SVN Changelog

Revision 1146:

- New art for Crimean Tatar Rider, Seljuk Lancer
- New barb-only units: Seljuk Swordsman, Seljuk Heavy Footman, Seljuk Crossbowman, Seljuk Guisarme (all for the Seljuks in Anatolia, surprisingly)
- All new Seljuk units have wonderful and perfectly accurate art (made by Bakuel)
- The 4 new units are all unique to the Seljuks, most are somewhat more powerful than their regular counterparts
- Lowered Seljuk Lancer's (RFCE's "original" Seljuks) strength from 13 to 11, but Seljuks are still harder to counter because of the new unit types
- Separated Pecheneg and Cuman barbarians some more, revised Khazar, Pecheneg and Cuman+Kipchak spawns
 
Forgot to post here yesterday
Rev 1147:

- Norwegian 1st UHV increased to 80 Viking Points
- Kiev needs 25000 food for the 3rd UHV
- Kievan 2nd UHV also has Moscow province
- Minor text fixes
 
Revision 1149-1152:

- New background for: Basil II, Michael VIII Palaiologos, Philip Augustus, Ismail ibn Sharif
- Minor optimizations in the leaderhead art files
- PAK-ed all LH art files for the release
 
Revision 1153:

- Revised all unit artstyles
- Optimizations in the unit art files, removed some no longer used units
- More than 12 megabyte less unit art data in total
- New art for Teutonic Knight, Kievan Druzhina, Danish Huskarl
- Rearranged both the file system, and the xml file of the unit art in the mod
- Updated unit PAK with all the recent changes
 
Revision 1154-1155:

- Fixed art for Pressburg Castle, Dome of the Rock, Westminster Abbey, Cordoban Noria, Bulgarian Stan, Moroccan Kasbah
- New art for Novgorod Konets, Harbor, Aragon Seaport, Danish Research Institute, Prussian Public School, Scottish Shieling
- Played around with the scaling for many buildings, the size should more consistent (compared to each other) both in the civilopedia and on the main map
- Minor optimizations in the building art files
- PAK-ed all remaining art files
 
Revision 1156:

- Minor fixes (text and danish fleet position)
 
Revision 1157:

New art pak files for units
Huskarl units are a little smaller, Berserkers a little bigger
Rotated Huskarl shield 90 degrees
 
SVN 1160

- Germany and Venice start with missionaries
- Civs start with a state religion corresponding to their spawning missionaries (no first turn anarchy required anymore)
- Moved several "lists" in RFC.py in chronological order (No gameplay changes, only coding organization)
 
SVN 1161

- Minor update in Krak code
- Fixed Genoan 2nd UHV victory help
- Some UHV texts are less detailed. Detailed info is moved to the victory screen
- Changed 1st Scottish UHV to "by 1296 AD"
- Changed 2nd Scottish UHV to 2500 attitude points
- Burgundy starts with preset civics
 
Revision 1164:

New DoM text for Aragon, Morocco
Minor DoM updates for Byzantium, France, Arabia, Cordoba, Burgundy, Germany, Kiev - by DC123456789
Various minor text updates (mostly wording and synchronization changes)
Improvements and updates in the stability guide (under concepts in the civilopedia)
Updated DCN names for France, Hungary (these were very long due), Bulgaria, Byzantium. They are still not perfect, but in a much better shape.
Stability always updates when entering the stability/finances (F2) screen
Minor improvements in the stability code, fixing some python exceptions
Fixed bug in the stability handicap levels (+2 base stability on monarch)
Tuned down unintentionally harsh stability penalties connected to war weariness (4-7 stab difference for medium sized-empires, also it appears later in the war)
The AI has less severe stability penalties for not maintaining it's cities (populace) well enough
Increased instability from religious prosecution, still way better to persecute than to leave untolerated religions in your cities
Increased culture instability in newly conquered cities (less than 20% own culture)
Fixed bug which made it possible for the Pope to collapse
Bigger city attack penalty for most mounted units: -25% for most light cavalry, -20% for most heavy cavalry, -10% for most unique and special mounted units
Slightly tuned down Hungarian and Venetian tech progress (both player and AI)
Increased various maintenance modifiers for Byzantium (especially for the AI), decreased for Burgundy (was still set to the 500AD start)
Cordoba starts with Literature (thus they can use the Religious Law civic on start)
Cordoba starts with Arabic Medicine (health is important for 1st UHV, also somewhat historic and in synergy with the UP)
Portugal starts with some siege units instead of a couple melee ones
Fixed bug where the Prussian province setup didn't switch for the human player in 1618
Fixed bug where the Aragonese starting naval units didn't always spawn
Changed sea spawns: naval starting units can spawn inside other players' sea territory, as all naval units can enter foreign borders anyway
Increased probability of civ resurrections
Small stability boost on completed UHVs (currently +3/UHV)
Adjusted some city secession values
Less barbs in the Maghreb, Arabia, Kiev
 
Revision 1168:

Minor DoM updates for Hungary, Bulgaria, Scotland, Genoa, England
Fixed persecution stability counter on the religious screen
Updates in the ChangeLog.txt for the upcoming release
 
Revision 1169:

Switched to new dll compiling setup
Fixed CTD connected to the Portuguese spawn
Fixed a couple bugs in the initial contact setup
Revised initial contacts for each civ
 
Revision 1170:

New spawn map for RFCE 1.3 by HolyHandGrenade, located in the Reference folder
Updates in some war and respawn maps (England, Spain, Hungary, Sweden)
Kiev moved to 882 AD (text only though, so no changes in the gameturn)
Bulgaria starts without missionaries or Orthodoxy as a State Religion
Novgorod starts without missionaries or Orthodoxy as a State Religion, and under the Paganism civic
Increased Orthodoxy spread chance in the eastern regions (Bulgaria, Novgorod, Kiev)
France starts without Catholicism as a State Religion (doesn't have Theology thus the needed civic anyway)
Denmark starts under the Paganism civic
Further DCN updates for Byzantium, Bulgaria, France
Dynamic civ names also refresh on start of a new turn, not just on specific events like new city foundation or city ownership change.
- So non event-based DCNs will also trigger on the next turn at latest (for example year-based DCNs)
 
Revision 1171:

Coded missing Moroccan UP: +1 production and +1 commerce on all desert tiles (apart from peaks), additional +1 commerce and +1 food from oases
Added an extra aspect to the Cordoban UP: excess health contributes to city growth, but only if it's not starving (idea from DoC) - perfect for the 1st UHV
Coding updates in the English and Kievan UPs, no gameplay changes though
Less resistance on city conquest: multiple things affecting it, but usually around 1 turn with 1-2 population, 2 turns with 3-5, 3 with 6-9, 4 with 10-14, 5 with 15+
 
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