Thunderbrd
C2C War Dog
I noticed that riding archery seems really late in the tree for its usefulness... can that be moved back a bit somehow?
I noticed that riding archery seems really late in the tree for its usefulness... can that be moved back a bit somehow?
EDIT: However if we did this then the Chariot Archer would get less time to be around. It would go obsolete very fast. Possibly even not even get made with Chariotry where it is.
Yeah it looks like it would totally mess up the upgrade path for that line if we made it earlier.
No offense but WHO really cares, the chariot was NOT a good unit for combat anyways.
From what i am reading about 21001100 BCE, By the 4th century BCE, ALL chariotry had ceased to have military importance, replaced by cavalry everywhere.
Also only Asian nomads, the Chinese, Assyrian, Hittites, and Egyptians were known to use this type of chariots (Charioteers).
Don't you mean why isn't World View - Slavery at the tech Slavery rather than at trade? They actually require both! Markets and selling probably should require trade but the others probably don't need to.
They were quite useful in ancient times, the Egyptians used them to destroy tribes on their borders who had only infantry. The Hittites then stole that technology to subdue most of Mesopotamia. The Chariot only went the way of the dinosaur when Cavalry became good enough to outmaneuver them and had enough charging strength to be more devastating. This came shortly after the birth of Christ and led to the era of Medieval Knights.
I know it requires both. My problem is, that you can't actually have Slaves until you have Trade (which unlocks the Worldview). So what is Slavery (tech) good for if you can't have Slaves then?I think you can leave the Slave Market at Trade, but move the Worldview to Slavery.
See... all that looks much better. Cavalry Tactics could also require Horse Breeding. Horse Breeding should also be necessary for the heavier Mounted Infantry and Knights as that's when breeding skills on horses were truly put to the test to breed animals capable of fearless battle - the horse archers strike me as riding horses that tend to bolt and they used that to their advantage rather than trying to change it.Do you have any proposals on new requirements or a new location? Right now its ...
Mounted Archery
Req: Horse Breeding
Location: X30 Y19
Horse Breeding -> Mounted Archery
Horse Breeding
Req: Equine Domestication AND Animal Riding AND Military Training
Location: X28 Y19
From the looks of it its Military Training that pushes both back so much. The question is do we want it to need Horse Breeding?
We could possibly change it to ...
Mounted Archery
Req: Equine Domestication AND Animal Riding AND Archery
Location: X21 Y19
And then chnage Horse Breeding to ...
Horse Breeding
Req: Mounted Archery AND Military Training
Location: Same
Which in turn means Calvary Tactics should only need to require Flintlocks since having Mounted Archery would be redundant.
What do you think?
EDIT: However if we did this then the Chariot Archer would get less time to be around. It would go obsolete very fast. Possibly even not even get made with Chariotry where it is.
Yeah it looks like it would totally mess up the upgrade path for that line if we made it earlier.
Kemetism is still coming far too late. It should be changed to require Stargazing and (Polytheism or Cat Domestication or Mummification)
See... all that looks much better. Cavalry Tactics could also require Horse Breeding. Horse Breeding should also be necessary for the heavier Mounted Infantry and Knights as that's when breeding skills on horses were truly put to the test to breed animals capable of fearless battle - the horse archers strike me as riding horses that tend to bolt and they used that to their advantage rather than trying to change it.
I've also always thought that the Chariots should be stronger than the early riding and riding archery units so perhaps it could necessitate a tweaking of the upgrade paths there.
But leaving it as is makes the horse archer pretty much negated by the time you can get it. Their power, even if not all represented as strength, is not much greater than that of a basic rider, which has already by then become effectively countered by fully effective spears.
If the number in brackets is the combat strength then I wonder why you say chariots are stronger than early units. 4 and 5 are both less than 6!
Being strong against melee is a poor advantage when pretty much all strong units in the era are something else. Horsemen, Javelineers, Town Watchmen, Archers and Rangers are all more desirable than Axemen, and of those the only melee are Javelineers (Which is weird actually, since they upgrade from and to archery units), which have an inherent bonus against mounted. This means that Horsemen are far stronger in practice than Chariots.
Rather than +75% against melee how about +25% vs melee AND +50% grassland and plains attack?