Pre-turn Hmm, Aztecs still have quite a few cities. Maybe I wont be able to finish them this turn. Lets see. 2 Armies are in boats (one of which is the Pliskenator
Im flattered

) and they can probably take out the entire western side of the Aztecs. Damn, the Aztecs have a 1 tile city. We cant kill him now unless we get it in a peace deal. The 3rd army is ready to attack Tula, and the 4th is an MDI army still on our home continent. Other than the armies, we dont have much of an attacking force
the Mayans will help us, though. Should I declare on this turn? Sure, why not.
Tula is taken with a loss of 3 hp to the army. Unload the 2 armies ready to take Chalco and Tlalmanalco next turn.
Increase Science to 50% to get Theory of Gravity next turn, still +144 gpt.
Rush harbor in New Eindhoven (fur city) for 68 gold.
IBT We are now in the Industrial Age. Start on Steam Power. Our people also build us a building and 2 towers on the 2 side buildings and improve the entrance. The resistance in Tula ends. Aztecs move a couple cavs (one to the hill NW of Tula) and a couple caravels, but dont attack us. Teayo riots.
1060 (1) New Eindhoven harbor->barracks. Capture Chalco and Tlalmanalco without much of a loss of hp. Cempoala on the other hand brings our army to 4/14. Sink an Aztec galley by Cempoala.
Found New Holwerd ->harbor. Tula is undefended, and will most likely be recaptured, but I have plenty of cavs to retake it.
IBT Tlacopan is attacked, but fends off the cav, taking just 1 damage. As expected, Tula is recaptured, and we lose 11 gold. 2 cavs are guarding it. Enshede riots. I forgot the furs havent actually been hooked upwe still need a road to them.

Teayo stops rioting, and the resistances in Tlalmanalco and Cempoala ends.
1070 (2) Haarlem lib->bank. Chicago harbor->swiss merc. New Rotterdam harbor->frigate. Tula is retaken. Rush a market in Mosquitoville.
1080 (3) New Amsterdam barracks->swiss merc. Leiden bank->cav. Mosquitoville market->court. Den Rower lib->swiss merc. Rush a spear in Teayo and a swiss merc in Cempoala. Destroy a barb camp by Machu Picchu.
IBT Ixtapaluca riots. Musket pillages iron on a mountain by Cempoala.
1090 (4) Delft court->cav. Lauwersoog cav (doesnt have a barracks!)->barracks. Teayo spear->barracks. Cempoala swiss merc->harbor and rush it.
We lose a cav to a cav on a mountain, but an elite AC kills it, creating the leader Willem Jantszoon. Create Montes End. He lives up to his name, taking out 3 of the 2 defenders at Tlaxcala, and another army takes the city. The AC army is brought to 8/16 taking out 2 cavs around the city.
Upgrade the FS Whompadee to a galleon. Destroy barb camp by Coventry.
IBT Cav at Teayo is killed by a cav. A swiss merc is killed and a MDI and Knight are wounded defending Tlaxcala.
1100 (5) Ollantaytambo harbor->swiss merc. Utrecht cav->uni (should we bother with these? Switch to cav if not). Cempoala harbor->barracks (furs are now hooked up).
Rush markets at Groningen and Soulwerd.
Capture Tamuin without a loss, but the army is now 5/14, and an elite cav is redlined.
IBT Amazingly, no counter attacks from the Aztecs. Resistance in Tlaxcala is no more. Another building is added to our palace.
1110 (6) Hilversum harbor->lib. Eindhoven uni->cav. Chicago swiss merc.->barracks (whoops
). Soulwerd market->barracks. Andahuaylas worker->worker. Nasca worker->worker. Groningen market->cannon. Zwolle aque->market.
I just realized that when I took Tamuin, I captured the Aztecs only source of saltpeter. They are asking for peace, and we could trade them saltpeter, if youre wondering how I know for sure (theres still black spots in Aztec land). I also just noticed the Aztecs have captured Copán. Maybe I should give the Mayans MT
theyll give us 37 gold, 19 gpt, and a worker (either a Mayan or from a Barbarian Chiefdom

).
Rush barracks in Teayo and Tula and a cav in Machu Picchu (to deal with an annoying barb problem). Destroy barb camp by Teayo. These barbs keep appearing, even if theres no fog! Why?!?
Kill an Aztec musket/settler pair by New Maastricht.
IBT A cav kills one of ours at Tamuin. 3 cavs north of Teayo defend against 2 cavs and a longbow, and we lose one cav.
1120 (7) New Amsterdam swiss merc->bank. Machu Picchu cav->harbor. Bedehoven bank->uni. Philly aque->market. Maastricht cav->uni. Tula barracks->swiss merc. Teayo barracks->swiss merc. Brighton worker->worker.
Destroy barb camp by Ica. The FS Pliskenator sinks a barb galley. Rush a swiss merc in New Eindhoven.
IBT Smiths completes. Our gpt jumps by around 50! Our palace gets a new building on the right and a tower addition on the left.
1130 (8) Amsterdam Smiths->bank (switch to Newtons for a prebuild for ToE?). Dover harbor->worker. Atico worker->worker.
Kill 2 cavs on the path to Atzcapotzalco, and pillage an iron resource. Capture Xochicalco losing just 4 hp. Montes End and the AC army are right next to Teotihuacan.
Steam Power due next turn.
IBT A cav attacks Teayo and is redlined. Steam Power in. Start on Industrialization due in 6 @ 70%, +108 gpt. We can easily get both Universal Suffrage and ToE. US will help with the WW. Knights Templar is now obsolete. The resistance in Xochicalco ends
1140 (9) The Hague army->army. North Beach harbor->cannon. Lauwersoog barracks->swiss merc. War Weariness is up to 25%, but still easily manageable.
From what I can tell, we have just 1 source of coal, and its not hooked up.
Capture Atzcapotzalco along with 4 workers and spices. Capture 4 more workers just east of the city. Capture Teotihuacan along with the Great Library and destroy a caravel.
Rush a swiss merc in Xochicalco.
IBT The resistances in Teotihuacan and Atzcapotzalco end. WLTP Day celebrated throughout. We get another tower addition to our palace, I believe completing it.
1150 (10) Arnhem cav->swiss merc. Xochicalco swiss merc->worker. Leiden cav->uni. Sink an Aztec galley off the coast of Breda. Rush a cav in Andahuaylas to deal with a barb. Rush a barracks in Atzcapotzalco.
I left the newly built army unmoved so its easy to find, so all you have to do is load it up and move it.
I wasnt able to kill Monte (you werent really expecting me to, were you?), but the next person should easily. Take Tenochtitlan with the 2 armies (or wait till the 3rd heals), then finish off the west side, while the other army and cavs come up from the east side. Monte has no more Iron, Horses, or Saltpeter, so no more cavs or muskets to deal with.
Before we kill him off completely, well have to make peace and get Chiconautla (1 tile city). Whether we want to break the peace treaty and immediately kill him after that or not is up to the team.
When Industrialization comes in, switch Rotterdam to it. Right now theres 15 turns left on the palace, so 10 turns left when Ind. comes in. That should make it so we can get US on the next turn. WW is still not too high, but with US, it wont be a problem for an even longer time.
After Ind., we can head for Sci Method and get ToE. Amsterdam can switch to Newtons (due in 15 now). Either that or we can just shut science off (or to 10%).