Technology tree thoughts

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The evil twin! Classic ;-)
It seemed out of character. We can return to civility.

For half the time at least. :D

To refer back to my previous point, I agree trebuchets aren't the most important aspect in terms of invention of physics. But it does fit well into that category. And they seem to have wanted to put physics in somewhere without seperating fission again. At least it seems taht way to me.

I also quite like steel discovering longswordsman, mostly because I prefer that unit to macemen. I wonder where they'll put ironclads and cannons now?
 
It's worth noting another reason for the slimming of the tree is lack of religion.
Religion and government.

P.S. Banking requires Chivalry? gimme a break
There are lots of weird tech requirements. If there was a tenuous link here, I'd say it would be Templars founding modern banking, as crusaders could deposit money in Europe, travel to Outremer and then withdraw funds/supplies there.
 
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I circled a recurring icon in the tech tree (in red). Wonder what it is, if not a placeholder. My guess would be policies, but I didn't think they'd be tied to techs.
 
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I circled a recurring icon in the tech tree (in red). Wonder what it is, if not a placeholder. My guess would be policies, but I didn't think they'd be tied to techs.
Policies will almost Certainly be tied to techs.
At the very least 'Trees' will.
 
My first thought when I looked at that symbol was sundial, but I doubt that's what it's meant to be. :dunno: (yes, I know there aren't 12 spokes!)
Wait, come to think of it, there are 10 spokes if I counted right. Aren't there 10 social policy trees? :hmm:
 
Yes, but 3 of them don't need to be discovered.
EDIT: Oh, nvm. You counted the spikes in one asterisk, not the number of asterisks.
 
There are 8 visible in the tech tree: Writing, Optics, Philosophy, Construction, Civil Service, Chivalry, Machinery, and Astronomy.
 
No, there were too many of those things showing up on the tech tree to be policies. I think it's either filler for icons they haven't created, or some kind of bonus for researching the tech first.
 
I guess the different levels (Aristocracy/Oligarchy/Legalism) are included too, though I doubt every single one has a tech required. Obviously the first tier policies of 3 of them won't.
 
If they are spread like that throught out the entire tech tree, then my guess is that they are individual policies.
 
There would have to be one in almost every tech (50+ individual policies, 80+ techs)
 
There would have to be one in almost every tech (50+ individual policies, 80+ techs)
Not necessarily, because many policies might not have a tech requirement.

But its definitely possible that some policies have tech requirements.

What if it were 30 policies out of 90 techs?
Doesn't seem unreasonable. Here, 4 of 15 techs have the symbol.
 
There would have to be one in almost every tech (50+ individual policies, 80+ techs)

It seems that you can only work on 8 policy trees total. You can win with 6 of them. It seems the picture of the tree screen has gone MIA. I would say that there are probably 10 policies needed per tree. That would be 80 policies total. It has been said that there are only 60 techs.

What if the "asterick" meant you could start a policy tree? There are seven individual ones and then Astronomy has 2/3? We have already seen you can only have 8? Since Ahriman already pointed out that you can not have conflicting policies, being able to choose only one upon obtaining Astronomy would be the 8th tree.

You would not want to wait for each policy until you had obtained multiple techs. You should be able to work on the policy trees seperate via culture or gold.
 
I would guess those matching symbols refer to unlocking the social choices, much like social choices were unlocked from Technology in civ4
 
It seems that you can only work on 8 policy trees total.
Only because of pairs where one tree closes off another.
All 10 trees would still need to either have no tech requirement or be enabled by a tech.

I would say that there are probably 10 policies needed per tree.
We already know that there are 5 policies per tree.

It has been said that there are only 60 techs.
Not by any reliable source.

What if the "asterick" meant you could start a policy tree?
Certainly possible.

Since Ahriman already pointed out that you can not have conflicting policies
We don't know that you can't have any conflicting policies, we only know that there are (at least) two pairs of tree contradictions.
Astronomy has 2/3
Why would astronomy enable 2 or 3 social policy trees?

You would not want to wait for each policy until you had obtained multiple techs. You should be able to work on the policy trees seperate via culture or gold.
I don't understand what you're saying here.
Policies might require techs, so you might have no choice.
Why should social policies require only culture (or gold???) and not have tech requirements?
 
Why would astronomy enable 2 or 3 social policy trees?
maybe because there are at least two spiked thingies under Astronomy?

I don't understand what you're saying here.
Policies might require techs, so you might have no choice.
Why should social policies require only culture (or gold???) and not have tech requirements?
since culture and science in civ5 require investments into different(separate) things, it would be logical for them to remain unrelated. this division would provide some dilemmas as to do i bump up my science and go for Chivalry or do i increase culture gains and aim for Feudalism [to get some nifty bonuses]?
 
I think that there should be more techs in this game. This only encompasses a small amount of what we have discovered. Even if the game became longer, I would like to see more technologies, more units, more buildings. There are many that are not getting the recognition they deserve in the game

Also, when you research a tech, you should get a certain number of "bonus research points" These bonus research points can be used to purchase bonuses from a set of different tech upgrades available to you after getting the technology. For example, If I research Archery and get 100 bonus research, I could use the bonus points to:

Purchase 25% greater first strike chance: 30 bp
Purchase 20% greater attack power: 70 bp

These are just examples, in reality there should be many more bonuses to choose from.
 
In the video there's a shot where it slides the tech tree. I've glued a few shots together to make a wide screen image of the Ancient Era, the Classical Era and the Medieval area together.

Used Spoilter tag because it's a very wide image.

Spoiler :
j8SQN4.jpg
They've removed the multiple optional paths, slimming down the tech tree to a fully required list of predecessors. And it's a lot easier to follow now because there are no more icons shown which techs you need. Just follow the lines.

Edit: Re-uploaded the picture. Now also the first five techs of the next era are visible:
Astronomy, Acoustics, Banking, Printing Press and Gunpowder.



Ok here is the Policy tree. There may be 6 or 7 policies on each branch (48 to 56). Also you will notice that it says culture per turn 13.




Someone posted a video on Youtube with some gameplay footage that apparently is shot with a hand held camera. However, it does contain about half a minute of talk about the social policies. Unfortunately the quality of the footage is lousy in that it's hard to actually read it, but it does show some of the structure of the policies. There is about a minute and a half starting at approx 8:10 into the movie all the way to the end.

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I would propose that once the tech (writing, optics, etc.) is researched it will unlock one of the 10 windows in the Policy view and then you can select the icon you want to spend culture on. As these are researched (yellow) it will fill in more icons (white) and then eventually the tree will be replaced by a picture.
 
since culture and science in civ5 require investments into different(separate) things, it would be logical for them to remain unrelated
How so?
Its still perfectly logical for techs to be a necessary but not sufficient condition for unlocking social policies.
Just like in Civ4 civics.

And there is still plenty of scope for tradeoff of do I invest more in culture and buy of the policies my tech has enabled, or to I focus more on pushing ahead in tech faster.

Ok here is the Policy tree. There may be 6 or 7 policies on each branch (48 to 56).
there are 5 policies per tree. This was stated in the IGN interview and is clear from the screenshot.
 
Ok, would you say there should be 10 x 5 different policy icons 0r 8 x 5 different icons. There would be between 40 and 50 icons needed from the tech tree.
 
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