We build West Point with the Great Engineer.
Lots of overflow next turn, so I make an Artillery. Then the idea is to build a few MGs. The city overview still listing 5XP from Citadel is confusing, but the reality is they will come out with 19XP now. That is one short of another promotion. If we get another GG (and the game isn't practically over), I'd recommend to settle another one, so we get level 5 units directly.
Our units heal up. First for one turn, then another. Because I know Brennus will take that city and Stalin probably cap, I figured it was better to heal up almost all the guys going into T252, in case we get a chance to slam into Brennus then.
Pretty solid defense inside Mutal, but nothing compared with Brennus' 40-50 units around.
On a sidenote, it was kinda funny to read the thread from the start, and see that Brennus was a total non-entity for a long time. Now he is by far the strongest AI left. Our earlier wars meant he was able to get a lot more land, and grow and tech over time. Shows how drastically things can change with these unique settings.
This is a little chaotic, but bear with me. Combined he has a load of units around, but most are not inside the city yet.
Ideally I'd like to attack NOW. Partly because this settler worries me a little. If he settles in the 'wrong' spot, it could mess us up a bit if declaring next turn?
These are our two stacks. Plus some units further west that got booted out before being able to capture+raze Calakmul (lost a cannon there at 49%, but the others survived at 85-ish percent)
We do have 6 workers in the region, so should be able to move the southern stack up to join the northern stack, or also on the windmill SW of Mutal. Possibly also to directly attack this turn, though I'm less sure about that. Nor how wise that will be given the spread out stacks, and a bunch of his rifles on that hill.
Maybe move everybody to that hill SW of the city? That should be okay no matter where Stalin settles, as he can't do it on the coast 1S of the destroyers (2 tiles from the city) and thereby throw us out. All units won't come into the city, as the AI as usual unwisely ruined the road they were standing on 1S of the lake. But presumably most will arrive in the city next turn with the intent of healing up.
I've put a turn into Electricity btw, thinking we can perhaps grab it for RepParts + Steel with Sury later. He won't do it now, and gold is running out, so that's a situation I'm a little concerned about. May be thrown into strike here, because we simply can't pay for it all, even if building Wealth with 0% slider. Since Mutal has just been taken, we'll get next to nothing there, but the other Mayan cities should be okay. Brennus' core is far away, but we will be able to move up there pretty quickly thanks to railroads.