Pre-turn -
why is that slave clearing a jungle right next to a barb camp
with 2 barbs in it?!? Send the settler in Delft north. Move the horses and cats towards Nottingham. Send 2 archers towards Liverpool. Think about what Bede said. Do we really need Leos? Not really. Although it would come in handy for when we want to upgrade all these horses
Ill finish the market and a library in Rotterdam then start Leos.
Turn science down to 20%, since we were losing 11 gpt, and we only have 50. Now Invention is due in 14 turns (instead of 11), and we make 11 gpt. We are up to 40% lux? Wow. Thats another reason to take Lizzie out now. We need her incense.
IBT Lizzie asks for peace. Uhh
no. The resistance in Warwick ends. An English MDI appears from the west.
260 (1) Utrecht horse->horse. Bedehoven horse->market. Eindhoven horse->library. Arnhem barracks->horse. Coventry worker->worker.
Aztecs now have Invention. Forget if they did before, but I dont think so. Coventry has a 1.342% chance of flipping, requiring 19 units. Warwick has a 5.026% chance, requiring 51! The settler from Delft is still 7 turns away. I could rush a settler in Den Helder for 68 gold, but we only have 61
decide to attack Nottingham this turn to hopefully get that extra 7 gold.
First horse attacks and wins flawlessly
capturing Nottingham
that was quick. We dont plunder any gold, though.
I abandon Warwick. Ill rush a settler next turn.
IBT England drops off an archer by Chicago.
270 (2) Maastricht horse->market. Nottingham has an 8.367% chance of flipping
it requires 50 units. The S.S. Minnow has survived and returned to safe waters off the coast of Harlingen. To celebrate, Igor and Maryann have their wedding (note, Ive never seen Gilligans Island, so I have no idea what Im talking about
). Gilligan spots a barb camp a few miles due east.
Rush a settler in Den Helder for 64 gold, 4 gold left. An AC kills the reg MDI and promotes to Elite. But another MDI is spotted right next to him. Attack him with a vet AC, but die doing just 1 damage. Lizzys Soul kills it, but is redlined.
England now has Pikes.
That English archer by Chicago will most likely take Chicago next turn. We have plenty of units to take it back. Chicago has no improvements, anyway, so it wont be a big loss.
IBT As expected, Chicago is captured, and the archer took 1 damage. Washington riots. I had started this turn earlier today, so I forgot about it
oops.
Inca are building Sun Tzus.
280 (3) New Amsterdam worker->worker. Rotterdam market->library. Den Helder settler->worker. Den Rower worker->worker.
WW is starting to catch up on us. 20-25%. Next turn I should capture York, though, and well have some incense. The S.S. Minnow finds a Burgundian galley
lets hope this ship is as lucky in combat as it is in sailing. Recapture Chicago. Capture Liverpool, but lose an archer and a horse
Load 2 horses into a galley that will attack Norwich. Kill the barb camp between Coventry and Den Helder and get a much needed 25 gold.
IBT One of our archers is redlined by an English horse, and redlines (but promotes) and Archer before finally dying. The S.S. Minnow takes one damage from the barb galley.
290 (4) Leiden court->market. The Inca have Monotheism now, too. They will take a straight Eng for Mono. It appears we broke a deal with the Aztecs, too, since he wont accept a RoP. Ill wait for now, since everyone else has Monotheism except for America, who doesnt have anything to offer for Mono.
Found Leerdam where Warwick used to be ->worker.
None of our cats hit York.

First horse redlines and promotes. 2nd dies doing 0 damage. 3rd dies doing 2 damage, but promoting the spear. This is the last spear, though. Next horse is redlined, but captures York! We now have incense.
Horse by Hastings takes 2 damage killing an archer. Unload both horses next to Norwich. It looks like theres only one spear here (its unfortified), but there are a couple of barb horses to the north.
With the incense, Lux can be dropped to 30%, and Science can be raised to 30%, +20gpt, due in 9, or 40%, -1gpt, due in 8. I choose 30%. Monty is offering Wines for Dyes, Incense, and 8 gold. Ill wait until I know the incense is secure.
IBT Our palace gets a second floor.
300 (5) Amsterdam market->library. Utrecht horse->library. Haarlem settler->settler.
Eep. Norwich is destroyed, redlining both horses, but one promotes. Move units towards Hastings, which can be attacked next turn. Rush a warrior in Seattle for 12 gold, since a barb is coming for it.
IBT Inca offer Mono for Eng. Not on your turn, Pachacuti! The resistance in Coventry finally ends! I have no idea where those 4 American units are going, but it looks like theyre heading towards London
maybe to pillage the incense?
310 (6) Seattle warrior->barracks.
3 of the 4 cats hit at Hastings! We redline the pike, and do 1 damage to a spear. An archer fires and misses our horse which is redlined killing the spear. 2nd horse takes 2 damage killing the pike. Just the archer left. He is killed doing 1 damage to our horse. We take Hastings and, like always, every citizen resists. The Minnow is redlined killing a barb galley. Advance units towards London, and see an American galley. Now Im sure they are going to attack England.
Raise science to 40%, +8gpt, Invention due in 5. I decide to make the trade with Pachacuti. Eng for Mono. We are down Chivalry and Invention on Maya and Aztecs (but well be getting Invention in 5 turns).
IBT One resistor is quelled in Hastings. The resistance in Liverpool ends.
320 (7) Rotterdam library->Sun Tzus. If we dont want any wonders at all, this can be switched to something else. Arnhem horse->market. Dordecht woker->worker.
Raise lux back to 40% since WW is now at anywhere from 33-50%. But also decrease Science to 30% with same number of turns. Load and drop off Lizzys Soul and a horse next to Dover. The spear there is down to 2/4 health because of barbs.
Decide to attack London without catapult support. First horse wins taking 1 damage. Elite takes 3 damage. Vet dies redlining a spear. The exact same thing happens again, but promoting the spear. 2 spears left, 2 horses left. Horse takes 2 damage. And last horse is unhurt, capturing London and the Great Lighthouse
and 2 gold. We also get the Pyramids, and the Colossus.
Ill take Dover next turn, then make peace and get Canterbury and Newcastle.
IBT Maya are building Knights Templar.
330 (8) New Amsterdam worker->worker. Lauwersoog treb->swiss merc.
Abandon York and found Hilversum in its place ->market. Destroy a barb camp in the south by Harlingen. After redlining the horse and bringing Lizzys Soul down to 2/5, Dover becomes Dutch. 5 barb horses (one redlined) and a warrior are found to the west on the mountains
Make peace with England for Canterbury, Brighton, and a worker. The Americans were blocking our path to Canterbury anyway. Switch Tilburg from Granary to Settler, wasting 6 shields. Can now bring lux down to 20% and science to 50%, +7gpt, Invention due in 2.
IBT All the barb horses head towards undefended Brighton. The resistances in Dover and Hastings end.
340 (9) Eindhoven library->swiss merc. Delft settler->settler. Tilburg settler->worker. Nottingham now has the highest chance of a flip at just 3.553%. OK
a barb camp just popped up in a place with no fog
I didnt think that was possible. Oh well! Destroy the camp and take 25 gold. Invention due next turn.
IBT Monty demands Ivory. I tell him to get lost. He declares. And drops off 2 Horses next to Seattle
wish I had seen galley
*note* I replayed this turn just to see what he wouldve done if we gave in, and Monty dropped off the horses anyway. So there was no getting around this war.
Invention->Gunpowder.
350 (10) - Amsterdam library->MDI. Soulwerd settler->woker.
Abandon Nottingham and found Roosendal ->worker.
Are you sure you didn't do 10 turns, AK? I ended on an even turn (150), so either you did 10, or I forgot to record a turn...
Well, I guess now well have to deal with Monty. Well have to watch out for our island cities, like Seattle (obviously), and he has some cities on the island with Brighton and Dover.
Soon I think we should declare on Abe, have him attack a swiss merc, triggering our GA, then finish him off and go into a peaceful growth period. Unless wed rather conquer the world.

Theres a settler in Soulwerd I havent moved yet. We can either send him north, or send him to an island. Rotterdam has 27 turns to go on Leos, so we can either switch that to something else, or leave it.