Azurian
The Azurian
I was thinking we could have a Technology Property 
One of my major issues designing Modern and Transhuman Era buildings is that
,
, and
don't make sense for certain new buildings, and two buildings who are completely different can have similar stats.
Technology Property
Theory: When I mean Technology, I am talking about electronic parts. In a sense, it can mostly represent Computer Power, artificial intelligence, and information technology.
Will be used for extremely complex buidings and Wonders. Examples are CERN Accelerator and Artificial Intelligence Core.
Certain scientific parts have been created in real life that don't advance the general knowledge of the sciences but are quite complex to design, and require alot of scientists and science knowledge to execute. Not every city has the technological capacity to create complex technologies.
This makes
Industrial Output and
Technological Output.
Activation: The first buildings with this Property will begin in Modern Era, starting with Calculator Factory, Laboratory, and others.
Application: The property is similar to Crime or Disease that certain buildings will give it. Certain buildings will need an X amount of Technology to be built along with Hammers. The number of Technology Property needed grows linear. You don't spend it or use it.
Example:
Computer Factory
+ 1
+1
+ 1 
+5 Flammabilty
Provides 1 Computers
Requires Factory
Requires Parts
Requires Microships
5
1000
In this example, there was no science advancement but computers gets a +1
because a computer is a technological part. If you built multiple computers you would gain an additional +1
in that city.
Lets assume New York has 6
total while San Diego only has 2
total.
This means New York can build Computer Factory but San Diego cannot. New York now has 6
if it builds a Computer Factory.
Each X axis increases the amount of
needed.
Lets say Digital Globe: Requires 12
and you only have 6
in New york. Well you will need to give your city 12
to build a Digital Globe.

One of my major issues designing Modern and Transhuman Era buildings is that




Technology Property
Theory: When I mean Technology, I am talking about electronic parts. In a sense, it can mostly represent Computer Power, artificial intelligence, and information technology.

Certain scientific parts have been created in real life that don't advance the general knowledge of the sciences but are quite complex to design, and require alot of scientists and science knowledge to execute. Not every city has the technological capacity to create complex technologies.
This makes


Activation: The first buildings with this Property will begin in Modern Era, starting with Calculator Factory, Laboratory, and others.
Application: The property is similar to Crime or Disease that certain buildings will give it. Certain buildings will need an X amount of Technology to be built along with Hammers. The number of Technology Property needed grows linear. You don't spend it or use it.
Example:
Computer Factory
+ 1



+5 Flammabilty
Provides 1 Computers
Requires Factory
Requires Parts
Requires Microships
5

1000

In this example, there was no science advancement but computers gets a +1


Lets assume New York has 6


This means New York can build Computer Factory but San Diego cannot. New York now has 6

Each X axis increases the amount of

Lets say Digital Globe: Requires 12


