After declaring, we could either pay 1077g to bribe in Brennus, or Steam Power + 277g. He was clearly practically there. Went with the last option, as gold is kinda needed here. Perhaps I was overly concerned about a Brennus bribe, but he's by far the strongest AI on the map.
Before declaring, I did the Communism trade and revolted. Not as good as I hoped to be honest, so sorry if this was a mistake. Couldn't work that many workshops, because we were mostly working farms as it was.
The eastern stack arrives on the hill outside Bulawayo, and is greeted by Sury's stack having arrived from the south.
The other city is more lightly defended.
Lots of action between turns, as Sury throws units into our machine guns. Very nice to have some of those around. (I picked heal promo on one of them, because with one more level, I believe it can take March, which would be quite nice)
Cannons do their thing, and we kill those we can. Kind of unfortunate that the western stack had more attackers, but I'm bringing some more guys down from the north, which is very fast now with railroads most of the way. Can get directly into that fort in one turn. Also moved some cavalry over to the hill, since they can move there in one turn.
Capital can
almost one-turn infantry. Had to remove a scientist and re-arrange some citizens. Felt like a bit of a waste to work so many farms now with 2f-4h workshops.
T239 and Combustion is done. Not much to choose from next, with Physics the best option. But Genghis already has that. Therefore I give him Railroads in return for Physics, and pick Artillery.
Next turn I spot a Celtic settler moving NW, so he's settled some land over in ex-America. Hope Genghis will re-settle some of it too, but may be slow with so few cities (and in a war). Sury tried to move north too, but I killed that guy and his escort. Brennus may have killed an escort too, there was a damaged cavalry of his.
Also happen to spot parts of Brennus stack. Lots of Cavalry. He took the loner Zulu city near his border. I hope Sury won't cap to him at some point. Maybe we need to buy off Brennus if Sury refuses to cap? From the scoreboard you can also see that Stalin has broken free. Happened sooner than I expected. Sury keeps saying "We're afraid of your enemies," but I don't trust that message. Has bitten me in the past, when I thought peace with another party would lead to earlier capitulation.
Tested out some deals for buying peace with Brennus, and it turns out he is a hair away from finishing Railroads. A little worrisome that he techs this fast. He had 740g and only paid 380g. I sold it to him. He was probably only a quarter of a turn away. Brennus getting infantry would be bad, but as long as we have artillery at the time, it will be fine.
Ulundi is on a hill, and I don't much like these chances for a CR3 cannon.
I'll take my chances on an 80% well-promoted Cavalry instead.
He withdraws after almost killing the scary musket, and the rest is barrel shooting again.
With that, Ulundi is gone. Sury still won't cap, but I suppose that is no big surprise here. Our army is strong, but our lack of land is presumably the issue.
Think it's time for a pause now, and handing off the game (if somebody are interested in continuing). I have played some 12-15 turns. We have the world's second strongest army, but Brennus is solidly in the lead. He has 2.3 million, while we have 1.2 million. So far in the war, four cities have been razed (and Brennus captured another). No units have been lost
Oil has been hooked up (desert sure takes a while). The capital can one-turn a destroyer by re-arranging tiles and specialists, if that is wanted. The privateers that bugged us has left for the moment.