Terios - Signup and Worldbuilding Thread

I said I will replace stuff later, it wont be perfectly like Valoran, I just wanted to reserve a spot and it is still late and that was the best i could think of for now, and if more people have a problem with my claim then i will change it ok, plus i haven't been able to use lore to justify my claims, when i have more time probably tomorrow i will finish this up.
 
No. He specifically said no real nations.

In other news, I have done a map of my nation's local geography.

Spoiler :
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Yeah, forgot to mention, your pic link doesn't work.
 
I said I will replace stuff later, it wont be perfectly like Valoran, I just wanted to reserve a spot and it is still late and that was the best i could think of for now, and if more people have a problem with my claim then i will change it ok, plus i haven't been able to use lore to justify my claims, when i have more time probably tomorrow i will finish this up.

I am one of the more people.

You should claim a smaller claim, especilly as the GM might decide to set your nation to scale in size... and Tani can be a cruel GM at times.
 
Biology of the Grue:

The Grue are a species of humanoid robotic beings that are constructed from various gears and other robotic parts. They all look almost identical to each other, although they differ caste to caste. They all have circular domes that act as eyes, which are slightly bigger than human eyes. They have parts that resemble a nose and a moustache. They all speak in the exact same voice, which is a cliché British voice.

Although members of Grue seem to be made of absurdly large gears and pistons, they are mainly for show. Nanobots power their mechanical bodies. Like much of the technology that is created by the Grue, while it may look outdated it is actually much more advanced than human technology.

The diet of the Grue consists entirely of metal. This is used to replenish their internal nanobot supplies and other mechanical parts. The metal that is not used in maintaining themselves is excreted as functioning mechanical parts. These parts are used for the construction of new Grue and for repairing other Grue. When a Grue is starved, their robotic parts start decaying, eventually leading them to die. A system that is based upon their digestive systems is used for creating all their mechanical needs.

Grue do not have gender, although they seem to be based of male humanoids. They do not reproduce, they are constructed in factories by other Grue. On birth, Grue are fully functional and have basic memories and skills on birth, including speech. This means that there is no such thing as a child Grue, they are all adults. When a Grue dies, the nanobots disassemble the body of the Grue into various mechanical parts, the same mechanical parts that are excreted.

An interesting ability that the Grue have is when they consume metal, they obtain what they call the Metal Memory. They will be able to understand what the purpose of the item they consumed was, however this ability has it’s limits and it is less effective with old or damaged mechanical parts.

History and Religion of Grue:

The earliest history of the Grue, such as their creation and the formation of their governmental structure, is impossible to determine due to the habit of the Grue to consume artefacts that are important to preserving the history of their species. The only information that we have been able to glean from their religion, although it is a popular belief amongst scholars it is filled with impossibilities and hyperbole, thus it is not to be taken at face value.

According to Grue Mythology, the Grue were created by the aptly named Creators in the Celestial Scrapyard, a place with infinite plies of junk for consumption where the Grue ascend to after death. The Creators created Eleven Kingdoms, Grue and the Ten Lost Kingdoms. It is implied that, while the Ten Lost Kingdoms are similar to the early Grue in every single way imaginable, they were somehow different. The early Grue and the Ten Lost Kingdoms share the collective title of Unts. The Unts were all gigantic, apparently ten times bigger than even the largest Goliath Class Grue, each Kingdom was composed of ten of these Unts. The creators sent the Eleven Kingdoms out to consume the Celestial Scrapyard.

The time spent in the celestial scrapyard was considered to be joyous and carefree, until the Day of Disaster. During an exploration to the further reaches of the Celestial Scrapyard the Beast that Consumes All, the primary antagonist of the Grue Mythology, harnessed the power of one thousand stars to separate the Grue and the scrap yard they were standing on and throw them into its mouth.

The Grue crashed into Terios, which is considered by the Grue to be the stomach of the Beast that Consumes. The scrap that they were riding on was not enough to sustain them for long periods of time and they feared that the Beast that Consumes All would consume them, that is that the gravitational forces of Terios would draw them into the core of the planet.

The Grue crashed into an island and they rejoiced. They found a humanoid civilization that had just developed gunpowder, they had a culture reminiscent of . The Grue consumed all the metal found within the civilization, which drove the species that constructed this civilization into extinction. The Grue did not think that these creatures were intelligent. However, when they obtained the Metal Memory they realized to their horror that they had killed an entire species, which went against the most sacred commandments of the Creators.

Out of guilt, the nine of the ten of the first Grue disassembled themselves and created Grue that were of similar size to the creatures they had just killed. The last of the original ten Grue instructed the newly created Grue on their purpose. They were to obey the commandments of the Creators to achieve ascendance to the Celestial Scrapyard and also carry on the legacy of the species that they massacred. Then the last of the original Grue disassembled himself, the metals that were left over were used to create the center of the Royal City on what was known as Grue Prime.

This is where myth and speculation ends, as there are written records of colonization of other islands and continents. The Southern Island was a barren wasteland, however it had a large amount of iron deposits. The Grue are still using this area for mining.

The second island they explored was the island of the Reptfalk. The Reptfalk are a species of humanoid reptilians. They were a Matriarchal society with Classical era level technology. Before the Grue came, there were 32 City States that had varying levels of contact with each other. The Western City-States were peaceful Constitutional Monarchies that were places of science, philosophy and trade. The Eastern City-States, however, were barbaric Despotisms and they were hyper aggressive and fighting amongst each other. A few years before the Grue arrived, one of the Eastern City States managed to conquer the others. The leader of that City State declared herself Grand Empress of all Civilization and started conquering her Western neighbours. The Western City-States formed a Western Coalition, but by the time the Grue came they were facing annihilation at the hands of the Reptfalkan Empire

The Grue were very pleased at finding another intelligent species. They sent representative to both the Coalition and the Empire. While the Coalition accepted the delegates with open arms, the Empire killed delegates when they refused to acknowledge the Empress as the only ruler of all civilisations. When the Grue came, the Western City States begged them to protect them. The Grue agreed, so the Western City States became a vassal of the Grue and the Grue declared war on the Grand Empress. The Empress’s armies were obliterated by the Grue. The cities that were captured by the Empress saw the Grue as liberators and revolted against the Empress. Due to these things, she was defeated and her home city was burned to the ground. She committed suicide rather than face Western persecution, however her daughter, the Princess of the East was never found. Thus the entirety of the Reptfalk became the vassals of the Grue. Relations have been strange at times between the Reptfalk and the Grue, as the Grue have had trouble figuring out certain parts of Reptfalkan bureaucracy, as the daily machinations of the society of the Grue would seem completely alien to most biological civilizations.

We now flash forward a few centuries. The Reptfalkan are loyal vassals, apart from some nationalist rebels and pretenders that claim to be descendants of the Lost Princess of the East. The Grue have recently established small colonies on the Eastern and Western continents and have made diplomatic contact with the Flying People. The world is the Grue’s oyster. The big question is, will they eat it raw or will they cook it a little and put some vinegar on it? Only time will tell.

Next Time: Politics and Geography in Imperial Grue
 
I suppose I'll clarify the nations from fiction policy:

I understand it can be difficult to be 100% original (indeed, as I recall, the human imagination's newer ideas are almost entirely composed from what we've actually seen, no matter how jumbled up), so I'll be more clear; while direct takes from fiction are prohibited, I see no reason one couldn't include references to works of fiction in their faction's design. So long as it doesn't feel like an explicit cut and paste, I'll be fine with it. I just more or less want the world and its politics to be self-contained.
 
Also: I will be wishing to creative when it comes to raising the dead. Hence be creative as possible so I can have more fun raising your nation as undead. ;)
 
Good to see so much effort and interest being put into this! IOT or NES, I think this will be very, very fun.

I will be announcing standard order structure (helps updates be quicker) on Sunday. The game is due to launch after Easter.

If anyone has any preferences on whether this should be hosted in NES or IOT, please, by all means, make your comments known. I will host wherever the player base wants it.
 
Host it in IOT!
 
I do not mind but if we host here we should spread the word to the NESers: it will be intresting to see NESers and IOTers playing side by side in harmony. :love:
 
I suppose I'll clarify the nations from fiction policy:

I understand it can be difficult to be 100% original (indeed, as I recall, the human imagination's newer ideas are almost entirely composed from what we've actually seen, no matter how jumbled up), so I'll be more clear; while direct takes from fiction are prohibited, I see no reason one couldn't include references to works of fiction in their faction's design. So long as it doesn't feel like an explicit cut and paste, I'll be fine with it. I just more or less want the world and its politics to be self-contained.

so, later in the game, i can make the Mathalian Military look something vaguely like Starcraft terrans?

Good to see so much effort and interest being put into this! IOT or NES, I think this will be very, very fun.

I will be announcing standard order structure (helps updates be quicker) on Sunday. The game is due to launch after Easter.

If anyone has any preferences on whether this should be hosted in NES or IOT, please, by all means, make your comments known. I will host wherever the player base wants it.

IOT. i dont have any experience with NES.
 
The Romanora

Species:

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The Romanor (the species of Romanora) have a very advanced civilization. They are species that are mainly interested in trading and fishing. They like adventures and they love the sea. Their diet mainly consists of fish, along with some vegetables. They can live up to 900 years. They speak the Grecorian Language (or Γκρηκοριάνή Γλώσσαν). They live in the three Islands of the Federation of Romanora.

The Romanor have developed a form of martial arts known as Jet Gan Du (or Τζέτ Γκάν Ντού). That martial art enables them to fight like no other people on the world. They are able to move very fast and their fists and kicks can kill in just 10 seconds.


Droids:

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While the Romanor deal mainly with trade and fishing, they have created Droids to fight for them in wars and to act as police. The Droids were first created 1,200 years ago by the Gedjajtu civilization. Since then, they have developed a lot.

Huran and Religion:

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The Huran (or Χούραν), a humanoid tribe, arrived to the islands 1,000 years ago. They were missionaries that spread the religion of the one and true God, the Sun God. Now, all Romanors, believe in the Sun God. The Sun Religion recognizes that there is only one God and only throught believing in him and doing good acts, can the Romanor go to Paradise. Since their arrival, the Huran are a closed caste. Only Huran can become Priests, and most Huran are priests.

Geography:

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The Romanor live in three small islands. The islands have a lot of forests and plains. There is not desert or any extreme climate in Romanora. The weather is always sunny. The three Islands are named Jemuku (or Τζεμούκου - the right island), Jelaka (or Τζελάκα - the central island) and the Holalon (or Χόλαλον - the left island).

History:

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Romanora has a rich history. 5,000 years ago, the people of Jemuku created an unique civilization. They created huge temples (see second pic) to honot their gods. They also build a huge naval force. They were destroyed for unknown reasons. 3,000 years ago, an another civilization rose to power, the Ismaki (or Ισμάκι) in the island of Jelaka. They created huge temples, but they mainly developed their martial arts. They invented Jet Gan Du. However, civil war and natural disasters led to the decline of their civilization. For the next 600 years, Jelaka will remain a land divided between hundreds of tribes.

In Holalon, 1,600 years ago, a new civilization was created, the Gedjajtu (or Γκετζάτζου). They were divided between hundreds of city state, each with it's own government. Before 1,200 years, the Gedjajtu discovered how to make droids, when the King of a city state ordered that a temple be build underwater (pic 1). The Droids have now advanced a lot and have become part of the Romanor culture.

1,000 years ago the Huran arrived and spead the message of the Sun God. This led to many religious wars. An ambitious King of a city state managed to unite the entire Holalon and declare the Romanoran Empire. Over a period of 300 years, this great empire expanded to what is now Romanora and created an advanced civilization. But 700 years ago, civil war broke out and the Empire collapsed in thousand small states.

A warlord from one of those states, Alexander the Great (or Μέγας Αλέξανδρος) after 13 years of war and using his military genious, managed to unite the whole of Romanora again. His Empire lasted for 500 years. But 100 years ago, the people had enought of this Monarchy. They revolted against the Emperor and declared the Federation of Romanora, a democratic state.

Politics:

Romanora is a small Federal State. In the Romanoran federalist system, citizens are usually subject to three levels of government: federal, state, and local. The local government's duties are commonly split between county and municipal governments.

The federal government is composed of three branches:

Legislative: The bicameral Congress, made up of the Senate and the House of Representatives, makes federal law, declares war, approves treaties, has the power of the purse, and has the power of impeachment, by which it can remove sitting members of the government.

Executive: The president is the commander-in-chief of the military, can veto legislative bills before they become law (subject to Congressional override), and appoints the members of the Cabinet (subject to Senate approval) and other officers, who administer and enforce federal laws and policies.

Judicial: The Supreme Court and lower federal courts, whose judges are appointed by the president with Senate approval, interpret laws and overturn those they find unconstitutional.

The House of Representatives has 435 members, elected every 4 years.

The Senate has 90 members with each state having 30 Senators senators, which are elected every 4 years.

The state governments are structured in roughly similar fashion. The governor (chief executive) of each state is directly elected.
 
I suppose I'll clarify the nations from fiction policy:

I understand it can be difficult to be 100% original (indeed, as I recall, the human imagination's newer ideas are almost entirely composed from what we've actually seen, no matter how jumbled up), so I'll be more clear; while direct takes from fiction are prohibited, I see no reason one couldn't include references to works of fiction in their faction's design. So long as it doesn't feel like an explicit cut and paste, I'll be fine with it. I just more or less want the world and its politics to be self-contained.
I've been hesitant to do this since I wanted to take some elements from the Dunmer (Dark Elves) from the Elder Scrolls series.
 
The Sentinelese {Kaleesh}

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Biological classification: Kaleeshus Sapiens (Reptile)

Government: Tribal Democracy

About: A secluded reptilian race that evolved on the large island of Ribizla and spread to the other islands of the Lebez archipelago. They Kaleesh people as they call themselves prospered on the 6 islands for many years, alone with no need for warfare as food was abundant. But as the first foreigner ships approached the islands it was seen that the Kaleesh would need defend themselves. The Kaleesh tribes decided that isolation was the best way to go. They remain extremely hostile to all foreign threats and with weaponry from the other worldly tribes they have managed to defend themselves so far.

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Are there still any open spaces?
 
Resdayn Dominion

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Government: The Resdayan Dominion is described as an aristocracy with the Resdayn Clan having absolute control of all affairs within the country. The namesake comes from the ruling clan at the time of the establishment of the Dominion. In practice, it became an absolute monarchy with the monarch as the patriarch/matriarch of the Resdayn Clan.

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Race: In outward appearance, they resemble fantasy elves. Their skins range from grey, blue, or blushish-purple. Their average height is roughly the same height as humans. Outsiders typically refer to the race as dark elves, due to their appearance. Many Resdayn Dominion citizens prefer to call themselves as Dunmer. The history of the race is marked by years of isolationism and self-sufficiency due to the clannish nature before the rise of the Resdayn Clan as well as general distrust of the world beyond their borders.

Religion: The Resdayn Dark Elves tend to practice ancestor worship. Suplemented with what is known to Earthlings as similar to Zen Buddhism.

Geography: Their lands is a mix of mystical lands and grasslands. With some spotted Tagia biomes located in the hilly regions bordering the hills and the mountains. One of the great treasures, the Silverwood Tree. A rare and magical tree, with leaves that shimmer magical energies. Are grown exclusively in the mystical lands within the Resdayn Dominion. The wood is a prized decorative material as well as use by alchemists for it's purifying properties.

Archatecture: To an outsider, traditional buildings resemble architecture found in traditional Japanese structures. Temples vary from region to region, with small hamlets containing a simple free standing structure with a shrine, or road side shrines called "way shrines", to structures that resembles a hollowed out ziggurat in a large city. More modern buildings take up an art-deco style.

Armed Forces: One of the key features of the Dominion's armed forces is the use of airships in it's early history as a form of a navy. The Dominion became masters of airship design and utilized them in great effect in the expansion into the Southmist Islands. The standing army consist of both conventional solders and paratroopers. The Dominion's Paratroopers were specialist soldiers station aboard the Dominion's airships and para dropped onto islands. The airship service takes on terminology that's common with a nation with an ocean. Developments further developed airships that soon resembled star cruisers.

The Army retains the traditional armor that resembles a samurai armor as their standard parade/display uniform. The combat uniform were quickly changed to lighter materials incorporating camouflage and a flak vest once the arrival of mechanized warfare and machine guns became common place. Citing from the patriarch of the Resdayan Clan "It's better to have our solders not waltz out in a hail of gunfire while marching like it's a parade". To an outsider, this would allude to the evolution of Earthian militiaries from the Mid 1800s to World War I.

(Note: The descriptions are based from an Earthling's perspective)
 
The Empire

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Claims and major cities
Spoiler :
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History of The Empire

Despite its name The Empire is anything but. Its government is more closely related to a confederation of city states than a true empire. No less then 50 years ago this land was a war torn wasteland the 6 major city states in a constant state of warfare. With alliances and back stabs such a common occurrence that no one would believed that any form of peace or even unity could be achieved. However when the advisers of the leaders of major cities had seen what the wars had done to the land they acted quickly, working together they schemed against their leaders and murdered them. Hoping to achieve at least some form of peace, but the people were suspicious of the other city states. The people were in an outrage, war waged on and the advisers themselves were killed in the multiple wars. However a mysterious group of extremely powerful mage's calling them selves "Rune Lords" came from an island that was unknown to the people of the city states. Threatening the complete and utter destruction of the city states they gave them only one other choice. End all wars and join what they called the Trial of Heroes. Each nation would settle their multiple disputes there.

When all city states joined the ToH acted as a kind of sporting event and UN at the same time. When a conflict came up between two cities the outcome was determined by 2 teams of five heroes, each hero was chosen by a powerful Rune Lord who has a limited vision around the hero and tells the hero what to do. The victor of these games wins the conflict. Eventually when a band of murderous and wild barbarians attacked, pillaged and almost destroyed the city states, as their military's had been disbanded due to the ToH. With out the Rune Lords and the ToH the barbarians would have destroyed the cities and all known civilization would have been wiped out.

After the Barbarian Incident the city states decided they needed to be united to defend themselves. The cities along with the help of the Rune Lords and the ToH they built a new city, Aelmere, to be the capital of this new empire. While united under one government the cities them selves are still very independent and still have conflicts, and thus the ToH still exist more than a sporting event and a political event as well.

Cities

Major Cities

The Imperial City of Aelmere: The Capital city of The Empire, along with the center of the entire of the Empire, it is the largest city and where every citizen of the empire wishes to go to. Harboring the most amazing castles and fortresses in the Empire along with the most prestigious of artists.

Faywater, The city of Commerce: This city is the trade hub of the Empire, its culture is directly related to making money. Their government is ruled by the Serine Doge and a select group of elite rich. Everyone there is a merchant of some sort and it has the most mercantile economy within the Empire. If your looking for something to buy you'll probably find it here, but make sure you can barter or you'll go home without the clothes on your back.

Westercourt, the Pirate Haven: Faywaters main competitor a city of pirates and smugglers trying to make a quick buck by stealing from the traders and then trading goods to the other cities. Many a war has broken out between the two cities over the issue of piracy and trade. This city has little to no government, ruled mostly by anarchy and the fact that everyone is willing to kill you if you attempt to kill them, but every now and then a powerful pirate will come along and name himself lord of Westercourt.

Pryshore, The free city: The single most free city within the Empire, the leading philosophy is Liberty. Which is both their greatest strength and weakness. The emphasis on freedom has made technological advanced skyrocket, however corporations run amok dumping and polluting the city. This putrid environment has been ridiculed by the other cities of the Empire, but their citizens would have it no other way, they are free to do as they please and that's all they care about. Their government is a true republic with an elected mayor and its economic policy is laissez faire, and free trade.

Brightwick, The Defender of Tomorrow: Pryshore's main competitor in the technological scene. A shining city of technological advancement this city holds the best of the colleges and universities in the Empire this is the city where all intellectualism aspire to live in. While Pryshore's technological advances relate more to chemistry and biology, Brightwick is the center of Engineering. Wars too have been fought between these rivals mostly over the power of biology and chemistry and the strength of Engineering. This city has designed the greatest of weapons and ships within the Empire and it plans to keep it like that. Their government is a true technocracy with the brightest and most learned being the leaders of the city.

Norburn, The city of Ice: The people who live in Norburn are a strange bunch, these people are very much barbarians. While not as nomadic as the barbarians that attacked the empire they are still nomadic, following herds of mammoth and foraging for berries. They do however have a very successful government whos leader, The king of the Barbarians, rules with an iron fist. The most important part of this society is being useful. If you are unable to wage war or hunt you are worthless. The hunt is the most important part of life, either the hunt for animals or the hunt of resources from the cites.

Wyvernmont, The fortress city: This city is the strongest in the land. Facing many conflicts and constant incursions from barbarians from the North, South, and East. Constantly weary from invaders they are openly hostile to the people of Norburn being both the aggressors and the defenders in many wars between these two cites. The city is based all around defense, every able bodied man and women is conscripted into the military, that is all they know and all they will ever know. If you want to eneter the empire you will either have to cross the Mountain Wall, or Fight through Wyvernmont, you'll have better luck going through the Mountain Wall than the walls of Wyvernment.

Aelland, The isle of Runes: This place holds the least amount of people within the Empire. Home to the Rune Lords and the Trial of Heros, this island never holds more than about five hundred beings. As the only beings that can handle the powerful magics of the Runes are the Rune Lords, the only place safe for human existence is the Trial of Heros arena which is protected by powerful rune magic. This is truly the city that keeps the Empire together, settling the disputes between cities and making sure that a civil war doesn't break out.

Colonies and minor cities

New Aelmere, the first colony: With the unification of the empire the people celebrated, at long last the little group of warring city states had put aside their differences and united, in an effort to show their willingness to move forward explorers were sent out to find new lands, they stumbled upon the land that would now be known as New Aelmere, a colonial expedition was sent out, loyal and willing citizens from all cities would set out to civilize this new land. New Aelmere has since grown quite dramatically, becoming a political force on its own and even having its own culture. As the "capital" city of the New lands it too has political power in the Trial of Heros, however their culture sees the ToH as more of entertainment due to the fact that this new city was never one of the original city states and has not faced much political conflict within its time and thus has not required to use the ToH for more than entertainment.

Whiteshore, the city of salt: founded by Faywater explorer/merchants this city is built on a massive supply of salt, hence its name Whiteshore. The salt trade has been good for the city, and its close political ties to Faywater keeps its trade system mostly mercantile, however this city also has the largest black market apart from Westercourt and the smuggling business has become quite popular in this little trade town.

Dormere, the beacon of tomorrow: With the success of Whiteshore and New Aelmere other people decided to go off and found their own societies on this new land. The most prominent is Dormere. Founded by a group of self exiles from the cites of Pryshore and Brightwick these people joined together to found a new city. Dormere named after the leader that united the two exiled parties. Their goal was to found a free city, without corruption, and an emphasis on technology. Each side left for different reasons, the exiles from Brightwick were appalled at the emphasis of military in their cities engineering, while the exiles from Pryshore were fed up with the massive corruption, corporations, and pollution. Many people thought Dormere would never be successful with too big of goals from two people that have hated each other since they knew each other, however Dormere has become some what of a Utopia city in the Empire.

Greyhall, the great vault: This city was founded for one reason, gold. The mountains that this sprawling city is built into contain one of the worlds largest deposits of precious and non precious metals. The city may look like one giant door from the outside but it is contained entirely within the mountain. The city has also become a de facto vault, holding the entirety of the wealth of the Empire along with the personal fortunes of the upper class of the Empire.

Witchport, the black isle: A home of witches and black magic. Created to both imprison and allow the use of black magic in a safe and testable environment, this land acts almost autonomously with only an imperial governor making sure that no one leaves, when needed however the witches and practices of black magic will aid the Empire, as many have fled to the empire to escape persecution and to come to Witchport to pratice the dark arts in peace and seclusion. The isle may seem like a prison for the dark arts but in reality is a place where it can be practiced freely without the incursion on normal life.

Corhill, The city on a Hill: The prestigious religious city within the empire, home of many religious sites and site of thousands of pilgrimages a year. Any would be cleric, priest, or bishop comes here to learn and study the holy scriptures. Lead by the Patriarch of Corhill, the supreme bishop of the Empire.

JanHolt, The city of heros: This little tribal town has fostered many a hero before. Many heros from this city has gone on to join the ToH and many have won conflicts. The culture of this city is much different from the rest of the Empire, its culture is based on the creation of Heros, with each and every child having to fight another in a one on one battle to determine the strongest. The losers are exiled, all that win, are destined to become the greatest Heros of the Empire.

Government of the Empire
The Government of the Empire again is anything but a true empire. Yes they have an Emperor who rules from The Imperial City of Aelmere. However the emperor has very little true power within The Empire. The true power of the emperor is the fact that he is more of a figure head within the empire. He leads his personal guards into battle and he is the primary diplomat. The royal family is nothing more than a unifying tool, he conducts diplomacy and wages war, but he still cannot declare it. The true power within the empire is held by the Imperial Senate, The Imperial Court, and the Imperial Minister. The Imperial Senate declares war and writes laws. The Imperial Minister signs laws into effect, and the Imperial Court decides weather the laws are just and good for the people. The Senate is elected by the People, The Emperor chooses The Imperial Court, approved by the senate, and the Minister is Chosen by the Senate, with approval of the Emperor. This government comes from a combination of the multiple governments within The Empire. So far it has worked well uniting the Empire under one government and keeping the city states free and allowing them to run their own government, while being united and defended.

Trial of Heros
When the Rune Lords put a stop to the endless wars of the city states they created an organization called the Trial of Heros to deal with political disputes. These Trials are contests between the greatest heros within the empire. On teams of 5 v 5 these heros have given up any and all allegiance to any former city state when they are in battle, as they do not know which city state they are fighting for when a Rune Lord calls on them to partake in a trial. The Area for a Trial is a square, with 3 lanes, a top, middle, and bottom lane, with three towers per lane, per side, spread apart evenly. Each side also has a base and a minion restrainer which when destroyed will cause your minions to grow stronger. The goal of the Trial is to destroy your enemy's base, but it is not as easy as it sounds, you have to fight against another enemy team of 5 heros, along with 3 towers per lane, a minion restrainer per lane, and finally 2 last towers defending the base, if you can make it that far then you only have to destroy the enemy base and your side, and thus city state will win. If a Hero dies in a Trial powerful runic magic will revive them back at the base. Heros from all around fight and test their abilities against other to decide the fate of many political decisions within the Empire. While the early ToH was designed to keep the city states from being at war, the modern ToH is for both entertainment purposes and many times have determined the fate of a vote in the Imperial Senate when no a tie vote has taken place. Heros, other than a very odd Rune Lord that decided to give up his ultimate powers as a Rune Lord to become a Hero, do not live on the Island of Aelland, where the Trial of Heros takes place, as the powerful runic energies there are deadly to all non Rune Lords, the Heros live in their home cities and are teleported through Runic Magic when they are needed. With the expansion of the Empire and the knowledge of new nations has had the Rune Lords send out a decree to the rest of the world. Any and all heros are welcome to fight in the Trial of Heros, come and show the world your strength and power. Finally a hero doesn't necessarily mean a fighter or wizard, no many heros are scientists, engineers, and great healers as well. So send your heros and show off to the world the great power you and your people are.
 
Good to see so much effort and interest being put into this! IOT or NES, I think this will be very, very fun.

I will be announcing standard order structure (helps updates be quicker) on Sunday. The game is due to launch after Easter.

If anyone has any preferences on whether this should be hosted in NES or IOT, please, by all means, make your comments known. I will host wherever the player base wants it.

Host in NES, simply because that might attract a few more players and cross pollination = good. Also make a post in the "IOT Games Thread" and invite any NESers you know would be interested in this.
 
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