DBear
unbeliever
0) 1250BC: Ok, I see we're doing the lone scientist research to Republic. Good. We have 7 warriors and 2 archers. Not so good. Too bad we onlyh have curraghs, I would like to claim Long Island before the English do. But the Americans are first. We have elephants, no one else is going for Zeus. Turn lux up, as Amsterdam would riot next turn with pop growth.
1) 1225BC: Hague rax-->archer. Workers move n to road to New York (soon to be renamed New Amsterdam). What are the warrior and worker doing next to Bedehoven?
2) 1200BC: Abe tells us to move our curragh. I agree, while he's talking, I trade Law for Maps + 80. Amsterdam settler-->settler. 5 turn settler factory? Remember to switch worker to scientist to keep getting Republic.
3) 1175BC: Barb horse kills our warrior. Curragh heads e to large continent. Switch workers around in Utrecht to increase production.
4) 1150BC: Worker completes road but is killed by horse.
5) 1125BC: Bedehoven pillaged. Send archer south to deal with barbs.
6) 1100BC: Hague archer-->galley. Utrecht archer-->archer. Maastricht built. Curragh contacts Aztecs, they are primitive.
7) 1075BC: Amsterdam settler-->settler. Nice 5 turn factory. Rotterdam rax-->archer. Arnhem worker-->warrior. Decide on warrior for the tundra barbs. Cuzco builds Oracle. England has Construct. They want a lot for it. Map, Law, Horseback + 425. I decide to pull the trigger, if it's wrong oh well. We still have gold in reserve.
8) 1050BC: Workers connect Eindhoven to Maastricht.
9) 1025BC: Eindhoven worker-->rax.
10) 1000BC: Move warriors to Maastricht to prevent flipping.
Unfinished business: Rotterdam and Utrecht will pop archers next turn. Have archers in tundra kill barb camp and settle the land. Northern settler is to grab the cows.
Session review: Lost warrior and worker, gained 2 archers (soon to be 4), 2 workers, picked up 2 techs in trade, made another contact.
1) 1225BC: Hague rax-->archer. Workers move n to road to New York (soon to be renamed New Amsterdam). What are the warrior and worker doing next to Bedehoven?
2) 1200BC: Abe tells us to move our curragh. I agree, while he's talking, I trade Law for Maps + 80. Amsterdam settler-->settler. 5 turn settler factory? Remember to switch worker to scientist to keep getting Republic.
3) 1175BC: Barb horse kills our warrior. Curragh heads e to large continent. Switch workers around in Utrecht to increase production.
4) 1150BC: Worker completes road but is killed by horse.
5) 1125BC: Bedehoven pillaged. Send archer south to deal with barbs.
6) 1100BC: Hague archer-->galley. Utrecht archer-->archer. Maastricht built. Curragh contacts Aztecs, they are primitive.
7) 1075BC: Amsterdam settler-->settler. Nice 5 turn factory. Rotterdam rax-->archer. Arnhem worker-->warrior. Decide on warrior for the tundra barbs. Cuzco builds Oracle. England has Construct. They want a lot for it. Map, Law, Horseback + 425. I decide to pull the trigger, if it's wrong oh well. We still have gold in reserve.
8) 1050BC: Workers connect Eindhoven to Maastricht.
9) 1025BC: Eindhoven worker-->rax.
10) 1000BC: Move warriors to Maastricht to prevent flipping.
Unfinished business: Rotterdam and Utrecht will pop archers next turn. Have archers in tundra kill barb camp and settle the land. Northern settler is to grab the cows.
Session review: Lost warrior and worker, gained 2 archers (soon to be 4), 2 workers, picked up 2 techs in trade, made another contact.