Not in all cases, but it would be very specific: https://en.wikipedia.org/wiki/Dogma_in_the_Catholic_Church
Are you catholic? And who wrote the wiki? And the whole article has used Dogma to replace Doctrine. Even the definition is wrong.Not in all cases, but it would be very specific: https://en.wikipedia.org/wiki/Dogma_in_the_Catholic_Church
Yes. But this was mostly about the fact that "dogma" is not universally considered as bad.Are you catholic?
Sorry, but I cannot confirm that. I would rather say that the Catholic Church uses a "special" term that they got in the 5th century, if the wiki can be believed. So Dogma has the problem of being a "special term", not just of one religion, but of only one denomination.And the whole article has used Dogma to replace Doctrine. Even the definition is wrong.
It is only at some resolutions that there is a vertical scroll or if you have a tech at y=20 or more.Who chnage the tech tree layout to cause you to have to scroll up or down? It was much better when it was all in one screen so you could see from top to bottom. Please change it back.
Who chnage the tech tree layout to cause you to have to scroll up or down? It was much better when it was all in one screen so you could see from top to bottom. Please change it back.
Kind of have to disagree Hydro. This is much better.
Neither of them are hidden both have a requirement (building) that you probably don't have. If you want to see them just unsellect the "hide researchable techs" button on the tech screen.How many "Hidden" techs are there? Such as Lead Glass and Waterproof Concrete?
I need to remember this too.Neither of them are hidden both have a requirement (building) that you probably don't have. If you want to see them just unselect the "hide researchable techs" button on the tech screen.
The "hide researchable techs" should IMO be unchecked as defaultNeither of them are hidden both have a requirement (building) that you probably don't have. If you want to see them just unsellect the "hide researchable techs" button on the tech screen.
Python/screens/CvTechChooser.pyThe "hide researchable techs" should IMO be unchecked as default
What python file would one have to look in to adjust it?
Thanks, does the rest of the team agree that techs with unfulfilled requirements should be shown by default in the tree?Python/screens/CvTechChooser.py
My vote is yes. Better to see it and see why you can't yet get it than to have it be invisible and mysterious. That's a recipe for modding mistakes as well.Thanks, does the rest of the team agree that techs with unfulfilled requirements should be shown by default in the tree?
Neither of them are hidden both have a requirement (building) that you probably don't have. If you want to see them just unsellect the "hide researchable techs" button on the tech screen.
You know me and my preference for stuff being in the core. These were 'test' subjects when implemented. The test seems successful to me so far. But I'd have to see if DH thinks they should be made core or if perhaps better they don't since they are still techs that may not be obtained by all civs.I ment "hidden" as they were not in the core tech file but in two separate mod files. Luckily they did not need to be moved when I moved techs around.