Sukritact's Civarium

Siam is done!

1KGMNUZ.png

Steam

Located in Southeast Asia between Burma (a.k.a. Myanmar), Laos, Cambodia and Malaysia, Siam - now Thailand - has a long and storied history. A beautiful and mysterious land of dark forests and ancient mountains, Siam has seen occupation and revolution, flood and famine, and the rise and fall of empires.
  • Unique Ability: Sri Ayutthaya - Districts provide +1 Housing, +1 Amenity when built next to a River. Receive an additional Envoy from Civics that provide Envoys.
  • Unique Unit: Chang Suek - Siamese unique Medieval era unit that replaces the Knight. Stronger than the Knight. Adjacent units gain double experience from battles.
  • Unique District: Floating Market - A district unique to Siam for finance and trade.
    +1 Culture, +2 Gold from Luxury Resources worked by this City. +1 Trade Route capacity, if this city does not yet have a Harbor district.
    Cannot be built on Hills.
  • Leader Ability: The Thai Alphabet - Recieve Gold when a Eureka or Inspiration is triggered.
  • Agenda: Father Governs Children - Likes civilizations with who have cultured and happy citizens. Is upset by civilizations that do not attend to their citizens' happiness
Thanks for making this mod krub. just gave me a reason to start a new game. :thanx:
 
This thread should be moved to the released mods section.

Sukritact, can you briefly explain the origin behind Rammy's leader ability?
Now, I kind of wish to see Naresuan added to the game :)
 
Do you have any plans to release all of your civs and leaders together in a single mod?

No plans to do so unfortunately, I have no idea how many civs I'll end up making.

This thread should be moved to the released mods section.

Sukritact, can you briefly explain the origin behind Rammy's leader ability?
Now, I kind of wish to see Naresuan added to the game :)

Ramkhamhaeng is most famous in Thailand for creating the Thai Script (much like Sejong is in Korea). Hence the tie to Eurekas and Inspirations :D

Just an FYI for those following this thread, I hope to start posting more regular updates on whatever it is I'm working on on Twitter, so please do take a look.
 
Siam is done!

1KGMNUZ.png

Steam

Located in Southeast Asia between Burma (a.k.a. Myanmar), Laos, Cambodia and Malaysia, Siam - now Thailand - has a long and storied history. A beautiful and mysterious land of dark forests and ancient mountains, Siam has seen occupation and revolution, flood and famine, and the rise and fall of empires.
  • Unique Ability: Sri Ayutthaya - Districts provide +1 Housing, +1 Amenity when built next to a River. Receive an additional Envoy from Civics that provide Envoys.
  • Unique Unit: Chang Suek - Siamese unique Medieval era unit that replaces the Knight. Stronger than the Knight. Adjacent units gain double experience from battles.
  • Unique District: Floating Market - A district unique to Siam for finance and trade.
    +1 Culture, +2 Gold from Luxury Resources worked by this City. +1 Trade Route capacity, if this city does not yet have a Harbor district.
    Cannot be built on Hills.
  • Leader Ability: The Thai Alphabet - Recieve Gold when a Eureka or Inspiration is triggered.
  • Agenda: Father Governs Children - Likes civilizations with who have cultured and happy citizens. Is upset by civilizations that do not attend to their citizens' happiness

will you post it here?
 
Siam Updated!

1KGMNUZ.png

Steam

Located in Southeast Asia between Burma (a.k.a. Myanmar), Laos, Cambodia and Malaysia, Siam - now Thailand - has a long and storied history. A beautiful and mysterious land of dark forests and ancient mountains, Siam has seen occupation and revolution, flood and famine, and the rise and fall of empires.
  • Added Floating Market District Model

    C74C108B496616561172DFD542BCEA943E2A162E


  • Added YnAEMP TSL support
  • Nerfed Ramkhanhaeng's LUA, now only gains 33% of Policy or Tech Cost from Eurekas (was 66%)
 
Custom district model? welp, i'm done.
 
Added Floating Market District Model

Excellent, professional-grade work here! :goodjob:

I noticed that you are including some but not all of the intermediate art files: the Assets, Materials and XLPs folders are included but not the Geometries and Textures folders. It would be good to have all the files somehow so that others can follow your example of getting a custom Landmark into the game. Would you be willing to share them somehow?
 
Excellent, professional-grade work here! :goodjob:

I noticed that you are including some but not all of the intermediate art files: the Assets, Materials and XLPs folders are included but not the Geometries and Textures folders. It would be good to have all the files somehow so that others can follow your example of getting a custom Landmark into the game. Would you be willing to share them somehow?
Yes, of course! Attached them to this post Let me know if you'd like to know anything about how I made it, though I'm sure you can figure it out yourself!
 

Attachments

Hmm, so as per your twitter, you're making (or at least helping with) a civ with a mud brick mosque. Mali/Songhai/Ghana confirmed?
 
How much does request of my civilization cost? :)

I don't think you'll find any civ modder that officially takes requests or asks for payment.
 
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