Milarqui
Deity
My apologies for the troubles my attempts to do the first two MES/NES have caused here. Hopefully, this time it will be more successful than my attempts.
Finished last night.
I spent ~2 hours working on the TL and stuff, so hopefully it works.
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Author's Note: This was originally designed with a male character in mind, but given the male:female ratio, I changed it. The character itself was vague enough that I think it still works to some degree, as the TL backstory was where most of my thought was put. Essentially, the dystopian world defines who this character is, and further development will come via the story progression. Imagine. The world will literally kill you if you don't conform to society correctly, you cannot show independence, you cannot show yourself to be opinionated, or you will suffer greatly. Over time, the character should gain these traits as she learns that is not the case on every world. If it still seems a little off, just imagine a tomboy-ish emotionally scarred and abandoned young woman and you should get the basic idea.
--- Info ---
Name: Sancha Rodrigeuz
Origin: TL 28486 - Moon Crashed into Earth, 2472 A.D., Cloak & Dagger Collaborative Commonwealth Inc. In Spanish Brazil, Carbon-Based Life Form
--- Primary Stats ---
Irrelevant
--- Secondary Stats ---
HP: 70
MP: 15
CP: 15
--- Abilities ---
Blademaster, Sancha is trained in numerous techniques relating to dirks, daggers, knives, and all standard weapons of the sort. She has a basic knowledge of longer swords as well.
Rifle Mastery, Sancha knows her way around almost any gun, but rifles in particular.
Acrobatics, Sancha is capable of rare and unusual feats of agility and speed.
Stealthy, Sancha is tougher than most to detect in almost any environment.
Bird's Eye View, Sancha's eyes are just plain better than others, her years of training and use have resulted in a vision that can see farther and better than other peoples, as well as under worse lighting conditions.
--- Disabilities ---
Self-Preservation, Sancha cannot be counted on to do anything unless it serves her in some way. If it is dangerous or risky, she had better get something from it. This is from the world in which helping others will mean that you starve yourself.
"Ends Justify the Means", Sancha does not care that much about collateral damage so long as the net positive outweighs the net negative for her. In a world where people are objects, and commodities even, humanity is simply not valued the same as in other worlds, and collateral is even expected. If you need to get ahead, someone will suffer for it.
--- Weapons ---
Unidentified military-grade assault rifle, battered and worn, it has clearly been through a lot. One war for sure, two most likely. Even three could be feasible based on the wear. The make is similar to that of a WWII or Cold War era gun, and ammunition is both plentiful and cheap on this world. If you know where to look.
Steel Dirk, kept sharp and polished by Sancha, this one weapon is her classic fallback.
--- Armor ---
Tough leather boots, though worn and rough, they protect the user.
An odd jerkin of some sort that is a mix between leather and futuristic metal plating. The idea is to provide some degree of protection while maintaining complete flexibility and a lightweight frame.
Leather pants. Self-explanatory.
A fur hat that looks vaguely Russian in origin, commonly seen among the poor beggars of the world.
--- Other Items ---
A set of tools that can be used to pick and break simple and archaic locks, though all electric locks are beyond this set's capabilities, as well as Sancha's.
A long nylon rope that is strong and in one piece, though clearly old and weakened from its original state.
A series of minor satchels, pouches, pockets, belts, and more designed to conceal and carry small items on the user.
Extra Rifle ammunition.
--- Backstories ---
Spoiler :Timeline Backstory: The moon crashed into Earth. Ridiculous. Yet, not. What happened was that a small meteor, was set to pass by Earth sometime in the B.C. era. and continue on its way. A handful of rogue patterns meant that the path was just slightly off, enough that it hit the moon in a glancing shot. This permanently changed the orbit of the moon. It drastically affected tides and others things on Earth, but life more or less went on as normal. However, every cycle the moon got slightly closer until about 1400 OTL or so, in which the moon cratered right into Europe. This understandably changed history drastically, as not only did every major nation get vaporized overnight (England, France, Spain, Portugal, Scandinavia, Germany, Italy, the Ottomans, and most Russians were all caught in the blast) but the entire northern hemisphere was thrown into a cloud of smoke and ash for years and years. The only Europeans to survive in even small numbers were Norwegians in Iceland, who escape to Greenland, and a few early Spaniard colonists in the Canary Islands, who managed to sail farther south and set up an African nation. The immediate effects were large and obvious. However, many long-term effects also came out of this. First, we have the New World. Because the moon hit right at the start of the era of exploration ,the new world was not colonized in at all the same way, nor nearly as quickly or cohesively. The Canary Islander Spaniards did set up some early Brazilian colonies, yet their numbers were far to small to expand into the Amazonas of Brazil. Morocco, which survived (albeit scarred and wounded from fallout) eventually colonized some remaining shreds of Iberia that were inhabitable, but also were the primary colonizers in this TL, taking vast tracts of N. America for their own. Much later, these lands and peoples united to throw off the Muslim rule, though could never unite themselves, as each desired to rule his comrades. Most of S. America was simply not colonized, as these tribal societies adapted far quicker than in our TL to a far slower colonial effort, resulting in new nations existing. The continent is fractured by and large. The Middle East never fully recovered. The Timurids, without their Turkish rivals, managed to conquer all of Arabia and India before Timur himself died. Hi children squabbled, but ultimately resulted in three different states existing. Arabia and Persia were one, India another, and the central steppes the third. Egypt survived as well, though they too suffered from massive damage and fallout. Asia thrived in parts, died in others. India was conquered, but managed to then unite. The Timurid successor state went on to unify the different Indian peoples politically, but also culturally and religiously. N. China and Mongolia were subject to terrible weather storms and patterns that destroyed their nation, as was Japan. S. China and Indochina united into a new nation in time, and went on to colonize all of the Pacific Islands left by Europeans, including everything from Australia to Hawaii. Africa itself remained divided. The north was experiencing problems of its own, and the few Spanish settlements near OTL Liberia went unnoticed as the petty kingdoms continued to squabble.
How did the world develop? Well, philosophy was drastically different. The ideas of absolutism dominated more than ever before, with China and Timurid successors the primary powers. Liberalism never developed en masse socially, not to even mention economically. The issues seen and described by socialists and communists in OTL came to pass worse than even they could imagine. As merchants grew wealthier, they expanded business. As business expanded, new markets were required. When new markets were required, who better than the kings to open said foreign markets, by force if necessary? When you control 98% of the nation's wealth, will he stop you? Doubtful. Eventually, the kings became figureheads. They acted as their corporate paymasters demanded. Eventually, these kings simply ceased to exist. Why not? No one cared anyway. Now the world is ruled by corporations big and small, who effectively control everything. They fight and argue, but at the end of the day, they realize that they are in a precarious situation. Should their position fall in one nation, all would crumble sooner rather than later. They ensure that does not happen, no matter what.
And the moon. It is still stuck in Europe. The Earth's atmosphere has extended to many parts of it, which now host nations of their own, after effectively becoming an extension of Earth. The outermost parts are still desolate, but many seek to actively change that. The Earth also has an irregular orbit, traveling in more of an ellipse than circle naturally. It is slight however as the orbit has gradually corrected itself over the years.
Spoiler :Sancha Backstory:
Survive.
Live.
Don't Die.
That in and of itself in enough.
In this world, simply adding the wrong change at the convenience store can make you, your family, your friends, and their families vanish without a trace. Sancha hadn't had that happen. She lived. She stuck to the wilds of her corporation, Cloak and Dagger in Spanish Brazil, and ensured that no one had reason to think her smart or intelligent. To some degree, she wasn't, but she realized that she couldn't be either.
Scavenger. Mercenary. Thief. Bodyguard. Clerk. Driver. Athlete. Hunter. Hunted.
All this and more she had been. At one point, one time.
She had no lifestyle, no career. That is traceable and predictable. You never want that to happen in this world. No friends. No family. And she LIVED. She was still in the same town (or at least general area) she was born in, yet no one else was. Everyone had vanished, or gone through "forcibly-assisted relocation". But not her.
She lived.
But that isn't enough. This world is gone beyond hope. It is despicable at best.
But others?
Maybe, just maybe, Sancha could save them from themselves. She hopes so. She's counting on it even.
If she can't, than what hope is there?
@NinjaCow64: you have three more slots for items. Perhaps you would like to get something more?
I'm a healer, I think.