Sullla's (*Spolier*) GOTM10: Lowest Scoring Challenge

No - I didnt get the UN - one problem with OCC is that sometimes you dont have a prebuild available! Another city can always build palace.

In my game (and Sulllas) someone else got the UN - prob through a GL - which makes it rather a nailbiting finish .... I never faced a vote - Sullla made it through one.
 
It seems most people not aware that you can 'milk' an OCC by going into mobilization (lowers culture produced to half I think) or anarchy (stops culture produced completely). I would have finished around 1950 without milking (and selling my temple/col/cathedral/library/univ even earlier). It is EASY to hit the 2040-2050 range as long as another civ isn't going to win during that time with dom or space victory...and I'm assuming you built the UN to stop the possibility of AI diplo victory. Techs after fission (for UN) are not necessary for a 20K culture win.

You can go even further towards milking the game.

Once you are assured of victory by culture, start drafting citizens, or go into communism and rush build some improvements. By the time you finish the game, you could have just 1 citizen left in the city.
 
It seems most people not aware that you can 'milk' an OCC by going into mobilization (lowers culture produced to half I think) or anarchy (stops culture produced completely). I would have finished around 1950 without milking (and selling my temple/col/cathedral/library/univ even earlier). It is EASY to hit the 2040-2050 range as long as another civ isn't going to win during that time with dom or space victory...and I'm assuming you built the UN to stop the possibility of AI diplo victory. Techs after fission (for UN) are not necessary for a 20K culture win.

You can go even further towards milking the game.
Once you are assured of victory by culture, start drafting citizens, or go into communism and rush build some improvements. By the time you finish the game, you could have just 1 citizen left in the city.

I think you guys are starting to take this thing a little too far in the wrong direction. Wasn't the idea behind the Lowest Scoring Challenge to be something fun to do in games, something that didn't involve endless milking or rushing the other civs to produce higher scores? I was intrigued by the idea as something fun to do in a game, since I enjoy OCC games, and because trying to get a low score was a new experience for me. For that reason I had no desire to go into mobilization to cut down my culture, and wouldn't have done so even if there was no threat of the AI civs winning. What you guys are starting to do now is to min/max this thing into the ground, trying to find every last way that score can be reduced by delaying victory as long as possible. And, to me at least, that's where the game stops being fun: at the point where it starts becomes a formula. Some of these posts are starting to espouse a sort of "reverse-milking" philosophy that I want no part in. I left the GOTM because I was bored with endless milking and kill-em-all gameplay. For your own sakes, don't do this with the lowest scoring challenge. Have fun with the game, and don't be concerned with endless min/maxing of numbers. In the end, I think you will enjoy the game more if you treat it as a game and not as a mathematical program designed to produce a certain result.
 
I agree with you wholeheartedly, Sulla.

I finished my own OCC game with a final score of 658 in 1890 AD.
I had alot of fun playing that game, and I learned quite a bit about good diplomatic strategy. I was able to constantly sell my own researched techs to the AI for lots of gpt.

I personally would not find it enjoyable to break the game down into mathematical formulas. I do not use mapstat to check for domination. I do not calculate the number of tiles that I own, and what my score could be. I do not calculate what year I will win a cultural victory. I just have fun playing the game.

I can't wait until multiplayer is out so that we can really have some fun using our strategies on real people. I believe it will be quite a serious adjustment to the way we currently play this game.
 
Sulla:

Thanks for a wonderful description of your game and turning me in a new direction. After milking a warlord and regent game for HoF which haven't beeen updated, forced into slash & burn Hun-like tactics, I was half way into Monarch doing the same and got fed up. Being able to concentrate on culture and taking on the world was a refreshing read.:goodjob:
 
Well done to all participants in the Lowest Score Victory challenge. Excellent to see a different kind of discussion.

Big tick to Sullu for an insight into a OCC strategy. The proof of your input can be seen by the number of replays of the GOTM after its reading.

Well done Matias for an almost OCC spaceship victory (Mental Note: scratch Cultural, Histograph, Spaceship....).

I was already well into a game similar to Col's with a grow then reduce strategy. Then I read Sulla's OCC write up on the "Sulllas Page" web site so I am trying for an alternate Low score Victory.

As for that gauntlet laying on the ground Col.... I got too carried away, what with being a peaceful expansionist normally,.... just trying a few skirmishes,...payback on several AI opponents,... I was UNBEATABLE!,... I rule the world,.. oooops! I still have a fair way to go (1880) and have got into the 2000's.

This challenge is informal and meant to be fun so anti-milking up and down is the aim.

PS. I will still be turning the GOTM09 results table upside down for a different view on things.
 
Sounds very similar to my game Phil.

Having read Sullla's account, I had another go and got down to a winning score of 274. Obviously I didnt submit it.

Sullla really lifted the challenge to a new level!

Off on holiday now cruising round the med for a couple of weeks.
 
Originally posted by col


Off on holiday now cruising round the med for a couple of weeks.

I will have a think about GOTM11 then;)
 
Originally posted by col
The real problem was fightng off the barbarians!

My submission will also be an OCC (not finished yet but no chance of losing except for very bad luck).

My major early problem was the barbarian uprising, with 16 horses comming to my city, 5 were killed attacking a spearman on a mountain on the way, 4 attacking a elite one in my 12 city behind river but SEVEN manage to pillage, taking 0 gold, destroying nothing but KILLING 7 populations. that was a major blow.

I had (and still have) lots of fun, refusing blackmail for people far away when asking too much (like a tech I only have), setting the whole world against them and watching the action :-) (poor Romans, Aztecs and now -hopefully- Germans..). that is my way of preventing an AI to dominate too much.

I have a question regarding the "rules" of OCC, I guess I am allowed to raze a city (I sent some UU (musket) to war to trigger GA and found an aztec city with spearman...) but now that you can abandon city, what do you thing about accepting a city flip and abandonning it immediatly (just to tech the AI not to settle close to grab your horses/luxury...).


comments ?

Jabah
 
Should be alright I guess, as long as you don't sell any improvements and disband the units.
In my game most neighbouring cities changed hands a couple of times so I ended up with a large grazing patch anyway. :)

I kept checking for encampments constantly (had many colonies which I wanted to protect) and never got any uprisings.

I didn't try for the lowest score btw, and achieved a cultural win in 1745 AD.

GOTM10_Victory.jpg
 
I think you guys are starting to take this thing a little too far in the wrong direction. Wasn't the idea behind the Lowest Scoring Challenge to be something fun to do in games, something that didn't involve endless milking or rushing the other civs to produce higher scores? I was intrigued by the idea as something fun to do in a game, since I enjoy OCC games, and because trying to get a low score was a new experience for me. For that reason I had no desire to go into mobilization to cut down my culture, and wouldn't have done so even if there was no threat of the AI civs winning. What you guys are starting to do now is to min/max this thing into the ground, trying to find every last way that score can be reduced by delaying victory as long as possible. And, to me at least, that's where the game stops being fun: at the point where it starts becomes a formula. Some of these posts are starting to espouse a sort of "reverse-milking" philosophy that I want no part in. I left the GOTM because I was bored with endless milking and kill-em-all gameplay. For your own sakes, don't do this with the lowest scoring challenge. Have fun with the game, and don't be concerned with endless min/maxing of numbers. In the end, I think you will enjoy the game more if you treat it as a game and not as a mathematical program designed to produce a certain result.

Wouldn't a HIGH scoring OCC make more sense? It would be the reverse of the 'lowest scoring' idea, but with only 1 city, you still would have scores at the bottom of the scoring list. When limited to one city there is no way your population and territory would be increasing fast/high enough to make up for the early win bonus you would be losing out on. This would be true on any map size. The early win bonus and your 1 city territory size and population would be consistant regardless of what map you play on. This is the opposite of when you normally try and achieve 'max score' by claiming 66% of the entire map.

Whenever you have a challenge or competition most players like playing the game for that very reason - competition. And in this case it is competition against others for (low) score. I guess it's human nature to like to have a competition to compare their game to others and the way to do this is by score. How else can you judge it? Whoever writes the best summary :rolleyes: ?

And players will do whatever it takes to get them the lowest/highest score to make them feel like they played a better game. Now, of course, there are limitations. Most don't re-load and 99% don't do blatant cheating like the person in the 'cheater' thread. But what about when you get to those grey areas that will get the player closer to his goal (in this case score) but would not make good game play sense?

I guess you could compare it to college football. If a team is up by 28 points in the fourth quarter, do they continue to ring up the score, even though the game is 'already won'? Of course they do, if they have/want a shot at a national championship. A 56-7 win is more impressive to the voters than a 35-7 win.

As it is now, alot of you could have scored even lower if you were allowed to build some more cities temporarily. When you know you are on pace for a culture win, build a bunch of cities all around your capital and as close to the capital as you can. Donate all these cities. Those cities will be taking up some/most of your territory. This will decrease the territory part of your score. Just refuse any city that wants to flip back.

And even with the high score OCC, you will have people trying to shave (formulas :rolleyes: ) 1 or 2 turns off to score a couple more points. Is trying to win 1 or 2 turns sooner any different than trying to 'milk' for a few more points? Is it any worse than micromanaging to squeeze 1 more shield/food/gold out of a city?
 
I think Bamspeady and Sulla made some good points. It would be logic to go for highest points but the for an OCC game. This might be a new competition: OCC with highest score.

You can use the same GOTM map as others but only with one city. No milking because early finish really scores the big points. Would be challanging as some finishers probaly end up only one or two points apart in stead of thousands.

Now for some questions (help needed here)
I tried to play an OCC on the GOTM X map but lost twice already
- first because diplo victory AI (ok **** happens)
- second because England ran me over with tanks

Before the second game I had a look at Sulla's game and as suggested I accepted every offer the AI put to me but got behind in tech after 1500 or so and could only trade in interval's (after generating enough gold) but this made everybody unhappy towards me. I tried giving them money but to no avail.
Any solutions?

MPF
 
Originally posted by Mathias
Wow, what a game!

I was literally up all night playing this one. Would you believe an OCC Space Race Victory? Well, it wasn't far off. I lost in 1965, with my spaceship due to launch in 1992, one turn before I would have won a cultural victory.

Here is a list of all of the wonders built in Paris:

The Great Library 925 BC
The Hanging Gardens 370 BC
Copernicus's Observatory 960 AD
Newton's University 1130 AD
Theory of Evolution 1510 AD
United Nations 1874 AD
SETI Program 1936 AD

Notice that I did not build Sistine Chapel, or any other middle age cultural wonder. This was deliberate, and late in the game, I even regretted building the Hanging Gardens. It alone produced over 2000 cp, and was the main reason a cultural victory would have been reached in the 1990s. Without it, at least 40 more turns could have been played, delaying the cultural victory until at least 2030 AD.

Note the last wonder I built and check out the screenshot. Copernicus's + Newton's + SETI all in the same city with a Research Lab, now that is a real Super Science City.

Also note that the Hoover Dam is not in the list. I was about to begin construction on it when I realized that a Hydro Plant was a lot cheaper and doesn't carry any culture points with it. For an OCC, Hoover Dam is about as useless as the Pyramids or Sun Tzu's.

Here is a list of SS components and when they were built, or would have been built:

Apollo Program 1952
SS Docking Bay 1954
SS Cockpit 1958
SS Thrusters 1962
SS Engine, 8 turns (1970)
SS Stasis Chamber, 4 turns (1974)
SS Storage/Supply, 2 turns(1976)
SS Fuel Cells, 2 turns (1978)
SS Life Support System, 4 turns (1982)
SS Planetary Party Lounge, 2 turns (1984)
SS Exterior Casing, 8 turns (1992)
Cultural Victory in 1993 to be preceded by Space Race victory

I just might give this one more go, as for most of the industrial age I was at 80% science, with 20% luxury to keep my peeps happy. I never bothered to trade for luxurys, after all, I was 1 tech ahead until Radio, and accumulated over 35,000 gold since the AI would much rather buy tech than research it for themselves. I challenge anyone to an OCC Space Race victory on this or any other map. Good luck, and have a safe flight to Alpha Centauri :cool:

Nice tip I see nobody use. If you are competing with the AI for a space race victory you can always win. How you might ask;
Use your spy, check out opponents cities and locate those that are building spaceship components. Remember the city (preferably those with large components as SS engine or outer casing). Monitor builing progress and when 3 turns to go use spy to sabbotage production. Always use high chance of succes. Works in about 90% of the times (thats why you do it 3 turns before finish so you can have one or two more cracks at this if needed). After the sabbotage he has to start over .:p . Giving you extra time of course. As the AI is committed to spaceship he will rarely attack because it might unleash a great war which of course will influence the needed peace to build its space ship. All you need is a big cash supply. Nice huh!

MPF
 
Pyramids and Hoover Dam are important to build because that means the AI won't get them.
I'm positive I would have won the space race if not for the cultural victory that stood in the way just after we discovered Radio. ;)
With a Super Science City that's also producing up to 122 shields who could have challenged me?
 
Finally was able to complete an OCC and win. Phew, still need to refine my skills on this. Managed to get a great deal of ancient wonders.

Started off with Great Library, then Colossus (nothing to build anyway) and then the piramids witch triggered my GA making it possible to get the sixtine chapel (ahh yes, 6 culture per turn and a lot of happy faces). Because of a major war was able to sneak build the Bach Cathedral before anyone got around to it. That probaly clinched the cultural victory.

Love the screen shot when you win, so much love :love:
 

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Originally posted by Ribannah
Pyramids and Hoover Dam are important to build because that means the AI won't get them.

The Pyramids, maybe - but the Colossus is more important if you want to lead, or at least keep up in, the tech race. If you can't build the Colossus (due to being inland) then you should probably build the Oracle first. The Oracle costs less, provides the same number of cultural points as the Pyramids, and makes one more citizen content. If you don't have access to fresh water, neither of these will give you much help.

Hoover Dam, however, is not important. I've heard rumors that the AI rarely builds factories, and thus would not benefit from any hydro plant, free or otherwise. There probably isn't any reason not to build it, though, except to avoid the cultural points it provides.


MPF, I didn't build the Intelligence Agency. I saved it for a prebuild on SETI and UN, as well as Apollo and spacecraft components, so I couldn't sabbotage production. I also noticed in your quote of my post that I omitted the Colossus from my list. It was completed around 1625 BC.
 
Yes, I couldn't build the Colossus as I founded Paris inland, so the Oracle was indeed my first in 2110 BC. It was easy enough to stay ahead anyway, and I never had any shortage of money. :)
 
I won't be able to win the lowest challenge, I won in 1906 with 605 pts.

Since my last post, I had fun starting World Coalition against whoever was stupid enough to try to blackmail me or refuse to welcome my spy : German and then Russians. I even participate actively is razing probably 10 russians cities around me to try to get a leader :lol:
(which I never manage to have :cry: ).

I have a question anyway, here is the list of all my cultural building, and for long period of time, especially after industrialisation (more precisely after building factory/coal plant/universal suffrage) I had nothing to build so I was building vast armies (still earning 100+ gold with 100% research) to "play" with the other civs. What were you doing at that time with your production ?


-3900 P. Palace
-2030 G. W. Colossus
-1700 C. I. Temple
-875 G. W. Great Library
-730 C. I. Library
-190 C. I. Cathedral
350 G. W. Great Lighthouse
420 C. I. Colosseum
700 G. W. Sistine Chapel
840 C. I. University
1020 G. W. Copernicus's Observatory
1200 G. W. Magellan's Voyage
1405 G. W. Shakespeare's Theater
1620 G. W. UniversalSuffrage
1670 S. W. Intelligence Agency
1762 G. W. Theory of Evolution
1782 G. W. Hoover Dam
1902 C. I. Research Lab


Attached is the situation, notice all the nice forests I planted to slow anyone who wanted to pass around without a RoP (and had to avoid my bunkers) and all the empty space around where the former russians cities were.
.


Jabah
 
Originally posted by MPF
I think Bamspeady and Sulla made some good points. It would be logic to go for highest points but the for an OCC game. This might be a new competition: OCC with highest score.

You can use the same GOTM map as others but only with one city. No milking because early finish really scores the big points. Would be challanging as some finishers probaly end up only one or two points apart in stead of thousands.

Perhaps it is just me but I still prefer the "how low can you go" instead of trying to strike it rich. OK so you have the milking issue of people trying to win as close to 2050 as possible. Personlly I don't keep that good track of exactly how high my culture was, how much I gained per turn or anything like that. I just played. I didn't sell my tempel, librarby or anything like that. I even boosted my population in what became the end cause I needed cash badly. So for that I got a higher score than I would have if I had held back.

I'd rather see a "how low can you go" with rules preventing milking, selling structures and so forth. Instead just playing the game and finishing as soon as possible.
 
I'd rather see a "how low can you go" with rules preventing milking, selling structures and so forth. Instead just playing the game and finishing as soon as possible.

That would work in theory only, not reality. How do you determine if someone purposely milked the game, or just doesn't have the skills to finish early? You could try and implement rules to discourage milking, but there is always a work-around. The person who purposely held off on building wonders is an example.

Many of you are playing this OCC just for fun and not worrying too much about how low of a score you can get as the OCC is a whole new experience for you. But what about in a month or two, when you guys start becoming pros at this OCC thing? Then more and more of you will start finding more and better ways of holding off on getting victory until later in the game.
 
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