1,640
  • Amur.png
    Amur.png
    380.5 KB · Views: 53
  • Belaya_original.png
    Belaya_original.png
    5.2 MB · Views: 783
  • Belaya_suggestion.png
    Belaya_suggestion.png
    5.2 MB · Views: 208
  • Belaya.png
    Belaya.png
    1 MB · Views: 48
  • Dnieper_and_Dniester_original.png
    Dnieper_and_Dniester_original.png
    5.1 MB · Views: 1,928
  • Dnieper_and_Dniester_suggestion.png
    Dnieper_and_Dniester_suggestion.png
    5.1 MB · Views: 1,590
  • Ob.png
    Ob.png
    375.3 KB · Views: 56
Back
Top Bottom