First thing to do is shift the citizens around at Asmterdam, taking three turns off the research to Writing at the expense of a little growth which will be made up when Bambie is watered and gets a road. Moving the citizen at Rotterdam to the lake gets us 5 turns to Writing at no loss to the treasury though it does slow the training of the warrior. Worker at Rotterdam is headed SE to water and road the wheat so we can get water to the cows a little quicker when the time comes.
2510
By waiting a lick it turns out I can get IW and WC from Monte for Alphabet+24g. I can also get Masonry from Lizzie for IW if I want. Neither of us have Iron inside our borders and she has no trade bait to get from Abe (money or knowledge) so I will leave it for now.
In 2430 meet the Maya. he's got a little cash and knows how to pile rocks and mortar together but doesn't know anything that his neighbor Monte doesn't so I'm going to let him pile up some cash. Lincoln now has The Wheel.
In 2390 Liz also has wheels on her bus....there is at least a 2-fer here.
So in 2350 offer Liz Iron Working for the Wheel +9g And of course we have no horses visible. Anyway on to Monte...He will offer Masonry +31g for The Wheel. Smoke will give us Mysticism +10g for The Wheel. We now have all known techs plus a monopoly on Writing.
In 2310 bust up a barbarian camp in the east for another 25g.
In 2230 England has some cash so she gets to buy Warrior Code for 41g.
Nothing much after 2230. Had to raise lux to avoid riots in both Amsterdam and Rotterdam. Settler due on the IT from Amsterdam. Workers are roading toward each other and our homebound warrior is dodging barbarians. Built a second curragh before the settler and it is sailing north to the island in between the home island and the MesoAmerican island.
We know our coastline and most of the interior. There is another sizeable piece of ground north of England and a second between the home ground and the Maya.
2510
By waiting a lick it turns out I can get IW and WC from Monte for Alphabet+24g. I can also get Masonry from Lizzie for IW if I want. Neither of us have Iron inside our borders and she has no trade bait to get from Abe (money or knowledge) so I will leave it for now.
In 2430 meet the Maya. he's got a little cash and knows how to pile rocks and mortar together but doesn't know anything that his neighbor Monte doesn't so I'm going to let him pile up some cash. Lincoln now has The Wheel.
In 2390 Liz also has wheels on her bus....there is at least a 2-fer here.
So in 2350 offer Liz Iron Working for the Wheel +9g And of course we have no horses visible. Anyway on to Monte...He will offer Masonry +31g for The Wheel. Smoke will give us Mysticism +10g for The Wheel. We now have all known techs plus a monopoly on Writing.
In 2310 bust up a barbarian camp in the east for another 25g.
In 2230 England has some cash so she gets to buy Warrior Code for 41g.
Nothing much after 2230. Had to raise lux to avoid riots in both Amsterdam and Rotterdam. Settler due on the IT from Amsterdam. Workers are roading toward each other and our homebound warrior is dodging barbarians. Built a second curragh before the settler and it is sailing north to the island in between the home island and the MesoAmerican island.
We know our coastline and most of the interior. There is another sizeable piece of ground north of England and a second between the home ground and the Maya.
