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SVN Changelog

Discussion in 'Rhye's and Fall: Europe' started by merijn_v1, Apr 12, 2015.

  1. AbsintheRed

    AbsintheRed Chieftain

    Joined:
    Jul 27, 2009
    Messages:
    7,874
    Location:
    Szeged, Hungary
    Revision 1260:

    - Updated Civilopedia entry for Bohdan Khelmnytsky and Marfa Posadnitsa, minor formatting updates for some other leaders
    - Revised Civilopedia size for all naval improvements, windmill, fort
    - Base production bonus from Prime Timber reduced to +1
    - Mines get +1 production with Steam Engines, Quarries get +1 production with Replacable Parts
    - Fixed another minor oversight in the recent python updates, connected to AI civ births in the human player's territory
     
    Mammon likes this.
  2. AbsintheRed

    AbsintheRed Chieftain

    Joined:
    Jul 27, 2009
    Messages:
    7,874
    Location:
    Szeged, Hungary
    Revision 1261:

    - Adjusted Venetian and Hungarian settler maps around Zagreb, Dalmatia and in the Balkans
    - Adjusted settler and war maps around Halics and Perekop for all neighboring civs, Kievan settler map strengthened a little in the south
    - Adjusted Norwegian and Swedish settler maps, Eidswoll won't be founded in all games 2NE from the Norwegian capitol
    - Minor city name map updates for Novgorod, Kiev, Hungary, Muscovy and the Ottomans
    - Adjusted settler and war maps in Norway and Ireland for all affected civs (by the main map changes there)
    - Novgorod will settle it's cities with a little less overlap in the BFCs
    - Increased tech modifiers for Muscovy, Cordoban production modifiers slightly decreased once again
    - Stradiot mercenary also available in the southern Italian provinces
    - Condottiero strength reduced to 13, Boyar now doesn't get any defensive bonuses but immune to first strikes
    - Added melee units for the starting army of Muscovy, the AI also starts with an additional settler and a couple more units
    - England starts with an additional settler, missionary and war galley, the AI starts with a couple further defensive units
    - Sweden now has some Knights and Arbalests in it's starting army
    - Moved spawn area for the Bani Hassan barbarians a little south of the Sous region
    - Fixed minor bug connected to the Companies' Crusade-related value calculations
    - Fixed mistake in the desired resource calculations for company spread values
    - Revised a couple help texts and hints (shown when loading the game)
    - Revised changelog for the upcoming release
     
    Mammon likes this.
  3. AbsintheRed

    AbsintheRed Chieftain

    Joined:
    Jul 27, 2009
    Messages:
    7,874
    Location:
    Szeged, Hungary
    Revision 1262:

    - Revised AI trade resource values, increased it for some strategic resources
    - Fixed another instance of the -1 turn autoplay bug
    - Fixed recently introduced bug of fresh lakes not being a source of fresh water
    - Revised English and Aragonese naval units' spawn position, should be a little more safe now
    - Some Mongol spawn areas are more directly placed against Hungary and Poland, also they are more deadly for them
    - Fixed spawn bug with unintended enemy units flipping to you in some cases, appearing in your starting stack
     
    Mammon likes this.
  4. AbsintheRed

    AbsintheRed Chieftain

    Joined:
    Jul 27, 2009
    Messages:
    7,874
    Location:
    Szeged, Hungary
    Revision 1263:

    - No civ can reach immunity for the Black Death, will spread even if all your cities are very healthy
    - On AI war declarations on the 2nd completed UHV, changed good diplo relations to be a soft cap instead of a hard one
    - Added mercenary notifications if there are mercs available in the new city's province, for founded cities too
    - Added a free defender unit if there were no units in the city after a flip/revolt
    - Fixed city number calculation bug and a minor logic issue in the base resurrection mechanics
    - Fixed "fake" AI resurrections where the game tried to bring back the new civ even if everyone managed to suppress the rebellion
    - Message for the human player if he/she successfully suppressed some cities on a resurrection
    - Fixed a couple issues with unnecessary war and peace declaration messages upon civ resurrection
     
    Mammon likes this.

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