SVN Changelog

Revision 1123:

Further BG adjustments
Resource rearrengement near Prussia, Lithuania, Poland, Novgorod (mainly iron and horse)
Sulphur for Prussia is now in Brandenburg - UU is tied to Kingdom of Prussia, not Teutonic Order
Made Cornwall a little less fertile on the map
Renamed Death's Head Hussar to Totenkopf Hussar
Danish UHV1 no longer needs Vestfold province, UHV2 covers the conquest/domination of Norway
Price of Huskarl is back to 50
Minor mercenary adjustments (Huskarl, Almogavar)
Minor fixes in the CNMs (Worchester - Worcester, tiles around Pskov, Arkhangelsk)
ReduceCity mechanics (into towns) won't kill units on the plot
Revised initial stability for the different difficulty levels
Lowered almost all leaders willingness to vassalize voluntarily
Added a small initial food reserve on city foundation. Currently 1/5 of the next growth threshold.
So for example Leon and Roskilde won't shrink on their first turn anymore. Also fixes indy cities (first turn with zero-sized culture)
 
Got a little bit into stability and crusades this time
Lots of fixes and updates there
Also managed to fix and revise quite a few other things in the last few days
So, revision 1126:
(will definitely break save games)

Stability updates:
- Rewrote most triggers for stability collapses and revolts:
-- In huge empires, if stability is bad, there is 80% for the secession/city revolt mechanics to start, and only 10% for the collapse mechanics
-- In medium empires, 40% for for the secession/city revolt mechanics, 40% for the collapse mechanics
-- In small empires, 70% chance for collapse mechanics, no chance for secession/city revolt mechanics
-- Actual chance for triggering a revolt or collapse inside those mechanics is scaling with stability
-- Note that bad stability is not the only way to trigger collapses or revolts
- Fixed major bug where cities with more than 9 cities couldn't collapse because of bad stability
- Fixed bug where Byzantium could never lose cities to secession/revolt in border or foreign provinces
- Fixed bug when settling cities in Potential provinces would result in a stability loss
- Fixed stability bug connected to the order of some Wonders
- Having a city in a foreign province means -5 stability, in a border/contested province -2 stability
- Small boost to Merchant Republic and Bureaucracy stability, but both can be way more unstable than before with too many cities
- Imperialism civic and the French UP works without a hard cap on number of cities
- Fixed inconsistencies in the city stability calculations - way more deadly for the human player if the cities are managed poorly
- Updated the stability guide. Civilopedia/Concepts/Stability Guide

Crusade updates:
- Less units will leave for Crusade if it's the first couple turns of the given civ
- Fixed bug where the new civ's UUs couldn't leave for Crusade
- Increased number of units leaving the civs for a crusade, but it's low on the first 10-20 turns after a civ is born
- Also, more crusader units will go home (leave your army)
- Units will return from all Crusades after a couple turns, not only if Jerusalem is conquered
- Fixed bug where a civ would send more units to a crusade in their first 20 turns than they would otherwise
- No more free Templars/Teutons/Paladins/Knights for the base crusader army if the crusading civ doesn't know Chivalry yet (Lancers and Heavy Lancers instead)
- No longer possible for your GG units to leave you for a crusade (as normal units)
- Fixed bug connected to the preset crusade dates
- Slightly reduced number of units for Defensive Crusades
- Separated unit randomizing method for Defensive Crusades (so no more all Paladin DCs), also reduced chance for Paladins
- Interface message for the player about their own DCs

Other major changes/fixes:
- Fixed Colony UHV issues, now everything should trigger correctly (and right on the completion of the last project/colony)
- Message for the player when a known civ switches leaders, with the currently used DCN of the given civ
- Fixed another inconsistency in the Forts-to-Walls feature, now also works perfectly for the first built city in loaded games
- Reduced chance of cultural flips for barbarian cities - especially important in Anatolia for the former Byzantine cities
- Reduced raze city probability for the AI, bigger reduction for the barbarians, small for the rest
- Enhancements in the events when you accomplish 2 of your UHV goals: maximum 3 of your rivals declare war, new event messages for the player
- Removed National Wonder limit (per city), doesn't make that much sense in RFC-type mods
- Fixed potential bug where your vassal might declare war on you
- Fixed bug connected to the WB respawn area functions
- Fixed some instances of the very old bug where autoplay gets one extra turn sometimes, thus the given civ starts a turn later

Minor/balance changes:
- 1 extra Settler and 1 Crossbow for AI England
- 1 extra Teutonic Knight for Prussia on spawn
- Ushkuinik has 25% bonus vs heavy cavalry
- Huskarl has 50% bonus against heavy infantry and polearm (was 100% and 75%)
- Berserker has 25% bonus against heavy infantry (was 50%)
- The city of Novgorod got some extra production, the site of Pskov is more desirable for the AI
- Fixed Serbian barbarian spawn zone
- Revised some areas of the Mongol spawn zone, for example no Keshiks directly for Novgorod
- Totenkopf Hussar = Totenkopfhusar
- Osterland starts as potential for Novgorod, changes to border/contested on the Swedish spawn
- Updated Lithuanian, Prussian and Swedish respawn zones (most of the Baltic for Lithuania, Brandenburg and Pomerania for Prussia)
- Minor adjustments in the Prussian and Swedish spawn zones
- Increased Cordoban leaders' religion flavor, they will spread out Islam better in their cities
- Lowered Orthodoxy spread values for Scandinavian civs
 
Rev 1127:

- Speed improvements by replacing various if-statements with elif-statements and added some break statements
- Improved coding of Krak des Chevaliers, Leaning Tower, Topkapi Palace
- Fixed small typo in Burgundian UU pedia text

Rev 1128:

- Fixed Mstislav button folder name
- New BG for Otto I button
 
Rev. 1129:

Fixed small typo from r1127 (caused python expection on plague spread)
Minor rearrangements in some other python files
 
Rev 1135

- Fixed Hungarian territory UHV
(It previously was, control most territory above y=23. This excluded some parts of Spain, Italy and Greece, but include some parts in Anatolia. Now it really is Europe)
 
Revision 1138:

- North Atlantic Access near Vinland disappears in the exact date of Norway's second UHV
- New aspect for the Venetian and Novgorodian UP: halves instability for having too many cities in Merchant Republic and Bureaucracy, respectively
- Updated UP text for Norway, Venice, Novgorod to include the stability part too
- Changed the name of the Norwegian UP: The Power of the Vikings: (All naval units can enter ocean tiles, less stability penalty for razing cities.)
- Updated text for Prussian 1st UHV (no Courland yet)
- Added Suvalkija to the 1st Prussian UHV
- Persecution updates:
-- Loot is significantly increased when you successfully purge a religion
-- -3 swing instability on successful persecution (0 for Spain)
-- Unhappiness because of persecution ("We cannot forget your cruel oppression") only appears in the city on successful persecution
-- Persecution counter/timer reintroduced, with a new approach:
--- nationwide variable, goes down by 1 each turn
--- new counter for it on the main screen (Persecution, only shown if >0, right below the faith point counter)
--- +8 to the counter on successful persecution (4 for Spain), 4 on unsuccessful (2 for Spain)
--- causes religious instability, 1 with 1-5, 2 with 6-10, 3 with 11-15, etc.
--- the timer (Persecution Instability Cooldown), and the caused instability (Persecution Instability) are also shown in the religion screen (F7)
- Updated the changelog, made it better arranged for the release (the general changes section got waaay too big in the last couple weeks :))
 
Revision 1139:

- Disabled autosaves during autoplay - should speed up the initial loading time of the civs
- City razing permanent instability: 0 for very small cities, 1 for 3-5 population, 2 for 6-9, 3 for 10+
- City razing temporary instability: 3
- Norwegian UP: -1 permanent stability loss and no temporary instability for razing cities
- Fixed bug with stability calculations on city razing
- Fixed bug when razing cities with wonders connected to stability
- Reduced permanent stability loss from anarchies
 
Revision 1143:

- New barbs: Kipchaks (along with the Cumans)
- New barb unit: Steppe Horse Archer - for the Cumans and the Kipchaks
- New mercs: Bohemian War Wagon (Bohemia, Moravia), Mamluk Heavy Cavalry (Egypt), Crimean Tatar Rider (Crimea)
- New mercs: South Slav Vlastela (Serbia, Banat, Slavonia, Bosnia, Dalmatia), Lombard Heavy Footman (Lombardy, Liguria, Tuscany, Verona)
- New LH: John II of Aragon (1398-1479)
- New art: James I of Aragon
 
Rev 1144

- New button for Bogdan, James I, John II
- Pedia text for several units
- Pedia text for John II
- Units which are only available as mercenary/barb have a button indicating that instead of a text
 
Revision 1145:

- updated Dutch Dawn of Man text
- new DoM text for Scotland by gilgames
- switched to CE instead of AD for non-christian civs
- minor text fixes
 
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