Term 3 - Ministry of State Authorized Violence

I have outlined a plan of attack that should get us through the next Turnchat:

msavops.JPG


  • Red is first move (The one from Doomsville is a catapult)
  • Dark Red is third move
  • Green is third move
  • Yellow is 4th move
  • Blue is 5th move

The map pretty much explains it all. We may have to stop and heal for a turn or two, but this should carry us through this chat so I can re-evaluate our situation.

And then a simple plan to take Mauch Chunk:

msavomc.JPG
 
The following Vet Spear can be upgraded directly on turn 0 for a cost of 240g (3x80):

Fanatikku: 1 Vet Spear
Immo: 1 Vet Spear
Zojoji: 1 Vet Spear

The following Vet Spear need to be rotated to a barracks for upgrade on turn 1 for a cost of 80g:

Windurst: 1 Vet Spear
Upgrade plan:
Turn 0-1: Move vet spear from Windurst to Bentropolis and move reg warrior from Pete to Windurst
Turn 1: Upgrade vet spear in Bentropolis.
Turn 1-2: optional move unit from Betropolis to Windurst
 
It looks like you have a good plan, Civanator. My only comment is that I wouldn't be completely surprised to see the Babs brought in to this war fairly quickly - so be ready. With these plans, I believe we are ready. War it shall be, as the people have decreed.
 
Governor MOTH, that is a good evaluation. If I may have the stamp of SAV on this, I'll present it to the TCIT.

Now, about those Horsies...
 
Also remember that there's 10+ Mounted Warriors in Mauch Chaunk. Our swords could be slaughtered if they go in first... Perhaps a retreat and attack so that our swords are just out of range the first turn?
 
Why don't we reinforce,upgrade, and fortify our defense in the one city they're going to attack and just wait for our musketmen to slaughter their ponies?
 
Honorable Military Minister,
Please find the following situation report on the nature of Homeland defenses. I have included some suggestions for your review.
Your humble servant - MOTH
Governor of HAI-RANDO and moonlighter in the MSAV.

At this time I recommend only 1 immediate upgrade: the Vet Horse in Bentropolis should be trained in the ways of the Samurai. A Reserve of cash should be kept for defensive upgrades if an active threat develops to threaten any of our cities.

Zarnia Province: Excellent condition
Potential threats: minimal
City Defenses: Each city has defensive bonuses due to size or hills. Each has a barracks. Furuyama and Zojoji have a Harbor.
Garrisons:
Fanatikku, Immo, and Zojoji each have a Vet Spear and a Vet Pike for defenses. Any of these could be upgraded if need be.
Furuyama has a regular spear.
Imminent Builds: Samurai in 1, Catapult in 2.
Suggested changes: Keep a reserve of cash to upgrade garrisons if any threat develops. Garrisons are needed to provide some level of Military Police.

Edo Province: Poor Condition
Potential threats: high - large numbers of Mounted Warriors in Mauch Chuck; Unknown threats from Iroqouis core; Potential threats from Zulu if they enter the war. Many workers are also unprotected near borders.
City Defenses: most cities have defensive bonuses. Exceptions are: Baldur's Gate, Doomsville, Ominato
Garrisons: Vet Pike and Reg Spear at Shorin-Ryu, Corrino, and Odawara. 2 Vet Pike, 1 Reg Pike at En'gha. Vet Pike at Doomsville and Duckburg. Vet Horse at Port Solema. 2 Vet Swords at Rome and Ominato. Sword at Baldur's Gate.
Imminent Builds: None.
Suggested Changes: 2 Vet Pikes at En'gha should be moved to Odawara. Reg Pike at Odawara should move to just north of Baldur's Gate on turn 0 and to Baldur's gate on turn 1 (alternate-could be moved to Mauch Chunk for garrison). Reg Spear at Odawara shold be moved to Doomsville. Vet Pike at Corrino should escort huge stack of workers to the east of Corrino.

Kitkinu Province: Good Condition
Potential threats: low - only if Zulu or France come into the war against us.
I won't go into details since the threat is low.
Suggested changes: Upgrade Horse at Betropolis to Samurai on turn 0 and move 1 south to horses on turn 1. From this position the Samurai can reach the key cities in 1 turn to provide ad-hoc defense.

HAI-RANDO Province: Good Condition
Potential threats: medium - some proximity to Iroquois and potential for Babylon to come into the war.
City Defenses: Front line cities have defensive bonuses.
Garrisons: Front Line cities have Vet Pike and Reg Spear. Interior cities have Pike or Spear. 2 Catapults are also near Nihilon.
Suggested changes: Move reg spear at Drachenfels to Nihilon and Vet Pike from Nihilon to Drachenfels. Move 1 Catapult to Regent Town and 1 Catapult to Gerunshi. 1 Vet Pike at Gerunshi can be moved forward to be a garrison for Pisae once we take it. Keep a reserve of cash to upgrade defensive units if an active threat develops.
 
Great job MOTH! Minister Civanator I suggest to find someone who would constantly make reports of this kind. Deputy or someone else...

I checked MOTH suggestions for my province (Edo) and found this:

5 Pikeman can be moved from province main cities (Shorin, Engha, Corrino and Odawara) to Roman cities without threats of riots. 4 Romans cities doesn't have adequate defense so we could use these Pikes there.

BUT, this will weaken main cities defense tho they can't be attacked directly as mentioned 4 Roman cities. I suggest to make report from all provinces and send reinforcment from other provinces to Roman area who will soon become new province. We should keep our workers safer as MOTH suggests and garisson border cities so get those plans :)
 
Civantor, please be a bit more prompt in endorcing the upgrade requests... I'll find funds so long as I have the requests "on my desk", or even in my notes before I "close up the office to go to the assembly hall".

I'll put the rubberstamp on the upgrades requested the previous TC. But please be a bit more timely next time.

As a request, could you possibly see about upgrading our Galleys to Caravels? As of now, This poll shows a great sentiment towards colonizing the other continent, and a middling sentiment in intervening in the Sino-German War if at all possible.
 
My instructions for tomorrows TC:

-Send the Samurai 1 N of En'gha to Ducksburg to defend our workers
-Move the Pikeman in Ducksburg to protect the workers while the Samurai is on his way.
-Take 2 Swordsmen from the Mauch Chunk stack and garrison them in Osgiliath
-Take 2 Swordsmen from the Mauch Chunk stack and garrison them in Sto'vo'kor
-Send 2 Samurai from the Cattaragus stack to Ducksburg and fortify there.
-Send 2 Samurai from the Cattaragus stack to Onimato
-Send 3 Samurai from the Cattaragus stack to Manchai
-Send 1 Swordsman from the stack near Rome to Pete and fortify there.
-Send 2 Swordsmen from the stack near Rome to En'gha
-Take 1 Pikeman from En'gha and send it to Osgiliath
-Take 1 Pikeman from En'gha and send it to Rome
-Send 2 Swordsman from the stack near Rome to Gerunshi
-Take 1 Pikeman from Gerunshi and send it to Port Solema
-Take 1 Pikeman from Gerunshi and send it to Baldur's Gate
-Send 1 Swordsman from the stack near Rome and send it to Baldur's Gate
-Take the Pikeman from Immo and send it to Bentropolis
-Send 2 Samurai from the stack 2 N of Pisae to Doomsville and fortify.
-Send 2 Samurai from the stack 2 N of Pisae to Furuyama
-Send 1 Samurai from the Mauch Chunk stack to Baldur's Gate
-Send 1 Samurai from the Mauch CHunk stack to Ducksburg
-Send 1 Swordsman from the Mauch Chunk stack to Windurst
-Send 1 Swordsman from the Mauch Chunk stack to Odawara
-Send 1 Swordsman from the Rome stack to Corrino
-Send 1 Swordsman from the Rome stack to Shorin-Ryu
-Load the 3 Samurai in Manchai onto the Caravel and head for the New World and land on this spot:
Foward.JPG

Picture by Sir Donald III

Upgrades (If approved by Domestic)

-Move Galley 1 N of Manchai to Manchai to upgrade (20g)
-Move Galley 1 W of Sto'vo'kor to Sto'vo'kor to upgrade (20g)

The following Vet Spear can be upgraded directly on turn 0 for a cost of 240g (3x80):

Fanatikku: 1 Vet Spear
Immo: 1 Vet Spear
Zojoji: 1 Vet Spear

The following Vet Spear need to be rotated to a barracks for upgrade on turn 1 for a cost of 80g:

Windurst: 1 Vet Spear
Upgrade plan:
Turn 0-1: Move vet spear from Windurst to Bentropolis and move reg warrior from Pete to Windurst
Turn 1: Upgrade vet spear in Bentropolis.
Turn 1-2: optional move unit from Betropolis to Windurst

Total costs of upgrades = 380g
 
To Civantor:

1) Id like to request that we allocated a Home base for east and west ie. Fleet Base East and Fleet Base West in which the bulk of the fleet be deployed in their areas.
2) a chain of fortifications be constructed on the long and exposed coastal areas that have no cities in a 3> square radius, in which artillery-liked units be deployed supported by a infantry liked unit ie muskets or samurai. These Naval Coastal defence troops will be in charge of coastal defence firing upon passing enemy vessals supporting our naval units at sea and slow any possible enemy landings.
3) in saying this id like to request that units be gathered and placed in the centre in which to counter-attack any landings and supporting these Naval costal defence troops
4) I understand that this is being discussed by the citzens but i also request that we build more warships and to a lesser extend transport vessals
 
ali said:
To Civantor:

1) Id like to request that we allocated a Home base for east and west ie. Fleet Base East and Fleet Base West in which the bulk of the fleet be deployed in their areas.
2) a chain of fortifications be constructed on the long and exposed coastal areas that have no cities in a 3> square radius, in which artillery-liked units be deployed supported by a infantry liked unit ie muskets or samurai. These Naval Coastal defence troops will be in charge of coastal defence firing upon passing enemy vessals supporting our naval units at sea and slow any possible enemy landings.
3) in saying this id like to request that units be gathered and placed in the centre in which to counter-attack any landings and supporting these Naval costal defence troops
4) I understand that this is being discussed by the citzens but i also request that we build more warships and to a lesser extend transport vessals

We need more of a rapid response force than anything else, and that constitutes lots of transports and a vast network of roads. Artillery alone doesn't do much to ships since they don't have lethal bombard, and the AI usually lands near a city. What we need is to occupy defensible landing postions around cities and force them to land on grasslands or plains.
 
To moth by deploying artillery in coastal forts they will add to the firepower of our attacking ships in which artillery will fire upon enemy vessels weaking them for our ships to attack at less danger.
To civantor - i think we should have a small transport fleet. Where offensive units from the naval branch of the marines be deployed onto and make coastal raids against enemy forces in which they aim to capture coastal cities and razing them taken any captured civilians (workers) to the vessel and bring them home - a viking style operation, raid capture, raze, take prisioners and fall back to the ships under the cover of a large fleet of warships
 
That's just the thing. The AI hardly ever uses ships in vanilla Civ3. It would be better using artillery for offensive support.
 
ali said:
To moth by deploying artillery in coastal forts they will add to the firepower of our attacking ships in which artillery will fire upon enemy vessels weaking them for our ships to attack at less danger.
To civantor - i think we should have a small transport fleet. Where offensive units from the naval branch of the marines be deployed onto and make coastal raids against enemy forces in which they aim to capture coastal cities and razing them taken any captured civilians (workers) to the vessel and bring them home - a viking style operation, raid capture, raze, take prisioners and fall back to the ships under the cover of a large fleet of warships

Ali, the analysis you are referring to is now 19 turns out of date and was intended to assess the overall defensive situation at the time. At that point in time we were not likely to face any significant naval threat. The main point on the redeployment of the catapults was that they were sitting in an area where they would provide no benefit either offensively or defensively. CT is also right in that there best use is offensively.

In any case, Provolution is now providing plans and doctrines covering the overall military situation for next term and it is unlikely that we will see any combat in the remainder of this term.
 
The Dawn of the Industrial Age is nearing, and so are the Iroquois! They are about to sneak attack us, and we are in a position to take out close to 13 mounted warriors this turn! We can also upgrade some troops to cavalry (save a few samurai for mobile defense). We're in a prime condition to head into the Iroquois Nation!
 
Civanator

Do not upgrade Samurai to Cavalry unless they are elite, we should use this opportunity to sacrifice some swordsmen (I never called for a swordsman war with the Romans), which we have to disband anyways sooner or later, We are 57 gold on minus, and we need to modernize our military. Please activate MSN and have a chat conference on the issue, so we can make a smooth transition to Term IV.
AND, save our gold for better use, we will remain loyal to the strategic freedoms of the
Japanatican people. Our military is already superior, and we got 28 cities to their 8.

NO NEEDS FOR UPGRADES, NEED TO SPEND SOON OBSOLETE SWORDSMEN.

I look forward to work with you Civanator :)

Your friend and colleague

Provolution
 
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