talonNES: MES/NES III

Finished last night.

I spent ~2 hours working on the TL and stuff, so hopefully it works.

-----------------------------

Author's Note: This was originally designed with a male character in mind, but given the male:female ratio, I changed it. The character itself was vague enough that I think it still works to some degree, as the TL backstory was where most of my thought was put. Essentially, the dystopian world defines who this character is, and further development will come via the story progression. Imagine. The world will literally kill you if you don't conform to society correctly, you cannot show independence, you cannot show yourself to be opinionated, or you will suffer greatly. Over time, the character should gain these traits as she learns that is not the case on every world. If it still seems a little off, just imagine a tomboy-ish emotionally scarred and abandoned young woman and you should get the basic idea.

--- Info ---

Name: Sancha Rodrigeuz
Origin: TL 28486 - Moon Crashed into Earth, 2472 A.D., Cloak & Dagger Collaborative Commonwealth Inc. In Spanish Brazil, Carbon-Based Life Form

--- Primary Stats ---

Irrelevant

--- Secondary Stats ---

HP: 70
MP: 15
CP: 15

--- Abilities ---

Blademaster, Sancha is trained in numerous techniques relating to dirks, daggers, knives, and all standard weapons of the sort. She has a basic knowledge of longer swords as well.
Rifle Mastery, Sancha knows her way around almost any gun, but rifles in particular.
Acrobatics, Sancha is capable of rare and unusual feats of agility and speed.
Stealthy, Sancha is tougher than most to detect in almost any environment.
Bird's Eye View, Sancha's eyes are just plain better than others, her years of training and use have resulted in a vision that can see farther and better than other peoples, as well as under worse lighting conditions.

--- Disabilities ---

Self-Preservation, Sancha cannot be counted on to do anything unless it serves her in some way. If it is dangerous or risky, she had better get something from it. This is from the world in which helping others will mean that you starve yourself.

"Ends Justify the Means", Sancha does not care that much about collateral damage so long as the net positive outweighs the net negative for her. In a world where people are objects, and commodities even, humanity is simply not valued the same as in other worlds, and collateral is even expected. If you need to get ahead, someone will suffer for it.


--- Weapons ---

Unidentified military-grade assault rifle, battered and worn, it has clearly been through a lot. One war for sure, two most likely. Even three could be feasible based on the wear. The make is similar to that of a WWII or Cold War era gun, and ammunition is both plentiful and cheap on this world. If you know where to look.

Steel Dirk, kept sharp and polished by Sancha, this one weapon is her classic fallback.

--- Armor ---

Tough leather boots, though worn and rough, they protect the user.

An odd jerkin of some sort that is a mix between leather and futuristic metal plating. The idea is to provide some degree of protection while maintaining complete flexibility and a lightweight frame.

Leather pants. Self-explanatory.

A fur hat that looks vaguely Russian in origin, commonly seen among the poor beggars of the world.

--- Other Items ---

A set of tools that can be used to pick and break simple and archaic locks, though all electric locks are beyond this set's capabilities, as well as Sancha's.

A long nylon rope that is strong and in one piece, though clearly old and weakened from its original state.

A series of minor satchels, pouches, pockets, belts, and more designed to conceal and carry small items on the user.

Extra Rifle ammunition.

--- Backstories ---

Spoiler :
Timeline Backstory: The moon crashed into Earth. Ridiculous. Yet, not. What happened was that a small meteor, was set to pass by Earth sometime in the B.C. era. and continue on its way. A handful of rogue patterns meant that the path was just slightly off, enough that it hit the moon in a glancing shot. This permanently changed the orbit of the moon. It drastically affected tides and others things on Earth, but life more or less went on as normal. However, every cycle the moon got slightly closer until about 1400 OTL or so, in which the moon cratered right into Europe. This understandably changed history drastically, as not only did every major nation get vaporized overnight (England, France, Spain, Portugal, Scandinavia, Germany, Italy, the Ottomans, and most Russians were all caught in the blast) but the entire northern hemisphere was thrown into a cloud of smoke and ash for years and years. The only Europeans to survive in even small numbers were Norwegians in Iceland, who escape to Greenland, and a few early Spaniard colonists in the Canary Islands, who managed to sail farther south and set up an African nation. The immediate effects were large and obvious. However, many long-term effects also came out of this. First, we have the New World. Because the moon hit right at the start of the era of exploration ,the new world was not colonized in at all the same way, nor nearly as quickly or cohesively. The Canary Islander Spaniards did set up some early Brazilian colonies, yet their numbers were far to small to expand into the Amazonas of Brazil. Morocco, which survived (albeit scarred and wounded from fallout) eventually colonized some remaining shreds of Iberia that were inhabitable, but also were the primary colonizers in this TL, taking vast tracts of N. America for their own. Much later, these lands and peoples united to throw off the Muslim rule, though could never unite themselves, as each desired to rule his comrades. Most of S. America was simply not colonized, as these tribal societies adapted far quicker than in our TL to a far slower colonial effort, resulting in new nations existing. The continent is fractured by and large. The Middle East never fully recovered. The Timurids, without their Turkish rivals, managed to conquer all of Arabia and India before Timur himself died. Hi children squabbled, but ultimately resulted in three different states existing. Arabia and Persia were one, India another, and the central steppes the third. Egypt survived as well, though they too suffered from massive damage and fallout. Asia thrived in parts, died in others. India was conquered, but managed to then unite. The Timurid successor state went on to unify the different Indian peoples politically, but also culturally and religiously. N. China and Mongolia were subject to terrible weather storms and patterns that destroyed their nation, as was Japan. S. China and Indochina united into a new nation in time, and went on to colonize all of the Pacific Islands left by Europeans, including everything from Australia to Hawaii. Africa itself remained divided. The north was experiencing problems of its own, and the few Spanish settlements near OTL Liberia went unnoticed as the petty kingdoms continued to squabble.

How did the world develop? Well, philosophy was drastically different. The ideas of absolutism dominated more than ever before, with China and Timurid successors the primary powers. Liberalism never developed en masse socially, not to even mention economically. The issues seen and described by socialists and communists in OTL came to pass worse than even they could imagine. As merchants grew wealthier, they expanded business. As business expanded, new markets were required. When new markets were required, who better than the kings to open said foreign markets, by force if necessary? When you control 98% of the nation's wealth, will he stop you? Doubtful. Eventually, the kings became figureheads. They acted as their corporate paymasters demanded. Eventually, these kings simply ceased to exist. Why not? No one cared anyway. Now the world is ruled by corporations big and small, who effectively control everything. They fight and argue, but at the end of the day, they realize that they are in a precarious situation. Should their position fall in one nation, all would crumble sooner rather than later. They ensure that does not happen, no matter what.

And the moon. It is still stuck in Europe. The Earth's atmosphere has extended to many parts of it, which now host nations of their own, after effectively becoming an extension of Earth. The outermost parts are still desolate, but many seek to actively change that. The Earth also has an irregular orbit, traveling in more of an ellipse than circle naturally. It is slight however as the orbit has gradually corrected itself over the years.


Spoiler :
Sancha Backstory:

Survive.

Live.

Don't Die.

That in and of itself in enough.

In this world, simply adding the wrong change at the convenience store can make you, your family, your friends, and their families vanish without a trace. Sancha hadn't had that happen. She lived. She stuck to the wilds of her corporation, Cloak and Dagger in Spanish Brazil, and ensured that no one had reason to think her smart or intelligent. To some degree, she wasn't, but she realized that she couldn't be either.

Scavenger. Mercenary. Thief. Bodyguard. Clerk. Driver. Athlete. Hunter. Hunted.

All this and more she had been. At one point, one time.

She had no lifestyle, no career. That is traceable and predictable. You never want that to happen in this world. No friends. No family. And she LIVED. She was still in the same town (or at least general area) she was born in, yet no one else was. Everyone had vanished, or gone through "forcibly-assisted relocation". But not her.

She lived.

But that isn't enough. This world is gone beyond hope. It is despicable at best.

But others?

Maybe, just maybe, Sancha could save them from themselves. She hopes so. She's counting on it even.

If she can't, than what hope is there?

Statistical edits in bold.
 
WAIT WAIT WAIT!

Do I still have time to make a character? I'll post it in a second.
 
Something I have noticed about Sancha's TL's backstory: Earth's orbit around the Sun is an ellipse (one of Kepler's Laws of Planetary Motion, in fact), with the Sun in one of the focal points. However, maybe you meant that the orbit was more elliptical than naturally, in which case it is possible.
 
(Well I noticed a lack of medics and female characters, so I decided to make one that was both! Would an ex-goddess that is basically a human now be an acceptable submission?)

Name: Iris Highcloud
Origin: TL-112233445566
Stats: HP: 35 MP: 50 CP: 15
Abilities: Mystic, Martial Artist (Shiina, a martial arts mainly used for exercise, but can be a highly effective weapon if used correctly), Healing (mainly magic, but also some very basic medicine), Creative (good at figuring out creative solutions to problems), Physiology (Humans)
Disabilities: Eccentric, Ex-Goddess (she is not 100% certain about how the world works outside of being a goddess in her dimension, so some things she does and says would be strange at best)
Items: Gloves (focus for spellcasting), Wooden Staff (used in Shiia fighting), Book of Medicine, Book of Literature, Book of History (the three books are magical, the Book of Medicine contains the entirety of her world's primitive medical knowledge, the Book of Literature contains every story written in her timeline and the Book of History is a brief history of her timeline. Because these books are magic, they only weigh and are as small as an average hardcover book)
Armour: Toga, Sandals
Spells:
Divine Inspiration: Allows her to give inspiration to someone, whether the inspiration comes in the form of a new idea for a story or how to disarm a bomb.
Healing Hands: Touching people while using this spell heals the person she is touching.
Shiina Infinite Regeneration: Allows her to regenerate her health while this spell is active.
Injuries: None

TL-112233445566:
Spoiler :
TL-112233445566 is a world that is still in the middle ages. Unlike our middle ages, there is only one religion. And it is real.

There are many gods in TL-112233445566. People worship them and in return they can wield powerful magic. The gods are humans who have ascended to godhood by powerful magic. However, their magic relies on worship, if no one believes in them then they have very little power, yet if they have a large following then they are immensely powerful.

However, this all changed. An army of demons came from another world (timeline) and offered the Emperor of the largest nation immense power in return for his devotion. He quickly united the civilised world, after which he turned his eyes to the heavens...


Iris's Backstory:
Spoiler :
Iris sat in her corner of the high heavens, leaning back on her chair and rereading her favourite stories. Her brothers and sisters were in a panicked state, bickering over some war or something. She was not interested and she was sick and tired of them running around like it was the end of the world. Wars always happened, although she hoped that this one would be brief. She truly did care for her followers and their wars only created death and misery.

Suddenly, a human burst through her door. Humans were NEVER allowed in the high heavens. It took her a second to compose herself properly, like an angry goddess should look. Although she wasn't one for rage, so she had to fake it, otherwise he would never leave.

"How did YOU get in here?" she shouted, as she stood up.

"Forgive me, oh grand goddess of inspiration, knowledge and healing." said the man as he bowed. She noticed he was wearing her traditional priestly garbs, only her highest priest were allowed to wear them. Something was wrong.

"I am truly sorry for my trespasses oh high goddess of creativity, inspiration and healing," said the man as he bowed "and I would beg you to smite my worthless soul under any other circumstances, but something terrible has happened. Your castle is under siege."

"That's impossible!" said Iris, in a shocked tone.

"Lord Vanquar has found an army of demons!" said the man "They gave him weapons capable of destroying entire cities! And magic able to blot out the skies! He has destroyed your temples and killed all those who refused to bow before the demons! I believe I am the only man who has not betrayed the true gods!" Iris sat down. If her followers were being massacred or forced to convert then she was only at a fraction of her power.

"There is not much time!" continued the man "The demons found a way into the high heavens! They have destroyed all of your brothers's and sisters's castles! You are most likely the only god left alive! The High Priestess sent me to aid in your escape just before her temple was burned down to the ground! I have studied the ways of the demons and I copied the magics they used to get here and the magics they used to travel between the worlds! This is your only chance of escape!" The man then poured sand in a circle and put a dying rodent in the center.

"What are you doing?" said Iris.

"I am opening a portal to another world." said the man "Just like the traitors did when they summoned the demons. I know not where it will send you but anywhere is safter than here." He stabbed the rodent with a knife, the blood flowed onto the sand and a red portal opened up under the Earth.

"You must go oh high goddess." said the man "I will make sure none will follow."

"Come with me!" said Iris "I am not going to leave without my last follower!"

"Nay," said the man "the portal is too unstable for two travel through. I am sorry my goddess, please forgive me." The man then proceeded to push Iris through the portal. Iris, her books, her staff and her gloves fell through the glowing portal, leaving her most faithful follower behind.

Iris hit the metal floor with a thud. Her books and staff fell to the floor alongside her, by some miracle they were still intact. She looked up to see a man in strange green clothing looking down at her.

"Iris Highcloud?" he asked. She nodded in response.

"Good." said the strange man. "We've been expecting you..."

OCC: If you hadn't guessed, the place she landed was the hub and a general was looking down at her. Also the demons are Acabees if they are still the villans. If not then they're just generic inter-universe asshats.
 
I've edited in backstory into my signup post if anyone is interested.
 
I'm not too late, am I?

Name: Badr/Basam Amirmoez
Origin: Timeline 8020, Order of the Hashshashin, Year 1105
Stats: HP: 70 MP: 25 CP: 5
Abilities: Herbology (Knowledge of the use of various herbs, especially poisons), Stealth, Short Sword (Skill at short swords and daggers), Missionary (Islam), Personality Reader (Ability to quickly discern a person's intentions and detect lies, open to name suggestions)
Disabilities: Magically Split-Personality, Basam: Addict (If he doesn't get enough Hashish, he will turn into Badr), Badr: Fanatic (Islam)
Items: Short Scimitar, Bag of Poionous Herbs, Koran (Focus), Stash of Hashish, Hidden Dagger
Armour: Simple Arabic Clothing, Chain Mail Shirt, Hood, Leather Shoes
Spells:
Spoiler :
Modify Appearance: Changes the appearance of a character's facial structure for a limited period of time.
SEP Field: Individuals will tend to ignore whatever this spell effects, no matter how unusual, unless it is particularly dangerous or obtrusive. It's not invisible, it's simply someone else's problem.
Disable: An enemy is paralyzed, the strength of which is dependent on his willpower an physical strength. Requires direct contact.

Injuries: None

Backstory: WIP
 
UPDATE 0

The vast docks of the Hub were awash in people. It gave the three beaten-up ships and seven people in one corner am appearance of insignificance. The man in an absurd quasi-naval uniform stepped up to a podium. The six others were paying varying levels of attention.
"Greetings, men, women, Emilio. My name is Talonschild, Director of the Multiverse Explorationary Fleet and your new boss.
"Each of you were in a bar. Or a pub, tavern, or other drinking establishment of varying description. The reason matters not. What matters is that you walked through the door marked "Authorized Personnel Only". And, thus, you wound up in Ouroboros, the Pub in the Hub. Whatever the reason, you're in the Hub now.
"As you may have noticed, the Hub consumes enormous quantities of alcohol. We are perpetually short, and the price continues to rise. Ian (all hail), as the barman and proprietor of the greatest consumer of alcohol in the Hub, has decided to send out expeditions to acquire more. How, you ask, Antonio? Wonderful set-up for the introduction! Bonus points!
"In one corner of the universe three ships were found, derelict and drifting. We discovered they possess a unique drive that allows them to shift from timeline to timeline. We've moved them here, and are fixing them up. What we need are crews. Each ship needs a someone to fly her, someone to maintain her, and someone to speak for her. Medics, gunners, additional engineers, additional pilots, communications officers, mad scientists, seconds-in-command and miscellaneous gun-toters are all recommended.
"Ian's placed me in charge of the Multiverse Exploration and Booze Retrieval Fleet. I'm placing you in charge of my ships. Go without fear where no man has been!"

So there are three ships, just sitting there and begging to be taken out for an interdimensional spin. I'm assuming that you're all boarding one; six people is maybe two skeleton crews. To repeat, this ship has the following stats:
85/100 HP
10 missiles
90% plasma beams
95% deflectors
20 rounds point defence
Shuttles: Shuttle 1 (20/20), Shuttle 2 (16/20)
75 units of food
75 units of water
24 bottles of beer
4 bottles of whisky
100 units of unobtainium
10 units of spare parts
0 credits
Crew:
Sancha Rodriguez/Nintz
Ander Thurin/Arrow_Gamer
Antonio Gámez/Milarqui
Emilio Savoldelli/SamSniped
Iris Highcloud/NinjaCow64
Badr Amirmoez/Popcornlord

Tour over, Talonschild sat down in the captain's chair, idly tapping at the armrest. The others stood in a semicircle, looking at him expectantly.
"Oh, right. So, hands up who remembers the layout." Everyone suddenly took an interest in the pattern on the wall (for the record, non-patterned).
"Alright. Computer?"
"Ayup?"
"Get us a map of the ship, would you?"
"Searching, searching... Nope, don't have one."
"No?"
"Nope."
"Alright... make one?"
"Oh, fine, I'll get around to it."
"Right, so, in the meantime, you guys can blunder about or whatever. I've plugged in a likely-looking set of coordinated, so all that's left to do is pick a captain and a name for this thing."
Talonschild picked himself up and walked out the door, tossing "Don't screw up!" over his shoulder.
"'Good luck' too cheery for you?" muttered the computer after him.

So there's a bridge, meeting room, cargo bay, engine room, shuttlebay, and like three bedrooms apiece. Map will be up when I feel like negotiating with Paint. Commence figuring out your relationships and/or stumbling about the ship.
 
Promagus Kniwles/Arrow_Gamer
Spoiler :
Name: Promagus (that's a title) Kniwles
Origin: Timeline 1644, Promagus of the Orenaen High Council, Year 1 of the Great War
Stats: HP: 44 MP: 45 CP: 9
Abilities: Summoning, Spear Fighter, Healing, Aura Senser (Sense auras of people and magic. For people, it shows their emotions. For magic, it allows him to alter it or mess it up/enhance it), Fast Leaner
Disabilities: Overly obedient, Meek (won't let teammates know of his skills)
Items: Spear prepared to be easily summoned, Dagger, Spellbook, Hat, Staff
Armour: Silk Robes,
Spells:
Spoiler :
Summon Object (4 MP, possibly more for large): Summons any object, being or person to you. To summon a specific object, it must be specially prepared, cost 1 MP
Healing Touch (1 MP for 5 HP): Heals all others near you with a glow of aura. Can be used in reverse to wither a being.
Understand Being (2 MP): Casts a spell that summons a spirit which translates any foreign language if a sentient being. Can also be used to gather wisdom from said spirit.

Backstory: See here, post 7.


Antonio Gámez/Milarqui
Spoiler :
Name: Antonio Gámez
Origin: TL-61278, Pistomago Registrado (Gunmagician), Spanish Empire, year 1980
Stats: HP: 65 MP: 25 CP: 10
Abilities: Technomancer, Handgun Master, Alchemist, Inventor, Engineering
Disabilities: Reckless, Disobedient
Items: Runic Gun (6*20, focus), Magic Steel Dagger (focus), Grimoire & Potions Book, Ingredients Bag, Portable Computer
Armor: Special Glasses, long-sleeved shirt, Basilisk Leather coat with inner Magic Steel chainmail, Basilisk Leather pants (charmed for comfort), sturdy boots
Spells:
Spoiler :
Reloader (4 MP): the user can "reload" something with just some expense of magic, be it a battery, a weapon or even money in some cases.
Elemental Coating (3 MP): coats an object made of metal with an element of their choosing, be it Classical (Fire, Water, Air, Earth and their combinations) or Chemical (Anything from the Table of Elements) for a few minutes.
Technological Communion (2 MP): the Technomancer can "communicate" with any piece of technology and "convince" it to do as s/he wishes. Only works for simple commands, though.

Injuries:

Backstory: See here, post 8.


Emilio "Emile" Savoldeli/SamSniped
Spoiler :
Name: Emilio "Emile" Salvodeli
Origin: TL-4241, Commodore of the 1st Battalion of the Kingdom of Abbianti, Year 2057
HP: 85
MP: 0
CP: 15

Abilities: Blademaster (Although an officer's sword in the Kingdom of Abbianti is usually just for decoration, Emile has trained to lethal efficiency with it), Command (Commodore of the best army division of his nation), Commando (Main weapon is an assault rifle), Guerrilla (He has commanded forces in almost all kinds of environments), MacGyvering (A little hobby of his, which happens to have saved lives on occasions)
Disabilities: End-Justifies-The-Means Mentality, Reckless (let's just say that his methods involve unconventional and/or liberal use of explosives on occasion ;))

Items: Officer's Sabre (2 foot sword, and although it looks highly ornamental, it is also highly deadly), AR-42 (Extremely advanced assault rifle in comparison to what we have OTL. Recoil suppression, intelligent ammo counter, auto-lock feature, and fires special ceramic rounds which deal death to any organics easily, and pack a punch to armor and solid walls), Detpacks (3, either set off by tripwire or internal timer), Datapad, Recon Drone (synchronized with Datapad, gives real-time surveillance. Pretty much a mini-UAV)
Appearance: This guy, with the armor described below.
Armour: Camouflaged armor in the style of the Halo-series MJOLNIR Mark IV armor, but with a helmet in the style of a Roman legionary, like this, except that it is mate out of the same material as the armor.
Spells
Injuries: None
Backstory: See here, post 10.


Badr/Basam Amirmoez/Popcornlord
Spoiler :
Name: Badr/Basam Amirmoez
Origin: Timeline 8020, Order of the Hashshashin, Year 1105
Stats: HP: 70 MP: 25 CP: 5
Abilities: Herbology (Knowledge of the use of various herbs, especially poisons), Stealth, Short Sword (Skill at short swords and daggers), Missionary (Islam), Personality Reader (Ability to quickly discern a person's intentions and detect lies, open to name suggestions)
Disabilities: Magically Split-Personality, Basam: Addict (If he doesn't get enough Hashish, he will turn into Badr), Badr: Fanatic (Islam)
Items: Short Scimitar, Bag of Poionous Herbs, Koran (Focus), Stash of Hashish, Hidden Dagger
Armour: Simple Arabic Clothing, Chain Mail Shirt, Hood, Leather Shoes
Spells:
Spoiler :
Modify Appearance (1 MP/hour, requires some ongoing concentration): Changes the appearance of a character's facial structure for a limited period of time.
SEP Field (1 MP/hour, requires some ongoing concentration): Individuals will tend to ignore whatever this spell effects, no matter how unusual, unless it is particularly dangerous or obtrusive. It's not invisible, it's simply someone else's problem.
Disable (4 MP): An enemy is paralyzed, the strength of which is dependent on his willpower an physical strength. Requires direct contact.

Injuries: None

Backstory: Eventually here, post 31.


Donald "The Drunk Pilot" McTravish/NinjaCow64
Spoiler :
Name: Donald "The Drunk Pilot" McTravish
Origin: TL-300503
Stats: HP: 85 MP: 0 CP: 15
Abilities: Master of the Drunk Fist (he is great at unarmed combat, especially when drunk), Bottle Swatch-Buckler (he is brilliant at combat involving bottles, broken or unbroken), Piloting, Brilliant Drunk (he is a brilliant at performing actions, such as piloting, while drunk), "Kick it and it will fly" (he can usually push machines past where most engineers would say it was useable).
Disabilities: Alcoholic (and by how), Bad at Communicating (between the thick accent and the drunken rambling, this guy is hard to understand at the best of times)
Items: Bottle of Whisky x 5
Armour: Nothing of note
Injuries: None

Backstory: See here, post 38.


Sancha Rodriguez/Nintz
Spoiler :
--- Info ---
Name: Sancha Rodrigeuz
Origin: TL 28486 - Moon Crashed into Earth, 2472 A.D., Cloak & Dagger Collaborative Commonwealth Inc. In Spanish Brazil, Carbon-Based Life Form
--- Stats ---
HP: 70
MP: 15
CP: 15
--- Abilities ---
Blademaster, Sancha is trained in numerous techniques relating to dirks, daggers, knives, and all standard weapons of the sort. She has a basic knowledge of longer swords as well.
Rifle Mastery, Sancha knows her way around almost any gun, but rifles in particular.
Acrobatics, Sancha is capable of rare and unusual feats of agility and speed.
Stealthy, Sancha is tougher than most to detect in almost any environment.
Bird's Eye View, Sancha's eyes are just plain better than others, her years of training and use have resulted in a vision that can see farther and better than other peoples, as well as under worse lighting conditions.
--- Disabilities ---
Self-Preservation, Sancha cannot be counted on to do anything unless it serves her in some way. If it is dangerous or risky, she had better get something from it. This is from the world in which helping others will mean that you starve yourself.
"Ends Justify the Means", Sancha does not care that much about collateral damage so long as the net positive outweighs the net negative for her. In a world where people are objects, and commodities even, humanity is simply not valued the same as in other worlds, and collateral is even expected. If you need to get ahead, someone will suffer for it.
--- Weapons ---
Unidentified military-grade assault rifle, battered and worn, it has clearly been through a lot. One war for sure, two most likely. Even three could be feasible based on the wear. The make is similar to that of a WWII or Cold War era gun, and ammunition is both plentiful and cheap on this world. If you know where to look.
Steel Dirk, kept sharp and polished by Sancha, this one weapon is her classic fallback.
--- Armor ---
Tough leather boots, though worn and rough, they protect the user.
An odd jerkin of some sort that is a mix between leather and futuristic metal plating. The idea is to provide some degree of protection while maintaining complete flexibility and a lightweight frame.
Leather pants. Self-explanatory.
A fur hat that looks vaguely Russian in origin, commonly seen among the poor beggars of the world.
--- Other Items ---
A set of tools that can be used to pick and break simple and archaic locks, though all electric locks are beyond this set's capabilities, as well as Sancha's.
A long nylon rope that is strong and in one piece, though clearly old and weakened from its original state.
A series of minor satchels, pouches, pockets, belts, and more designed to conceal and carry small items on the user.
Extra Rifle ammunition.
--- Backstories ---
See here, post 22.
 
"I am not very much in favour of actually having a Capitán. Maybe it might work for taking a few decisions, but for the most part, it might be best if we just choose things between all of us.

"Also, who's going to pilot this thing? Far as I can see, only half of us have any ability with technology. I'd suggest myself, since I can use my Tecnomantic powers to speak with the ship, but I'd have to learn how to actually pilot."
 
"I, personally, think similarly about the role of the commodore, in theory. However, having been a commodore of the finest division of my Kingdom for a few years now, I know that even if you wish to conduct an army democratically, the army at least needs a commodore in name to make final decisions and such. I would gladly resume a role of leadership as our commodore, but seeing how small this place is, we could still run this place in a democratic fashion.
I have no idea what Technomantic powers are, but if they could help you fly this thing, be my guest. Mr....?"
 
You know what? I'm retconning Iris if that's alright. I think this calls for a more...comedic character. And we need a pilot anyway.

Name: Donald "The Drunk Pilot" McTravish
Origin: TL-300503
Stats: HP: 85 MP: 0 CP: 15
Abilities: Master of the Drunk Fist (he is great at unarmed combat, especially when drunk), Bottle Swatch-Buckler (he is brilliant at combat involving bottles, broken or unbroken), Piloting, Brilliant Drunk (he is a brilliant at performing actions, such as piloting, while drunk), "Kick it and it will fly" (he can usually push machines past where most engineers would say it was useable).
Disabilities: Alcoholic (and by how), Bad at Communicating (between the thick accent and the drunken rambling, this guy is hard to understand at the best of times)
Items: Bottle of Whisky x 5
Armour: Nothing of note
Injuries: None

Backstory: TL-300503 is a timeline where, instead of the British conquering the Scottish, it was the other way round. Hilarity ensued. Now jump to World War Two. The United Kingdom of Greater Scotland is being attacked by Nazi Poland. Donald "The Drunk Pilot" McTravish was by far the best of Scotland's pilots. However, he could only fly well when he was drunk. But my word, he is amazing when he flies. He can fly any kind of aeroplane like a natural after the first try, he was hailed as the greatest pilot ever to fly in the sky. But the scheming Nazis imported a Kamikaze Pilot from Korea specifically to destroy him. His plane was hit head on and he was in free fall. Donald was a bright light, which turned out to be an timeline portal, and BAM! He appeared in the landing bay in the hub. Due to being drunk, he thought it would be perfectly acceptable to fly in one of those shuttles that were lying about. After flying the shuttles better than any pilot they had on the base, he was offered a job on the Multiverse Exploration and Booze Retrieval Fleet. He accepted, saying that he would "Ne'er dany ah monn a drunk". Hilarity ensued.
 
For the record, Scotland did conquer England.

Anyway, Kniwles sits and looks about to speak before sitting back down.
 
"Booze? Booze!? You dare assign me, one of the greatest of the Hassassins, out to search for booze?! Allah will have your heads for daring too... too..."

Badr began to stumble, clutching his head, his face showing great pain. He let out a violent scream, and collapsed upon the floor. Everyone watched, stunned. A few seconds passed. Badr suddenly jumped up, now with completely different disposition.

"Ah, my apologies for his actions. The Hashish takes a few second to kick in, and Badr can be so difficult sometimes. I am Basam, and will be more than happy to help you guys in your glorious quest. We do need a captain, though. How else do you expect us to work as a team?

"Now, Badr and I have helped command our own team of Hassassins for a while. The roman here seems a fair man as well, although his armor suggests strength over speed. May I ask your name, fair sir?"


Changing my character slightly to reflect the tone of the update.
 
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