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TCIT- Friday 6th July 1300 BST (GMT +1)

Discussion in 'Civ4 - Democracy Game II' started by Joe Harker, Jul 3, 2007.

  1. Provolution

    Provolution Sage of Quatronia

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    Hey there Joe

    I am sick and tired of the Berlin Keshiks, so if the polls dictate they both attack the longbowman, please do so, if only one is polled, do so, but let the other remain in the main stack. I cannot count on the keshiks as scouts at all, thanks to this insidious malaise of conflicting petty agendas which utterly ruins any recon plans.
     
  2. ori

    ori Repair Guy Super Moderator

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    The court reviews in question will be completed by Monday. The court will rule on lifting the stay as soon as possible, this may however not be solely in the hands of the Judiciary.
    As of now the stay is in effect and will remain so until the court decides otherwise.
     
  3. ori

    ori Repair Guy Super Moderator

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    The court has ruled to lift the stay on the current Turnchat immediately - the TC can now be played at the DP's discretion.
     
  4. Provolution

    Provolution Sage of Quatronia

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    Good Joe, go break some bony German aaaah, you know what I mean :)
     
  5. DaveShack

    DaveShack Inventor Retired Moderator

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    There are 5 apparently valid polls which concern the full-strength Keshik.

    #1 Kill the Longbow. Orders the full-strength Keshik to attack the longbow in a single, two-square move.

    #2 Attack with 2nd Keshik if 1st one fails. Leaves followup with the 2nd Keshik at the DP's discretion.

    #3 Make the "illegal" move mandatory. This poll has not closed yet. If yes wins, it inherently invalidates #1 because the Keshik is no longer in the location specified by that poll.

    #4 Longbow Poll V2. This poll has not closed yet. If yes wins, it overrules polls #2 and #3, and reinstates the result of poll #1.

    #5 Disregard longbow poll v2. This poll is not closed yet. If yes wins, it overrules polls #4 and reinstates poll #3.

    edit (missed condition) If poll #5 is yes and poll #3 is yes, move the Keshik NE, do not attack.
    edit (missed condition) If poll #5 is yes and poll #3 is no, use the full-strength Keshik to attack using a single 2-square move. DP is free to decide the move of the 2nd Keshik if the 1st attack fails.

    If poll #5 is no and poll #4 is yes, use the full-strength Keshik to attack using a single 2-square move. DP is free to decide the move of the 2nd Keshik if the 1st attack fails.

    If poll #5 and #4 are both no, move the full-strength Keshik NE, do not attack.

    If poll #5, #4, #3 are all no, use the full-strength Keshik to attack using a single 2-square move. DP is free to decide the move of the 2nd Keshik if the 1st attack fails.

    End of logic. :crazyeye:
     
  6. Provolution

    Provolution Sage of Quatronia

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    It was never specified as a two square move, in neither instructions nor the poll, which explains the confusion here. The 2 tile move is clearly an exploit, like the dual move from routed navies in Civ 3, which was heavily used in play by email games. This means, most of us were surprised by the change of odds from the 2 tile distance to the 1 tile distance. I even mailed Firaxis about it. Now, this was wrong.

    You should consult the battle calculator I posted in the last "Legendary Berlin Siege" thread, here you can see the odds of the troops involved with the appropriate promotions, terrain and health levels. Run through this calculator, and avoid the number from the hovering over 2 tiles distance, because that number is not accurate, as tested out by Conroe. This way, you know the odds before you initiate the strike.

    So whatever happens, 70 % odds is the lowest odds we should apply for a cross-river assault, weighting the necessity to scout for a German counter. This is just my opinion Joe, you are of course "free" to ignore it.



    Moderator Action: I should delete this as discussion in a non-discussion thread, but I won't. Dave
     
  7. DaveShack

    DaveShack Inventor Retired Moderator

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    A tie in a poll is equivalent to a "no decision", which means a No vote for the 3 open polls listed above.
     
  8. Joe Harker

    Joe Harker 1st in the Premiership!

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    Ok starting now unless anyone objects
     
  9. dutchfire

    dutchfire Deity

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    No objections here, good luck :D
     
  10. grant2004

    grant2004 Citizen

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    Good luck Joe can't wait to see what happens this TC
     
  11. Joe Harker

    Joe Harker 1st in the Premiership!

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    Play the save, just need to load it up, might take a while
     
  12. dutchfire

    dutchfire Deity

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    How's it going Joe?
     
  13. Joe Harker

    Joe Harker 1st in the Premiership!

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    Here you go sorry it is late, had driver issues with the memory stick i have and the family computer

    A little summary

    Turn 0

    Renamed all military units
    Move Steedstopper (maceman) and Noyan Steppe Infantry (axemen)
    Attack Longbow from two squares away, it wins with 1 health left
    Made all the changes to the cities
    Moved settler in EA to site of NOTB
    Pillagers head east.

    Turn 1

    The Boyan Charger(keshik) dies to elephant
    Move built military units to designated cities
    Pillagers destroy road between Cologne and Berlin

    Turn 2

    Founded NOTB, couldn’t name it None of the Below because it limits the words in the cities name
    Move military units built in cities
    Bombarded Berlin to keep cultural bonus down
    Pillagers near Cologne go to 1W of Cologne

    Turn 3

    Pillage elephant resource south of Cologne
    Made worker movements


    Turn 4
    Captured Berlin
    Lost all cats which attacked
    Lost Noyan Gatestormers(axemen)
    Other units survived
    Started revolution to OR Serfdom Bureaucracy Representation
    2 turns to end of revolution

    Turn 5
    Elephant attackes Cumae, defeats Border Guard (spearmen), beaten by Keshik in Cumae
    1 turn to end of revolution
    Fortify Berlin
    Turn 6
    End of revolution
    Losing 49 gold per turn compared to -27 before revolution

    Turn 7
    Attack Barb outside EA

    Turn 8

    Pillaged road connecting iron to south of German empire.
    Miltary units moved, mostly to Munich in preparation for potential attack on Cologne.

    Turn 9

    Workboat sent to crabs SW of Paris
    Started Markets in lyons Started Granary in Paris after market.

    Finished.

    I will say sorry now for anything i missed out while doing the TC,
     

    Attached Files:

  14. DaveShack

    DaveShack Inventor Retired Moderator

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    Thanks!

    I can't look at the save now, but the log sounds good. The military results are about what I expected. Techs weren't mentioned but we can extract the ending dates from the in-game log.
     
  15. Provolution

    Provolution Sage of Quatronia

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    Excellent work Joe Harker, you impressed way beyond my expectations.
    You leveraged the two pillagers not to only take out elephants access, but also iron access. For this you earned a medal and promotion :)

    Also flawless implementation of unit naming and the very assaults themselves.
    The foodplain position could counter several tiles, and they did avenge the German Königstramper countering Boyan Chargers following us winning over the infamous longbowman.

    I also assumed we would lose all catapults and the first or two first assaulters. I am happy we only lost a total of 6 units for all this damage.
    I would say that this has been an unquestionable success (except for the ramblings down in None of the Above). Hooray.
     
  16. Joe Harker

    Joe Harker 1st in the Premiership!

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    Daveshack, we finished Printing press turn 1, followed by monothesim next turn, we are currently researching guilds, one more thing the science slider had to go down to 20% tto make cash.
     
  17. Joe Harker

    Joe Harker 1st in the Premiership!

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    I'm just glad it's over! :lol:
     
  18. Provolution

    Provolution Sage of Quatronia

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    Hey, what did you exactly do to the German elephant, can't see him in the report.
     
  19. Joe Harker

    Joe Harker 1st in the Premiership!

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    It kill the spearmen in cumae, then i killed it with th keshik in the city
     
  20. Provolution

    Provolution Sage of Quatronia

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    ok, please write it into the report ("Königstramper headed SW towards Cumae, killed spearman [name of unit] countered by keshik [name of unit]).
    At least that is we know what happened - good.

    Yet, I am curious why you did not counter Königstramper with the Trunketeer (spearman on the hill) or the Steedstoppers?
     

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