Oh, because you would need to enable it first:I still need more information. That dropdown on the bottom left does not exist for me.
My two cents: I'd like to see all of these tiles in Central America covered in Jungle, not Rainforest, in order to prevent settling during the colonization period, and unlocking the Panama Canal in the 16th century. Maybe a resource or something can be placed in Costa Rica (the hill tile SE of banana) to encourage the placement of Panama City.I hope I am not bugging you with my suggestions while you are working on the bugs (pun intended), but this new map is so close to perfection that some critical questions are just begging to be addressed. One of them is Panama. The ability to cross from Atlantic to Pacific Ocean and to control it creates a very critical advantage, both in real life and on the map. In real life only 2 ways were considered -- via lake Nicaragua and via Panama Isthmus. I simply suggest to re-arrange resources/features in such a way that only those 2 ways become theoretically possible with city settling on the new map (well, at least until the Microbiology). Otherwise there are unrealistically too many options and legendary hardships in creating Panama canal become trivialized:
While I understand this from a gameplay angle, Panama City is one of the oldest colonies in the Americas (founded 1519!) and the AI already struggles bad enough when it comes to accessing and capturing Bogota as is.My two cents: I'd like to see all of these tiles in Central America covered in Jungle, not Rainforest, in order to prevent settling during the colonization period, and unlocking the Panama Canal in the 16th century. Maybe a resource or something can be placed in Costa Rica (the hill tile SE of banana) to encourage the placement of Panama City.
does it really matter?Otherwise there are unrealistically too many options and legendary hardships in creating Panama canal become trivialized
Well, it feels right. As famous quote goes -- history is 90% geography and 10% common sense. There is a reason one can't just walk into Japan from Korea, or sail into Black Sea through a city other than Constantinople.does it really matter?
It does say that, but what I was proposing is that it says the names of which specific cities would either be benefitting from a new import or being hurt from a new export (if any).I can't check right now, but doesn't the tooltip already say something like +x happiness in y cities?
In my opinion, the historicity that is gained from having Panama City be open for settling at a historically accurate time is outdone by the historicity of not having the Panama Canal be unlocked in the 16th century. Besides, does the AI ever really settle Panama City, to help in settling Colombia? In my experience playing as Spain on the old map, I made sure I got a canal city settled rather quickly, but I never noticed the AI settling the area.While I understand this from a gameplay angle, Panama City is one of the oldest colonies in the Americas (founded 1519!) and the AI already struggles bad enough when it comes to accessing and capturing Bogota as is.
I do see it pretty regularly on 600 and 1700 starts. But because of the Cocoa in my screenshot we can have multiple "canals", theoretically, which I was hoping to prevent...In my opinion, the historicity that is gained from having Panama City be open for settling at a historically accurate time is outdone by the historicity of not having the Panama Canal be unlocked in the 16th century. Besides, does the AI ever really settle Panama City, to help in settling Colombia? In my experience playing as Spain on the old map, I made sure I got a canal city settled rather quickly, but I never noticed the AI settling the area.
Oh, right, forgot that oceans technically aren't separate bodies. Guess it'd need something similar to settlers and continents. Prolly too much work to be worth the effort unless it could be used for other features.Panama City is only bordering one separate body of water though.
Antarticic Exploration and Arctic Exploration could be projects, similar to the Lunar Landing Mission.I'm wondering if the new big map could map the South and North Pole relevant to gameplay.
a) Perhaps similar to the circumnavigation bonus, could there be an event associated with discovering the North Pole or South Pole tile?
b) Pretty much all Antarctic stations like Amundsen-Scott would be limited to being a 1-population city, so there's no reason any modern civ would send a settler to build a station there. Would it be possible to provide some unique bonus -- a wonder, or a special tile improvement giving science -- that would incentivize placing a city on Antarctica?
OTOH, this suggestion would probably pair really well with the natural wonders/exploration/archaeology overhaul that's planned for a later update.