Revision 1193:
Strengthened the Reformation procedure, most conversion-related chances are somewhat increased
Revised all civs' willingness for Reformation, which now not only affects the main decision, but almost everything connected to it
Neither all your cities nor all the religious buildings will convert automatically, even if you embrace the Reformation (but still a significant number of them)
Protestantism will still spread to some of your cities, even if you decide to stay Catholic (but it won't convert any buildings)
Bigger number of neutral (non-Catholic, Indy+Barb) nations' Catholic cities will follow the Protestant ways
More populous cities have increased chance to get/keep both Protestant and Catholic religions
Added the same minimum interval timer for converting your State Religion if you embrace the Reformation
Somewhat increased faith point bonuses from the Reformation (both on religion spread and on building conversion)
If Protestantism spreads to a city and all the religious buildings are converted, Catholicism itself might also disappear from the city
Various new interface messages for the different situations connected to the Reformation
Cordoban UP update: +1 food bonus for every 2 excess health, but applied in all cases (not only when the city is not starving without the bonus from health)
For the 1st Cordoban UHV, Cordoba should be the biggest city alone (tie is not enough)
New Dynamic Civ Names for Burgundy, Cordoba (+ Tunisia), Morocco
Work boats can also pass foreign borders, as all other naval units
Lowered cost of Religious Prosecutors, upped their max number to 3
Decreased some production modifiers for Cordoba, increased for Novgorod
Less barbarians around Novgorod, reduced both the generic barbs and the Mongol threat for them
Revised all older hints (which can be seen on loading a game) to be in sync with the latest version of the mod
Added around 10 new hints - some are only for fun though

Added some new and improved some old event and interface messages connected to Crusades and to religious persecution
Successful Crusade spreads Catholicism to Jerusalem (if not present already)
Wattasids won't revolt if Morocco controls the region, they now appear in their DCN as a ruling dynasty
Fixed a couple mistakes in python code which resulted in .dll assert failures (they were probably harmless though)
Fixed issue where some AI civs would switch back from Protestantism right away / as soon as it was possible
Fixed critical bug which resulted in some weird cases where masters and vassals were not mutually at war with an enemy
Fixed a possible bug which might be connected to the city-conquest CTD
Fixed issue where you couldn't declare war on indies and barbs in first 5 turns
Fixed issue which appeared if the game was trying to remove a bonus resource from a plot when there wasn't any