TerraNES2: SilliNES Part 1: The Invisible Hand is In Your Pants

Kansan Tuhat Saarta
Nation type: Tribal confederacy
Capital:Suuri Kaupunki Saurella (big island between Finland and Sweden)
Government techs: Levies, confederation, republic
Economy: Mediocre
Economic techs: small scale farming, large scale fishing, seaborne trade, land trade, mining, forestry, hunting
Culture: varied, but same cultural grouping
Religion: common elements such as sacrifice of humans and animals, mysticism with forests, and shrines. some gods are also common
Cultural Techs: alphabet (not commonly used), oral literature, mysticism
Military: medium
Military Structure: core standing army of high quality troops, well trained levies
Military Techs: Bronze axes, shield bosses, spears, arrowheads, and slicing swords; Bronze scale mail; fur armor; bronze reinforced fur helmets; shields; primitive composite bows and longbows; Motti tactics; shield wall
Navy: large
Navy Structure: core of high quality ships with good crews, large numbers of lesser levies
Navy Techs: sails, rams, longboats, galleasses,

Standing army: 3000 heavy infantry, 1000 archers
Levy army: From the islands and the coasts: 5000 heavy infantry, 10000 light infantry (i.e. shield and sword/axe/spear, but little to no armor), 6000 archers; From the mainland (forests and swamps): 8000 archers, 10000 skirmishers (javelineers, perhaps with shields and light armor), 4000 light infantry

Standing Navy:
30 Galleasses with rams
15 Longboats
Levy Navy:
15 Galleasses
80 Longboats
35 sailing vessels

Orders:

Continue expanding trade routes and exploring.

Spread use of alphabet; create central repository for state records in the capital

Send scouting parties, both army and navy, to the north. If contact established with "ferocious tribes", initiate trade if possible. If not, return with a warning to out territory.

Place levies on alert for possible raiders.
 
Quiltec will survive
The people of Quiltec have always been religious.What would be considered extreme religous fervour by others in Quiltec it was considered every day life.Festivities were held to their pantheon,public speeches were proclaimed in the name of their artistry god and in periods of war they sacrificed their enemies on top of high altars to satisfy the blood-hunger of their war god.Of all of them however,the most important was the sea god.

According to the Quiltecian Mythos,the sea god Tialzu was born out from the very essence of the sea,being nurtured by it.He is the most important god to the island-nation because of the sea's importance in their daily life.They were surrounded by sea and they used it in order to communicate with other people.Since trading was their main source of income,they had to use sea lanes.

However,not only good comes out of nature's works.The Quiltec were constantly plaqued by destructions like Hurricanes,Tsunamis and Earthquakes.To the people of Quiltec,these were disasters that proved they lived sineful lives,disobeying the same commands their ancestors obeyed in.The Elders knew better however.For if these were natural destructions their whole nation would have gone extinct.However,these were chances for the Elders to improve their nation.

As such,the first Elder,Monec I, saw the chance to hold festivities every time a disaster happened in which the people would pay for "support",as in money that would supposedly be given to the gods.However,Monec used these festivities in order to indirectly tax the people and not to gain religious fervor.Another Elder,Talhupa II,believed that by enduring such disasters would harden his people and would make them experienced in case such disasters occured.Indeed,it was in Quiltec that the first earthquake - resistant buildings were made among the nations of the Continent of Gods.

In the end,it was up to the decisions of the Elders and the gods to decide what would happen in the future...
 
Eh. Orders will go here.

Spoiler Maraca Orders :

Kingdom of Maraca
Ruler: King Iquilar
Government Style: Absolute Monarchy City-State with Client Villages
Army: 3 forces of 400 infantry defending 1200 archers
Navy: Negligible
Economy: Steady prosperity
Population: 30000

Find a decent-sized village (~2000 people) somewhere about halfway to the Darling river and the triple city league, and establish a military outpost. This should serve as a permanent forward base and hopefully spread our influence northward.

Construct some rudimentary galleys and train a hundred soldiers or so in shipborne combat. Patrol the harbour, and maybe up the coast a bit.

Pole-Playing Challenge: How do we deal with Everything-Is-Trying-To-Kill-You Australian wildlife animals? We have religious sacrifices and rites made to our household gods to keep the dangerous pests out of our homes, and ritual blessings to personal gods performed individually before each time leaving the sanctuary of the home. In non-wealthy families and in soldiers there sometimes a practice of receiving very small doses of venom which builds up an immunity, itself in the form of religious ritual, but that varies from family to family. Short answer - besides some who try to build up a tolerance and some little prayers and charms, we don't. Seems to work okay.


I choose not to contest christos's figures, as I've found he has the relentless optimism of Mao Zedong with regard to his plans. I trust the mod to evaluate his schemes for feasibility and impose consequences that he feels reasonable and realistic.
 
You didn't have to since you aren't on the map yet.

Orders due in 90 minutes!

OOC: Off the top of my head, I need Siam, Ghaggar, Astacean and that's about it.
 
Moar oarders. Also, I'm hurt that you forgot about Yanawratharyedynlwin, Terrance. :(

Spoiler :
Stats:
Celestial Kingdom of Yanawratharyedynlwin: Bair_the_Normal
Government: Religious Monarchy
Capital: Kyaunpyawngadaw Rangyigon Ngathaichau Yriyankrungyi Yrimnpyawray Ryawngdawmyawngey Yri Yanawratharyedynlwin
Size: Little bit big.
Culture: Almighty Under the Light of the High King
Economy: Weak [Based on rice; and foreign goods]
Religion: Kyaunthang Ngawangtyao
Army: Strong central archer-based presence; occasionally some untrained Ngukng Pyantryi as well.
Navy: lolwut we have only 1 ship

ORDERS:

Let's make babies, boat!

...

I meant boats, baby!

But seriously though. If the Thang Ngawang is going to be able to expand his reign over the seas, not to mention up the Thai Chau, he has to be able to command the very waves... With the power of science boats! Yanawratharyedynlwin is blessed with the best of hardwoods, no? Then we shall use these woods to craft the most glorious and splendid boats that the world shall ever see! We shall build tens, maybe hundreds of them! We shall staff them with the finest of our archers! [OK, maybe not. We still need some for the army, ya know.] These boats shall mark a huge new age for Yanawratharyedynlwin! We can conquer those annoying coastal brats to the northwest too! Maybe sometime later!

Oh yes. Also, we need our Ngukng Pyantryi to go maintain order in newly acquired Myentalapuringaw. You know, the gem markets of Yadangomandara are actually looking rather desolate today. Every inhabitant of the city is hiding somewhere. Time to dig a few up and use them to paint Yadangomandara red, you know what I'm saying. You know, some fear tactics, all that jazz.
 
I remember, but I can't spell it.

EDIT: I wonder if I can justify updates for this NES for Nanowrimo.

EDITEDIT: Oh yeah, deadline reached and update begun. If you manage to sneak orders in before I got to you, or write them real quick, I will still accept them as if nothing's wrong... or will I? NO MERCY.
 
The way that Terrance has been going on about no mercy, one would think that be would unleash zombie apocalypse on those who do not send orders.
 
Bair the Normal is now known as Bair the Abnormal Words. >.> I feel like my mind was put on every single drug there is, then whacked by a holy mackerel.
 
Update 2: Stop! You’re too fast! You’re Hurting Me!
25 Years
50 Years since Beginning
Late Bronze Age
No Calendar Yet


America

Kxqjza
-Exists
-Is warned about the consequences of trolling
-Is provided with neighbors

Quiltec
-Exists
-Good relations with neighbors: culturally significant (I like culturization you provided so far)
-Does not have access to the mainland

NPC’s
-Exist

Other
-Role Playing Challenge: Name your Neighbors!


North Seas

International
Ostrian Republic and Vahlshallah Stafia fight over Juteland!
-The Republican army is massive, numbering nearly thirty thousand men, with a few thousand mounted. Also includes engineers to build catapults. Somewhat experienced men. Believes Stafian Capital is on Juteland. Came more to destroy, than to conquer.
-Stafian Army is rugged and harded. More used to raiding than fighting battles, but they can do that too.Ten thousand warriors were gathered, more if colonists and slaves were counted.
-Jutelanders form a number of clans who have long suffered under Stafian raids on the coasts. Generally, they raided Republican convoys and Stafian settlements alike, but more specifically helped Stafia more than the Ostrians.
-The Ostrians succeed in burning half of Stafian-Juteland and establishing Jutelander colonies to the south. They did not find the Stafian capital. Stafian raids on Ostria intensify, easily beating off the still weak but quite annoying and growing navy of the Republic.

Ostrian Republic
-Successfully invades Juteland. Resulting in burning of Stafian Juteland, colonization of the western Jutelander coast,
-Green South Jutelanders ask for your Overlordship
-Attempts to form navy not very successful, as Stafian raids intensify and break up large groups of ships. Builders think about fireproofing with furs, and setting up catapults on large rafts.
-Further invasion upriver stall due to formation of local kingdoms (Names!)


Stafia
-Juteland invasion failed due to Ostrian attack. Raider army disintegrated: most returned to their ships to raid Ostria proper instead of fight Ostrian armies. Half of the Juteland colonies were burned. Although many homes were burned, the treasures gained were great.
-A catapult is captured. You figured out how to use it, but not how to replicate it.
-War with the rebellious king of Yasha successful, the ex-Stafian king’s peasants were no match for roaring, experienced raiders and axemen.
-Blue Jutelanders ask for your overlordship

Ostrian Kingdom
-Not experienced with local Clan structure, gains insecure overlordship over many minor clans
-Republican and Stafian refugees from the Jutelander war lead to ghetto-esque slums across the river. Riots occur at the news of victory or defeat.
-Offered defensive alliance by the Blood Stone Clan (Sussex) to further secure trade routes developing

Kansan Tuuhat Saarta
-Trade expansion works with construction of a new port
-Nearby tribes wish for more official contact (Names!)
-Trade to west successful, war leads to high demand for various goods
-Hafnia (see NPC’s) offer a trading and defensive agreement

Black Dog Clan
-Raids Wales, and fights off forces from both the Oak Circle and the Red Dragon Clan.They gain much treasure and sheep, but suffer high casualties as the Red Dragons claim the denuded coasts under their protection
-Scottish raid successful, but lead to expansion of scottish clans and the formation of a minor Scottish Confedearcy
-Large fishing party stores a record amount of fish! Filled to the brim, the carefully coordinated expedition quickly becomes legendary, and is known for unique (you determine) inter-ship communicaiton
-Trade with the Land Roar provides many key goods at lower prices due to their new settlement. The Red Foxes are jealous of this arrangement and make an alliance with the Red Dragons
-The Black Dog Clan have attempted many things, and their people are both exhausted and triumphant. However, some fear that further work might push them too far, as dangers rise on all sides. (aka, you ordered alot. Also, I’m assuming raiding on non-major clan oriented areas occur naturally, and you ordered merel major raids and/or focuses)
-High Pack Clan offers Black Dog Clan a raiding racket on the clans of Scotland, combine their ships, to burn down their rival’s defensive fleets and then have a field day looting and pillaging.

NPC’s
-The Cyan Jutelander Tribe (Copenhagan, hence known as Hafnia) becomes a minor power after annexing several South-Swedish tribes and wealth from trade with Kansan Tuhat Saarta

Other
-The winters still grow longer and the summers shorter and colder. Elders worry at the size of the harvests. Especially hard hit is Ostria (still recovering from civil war). More and more people raid instead of trade, and those not under protection of a larger power suffer the most.


Antipodeia​

Barkindji​
-Barkindji becomes center of a large anti-Wergaia alliance. Influx of manpower and weapons also lead to growing trade and urban development. Culture also flourishes, but is focused on successes of small skirmishes rather than the existational threat of all out war with Wergaia
-Barkindju suffers further raids but manages to turn them away before they can reach the river or their capital.

Maraca
-Establishes a military outpost near the Wergaia. Leads to trade between the two peoples.
-Ship building experiment succeeds somewhat, and they make contact with the Karta

NPC’s
-Wergaia launches many large raids while they colonize and secure the southern foothills. Previous instability was assaged with loot, but raiding grows harder and the chiefs push for another all out invasion, this time aimed at Barkindji. They do not yet recognize the amount the support Barkindji has. Others suggest they should attack Bergum, which would anger their Karta allies. But they are the Wergaia! Allies are for weaklings!
-Karta carefully begins recolonizing Ngarrindjeri, having made an agreement with the Wergaia

Other​
-The weather is becoming noticeably dry and windy. Irrigation ditches must be dug deeper, and dust rise from the fields after a good plowing. It is becoming hard to feed the concentration of manpower in Barkindji


Mesopotamia
Otterman Empire
-Otterman Military Organization decentralizes the command of the armies on campaign. The generals are given objectives rather than orders, and successful ones are awarded. Presumably, unsuccessful ones are taught to swim with the otters. This has lead to an increasing amount of people close to the Ottan or the High Priests: especially family members, becoming generals as others who are not as sure of themselves or their connections increasingly acquire smaller or less independent posts.
-Repair and settlement of Mesopotamia goes apace. Counter raids and rebellions by the Euphrates diminished until nigh non-existant after a decade.
-Republic of Antioch men make investments in Mesopotamia, granting favors to the Otter Priests and establishing large landholdings near the Republic’s borders. Some feel this is heresy punishable by war. Others say it is further proof of Antioch’s good faith in giving them money and support to rebuild. Especially since the landowners pay their dues and go to church like good Ottermen.
-Euphrates continue to court their nomadic allies, marrying into the sands. The desertmen’s water and earth faith begins to spread within the Holy Euphrates, and Mesopotamia as well. Ottan’s advisors predict an invasion on (Kuwait), which was open to the southern sands.

NPC’s
-Antioch loses further battles against Cypress. Their army is now the laughingstock of the region

Other
-The weather is getting wetter. The river floods run higher and the springtime rains often wash away roads and other infrastructure.


Indus​

GHAGGAR IS NOW NPC’D
Region is dead. Shall develop naturally, but I would update their situation every sunday. Addition stuff if I have the time.


South Eas Asia
SIAM IS NOW NPC’D
Region is now dead. No culture or roleplaying means I won’t maintain this region at all, whatsoever.


BAY OF BENGAL
Yanawratharyedynlwin​
-Builds new ships based on Ngrakaeng designs. They are fairly sea worthy, but still not as good as those of their neighbors. Better than those to the north, however.
-Uses terror tactics to pacify Myentalapurinaw. Although these do work somewhat, the further existance of the Federation of Myentalapurinaw complicates things as people flee instead of stick around. Myentalapurinaw trades with Ngrakaeng for bronze weapons from the far west, and arm their desparate refugees and prepare to retart the war with Chyangphyawngari at their back.
-The newly conquered lands were slowly resettled by veterans of the war. To grow more rice. MOAR RICE.

NPC’s
-Malwayngamaeagni offer to send soldiers to help Yanawratharyednlwin if the latter end their fued and declare them the better of the two. They threaten to invade to end the fued once and for all if they are rejected.
-The Shayam begin overland trade with Chyangphyawangari through a new tribal confederacy.

Other​
-The Monsoons are getting weaker, and the dry season longer. Although the dikes help retain water, the river alone isn’t enough for rice without, at current technology, extensive labor... labor which is needed to run wars.


Mediterranean​

Ietan League vs Gramad League!
-Ietan League seeks to blockade the Gramads using their larger fleet
-Gramads place marines on their ships and convoys their merchants
-Gramads retains their trade routes by mixing foreign ships into their convoys, and by inventing a movable spiked ram which can be deployed when an Ietan ship tries to ram it’s side by jamming it up. This leads to boarding action and generally victory to the Gramad marines.

Astacean League
-Didn’t Send Orders
-NPC’d, expansionist, somewhat passive foreign policy, accepting of semi-independent houses

Greek Empire
-Civil war leads to instability
-Philip of Makedon manages to hold off Alexander by using a mixture of pike phalanx and light swordsmen, who chop up Alexander’s formations and forced him to retreat
-Ionian Cities threaten to leave. They have pulled back their ships and with held fresh recruits from joining the campaign
-Economy increases somewhat due to new lands and increased trade. Veterans who settled the new lands last turn are now turning out record harvests and productivity.

Ietan League
-Fails to blockade the Gramads but manages to save most of their fleet. They seek a way to attack the enemy ships efficiently without risking counterramming.
-Expands their navy well
-Convinces Torlii to join their nation after some shady dealing. New port city enables colonization of Jars, (Sardinia)
-Overextended in negotiatons with Famn, who remain independent and allied with the Jolryn, Namnit joins.

Gramad League
-Succeeds in breaking the Ietan blockade.
-Success leads to many cities joining the Gramad League
-[Epirus] asks for Gramad League’s protection from the “Failing” Greek Empire.

Malta
-Role as neutral trading state greatly increases wealth from trading
-Successfully settles Carthage. Local tribesmen begin trading, especially wheat from the inner river valleys
-Nova Vahalla established north of [Epirus]. Very exposed to barbarian attacks and not very developed, and often used as a port for smugglers from Gramad, who do not want to sail in regulated convoys.

NPC’s
-[Krete] forms alliance with [Cyrus]
-[Trojans] establish colonies in the Black Sea

Other​
Although the summers have been shorter and cooler, the springtime has become noticeably drier, leading to less intensive cultivation or shift to commercial agriculture.

Update Log
5 Minutes: Setup
12 Minutes: America
40 Minutes: North Sea
15 Minutes: Antipodeia
10 Minutes: Mesopotamia
5 Minutes: NPC’d regions
10 Minutes: Bay of Bengal (Not in the timer!)
25 Minutes: Mediterranean

Total: About 2 Hours


Other​
Remember that in the future, maps will only be guaranteed for Sunday Updates, although I might do them for all updates.

Please name your neighbors! And please use a map! Both are very helpful but not necessary.

Role Playing Challenge: How does your culture see Acne? Yaknow, pimples.

I'm allowing players to send guidelines for nearby NPC's. However, unlike sending for their own country I will monitor NPC statuses carefully. Also, with quick update I dunno how many would want to do so.

Order quality has been really good so far, but in the end they don't have to be that complex ALWAYS. Keep that in mind, as a one-two line order, written in character, can still alot to the NES.

Note I've changed update length to 25 years each.

Spoiler Map :
ute5.png
 

Link to video.

Enjoy!

CLIMATE CHANGE.

EDIT: Orders due in 63 Hours, Wednesday. School is coming! Hopefully I will be able to maintain speed: probably not quality. Instead of all that detail, I would probably say: War: X v Y, X wins.
 
Important military lessons: Combined Armed forces > Singular armies
 
Spoiler Stats :
Spoiler Ietan League :
Ietan League: Gem Hound
Government: Oligarchic League
Capital: Huneta
Size: Medium
Culture: Respectable
Economy: Respectable
Religion: Ietan Polytheism
Army Size: Slightly Large
Army Training: Mediocre
Navy: Strong

Spoiler Gramad League :
Gramad League: Gem Hound
Government: Democratic League
Capital: Gramad
Size: Medium
Culture: Respectable
Economy: Respectable
Religion: Ietan Polytheism
Army Size: Large
Army Training: Mediocre
Navy: Near-Medium

Spoiler Ietan :
Emphasize building Monoremes and soldiers
Continue to colonize OTL Sardinia(Jars).
Attempt to conquer the Jolryn tribe, and try to amalgamate Famn into the League.
Meet with the tribes of Hersii and Myrdol, and promise them Gramad land if they help in the planned invasion.
When the tribes begin to attack from the North, the army will sweep up from the city of Huneta and aim for the city of Trahl(Coastal city just North of the border on my map) first and then they would march on Koryln, and liberate it from the Gramad League.
Learn from the Gramadii, and employ the same "counter measures" on our own ships and fleets. When sails are seen, the monoremes will group up and sink as many as possible.
Attempt to find a way to build a less vulnerable, maybe faster ship.

Spoiler Gramad :
Emphasize building Monoremes and soldiers
Aim to free the Northern Ietan tribes from the chiefs and try to force democracy upon them.
When Ietan ships come to stop trade, begin escorting convoys of trading ships to and from the docks.
Attempt to conquer the Myrdol and Hersii Tribes.
Attempt to stop an Ietan invasion, if it would occur, and defend against all the tribes to the North.

Spoiler Names :
Spoiler Map :
JtSTlJY.gif

1) Ietan League - League of Oligarchic Ietan City States
2) Gramad League - League of Democratic Ietan City States
3) Hersii - Tribal, trading, at war with Gramad League.
4) Myrdol - Tribal, at war with the Gramad League.
5) Non-Ietan tribes, the first of what may be waves of tribes - War with Gramad League, Hersii, and Myrdol.
6) Famn - Independent City State, run by a single ruler. Sometimes allies with the Ietan League.
7) Jolryn - Tribal, At war with Ietan League.
8) Atserya - Kingdom, trading.


Note: I protest to the Greeks starting with Triremes. Monoremes would be better to start; far more vulnerable, slower, harder to maneuver, and a stepping stone to the classical warships. Right now would be around the time Biremes started to appear, with triremes still 400ish to 800ish years in the future.
 
Thank you for the update!
Must we name the black areas too?I'm working on stats and names as we speak and will post them later.I would like the previous orders of mine(diplomatic ties with Cuba,festivities for the sea god,ask the tribes in Dominica and Haiti to join my federation and research ships to be able to access the Continent of Gods)
But I will post them later anyway.
 
Now as far as I am aware we are currently at early Iron Age/late Bronze Age. Biremes existed by this time, as depicted by a mural at an Assyrian Kingdom. However, Phoenician had also invented trireme at this time as well.

As the late Roman Republic and Athens still heavily favored bireme composed navies about 600 years in the future, it can be argued that bireme trireme and monoremes all existed in some form of another at this time period. What is unlikely, however, is anyone having a large navy of biremes and triremes. Most likely they were pride of kings and nobleman, serving as symbols of great wealth and power to whoever owned them.

Edit: additional research have yielded that king of Samos devoted 40 triremes to the king of Persia for his invasion of Egypt arou d this time period. This means that a size able trireme navy is definitely plausible.
 
OOC: So the colony is on the mainland?

Stats:
Spoiler :
Name: Republic of Malta
Government: Still the same.
Army: The army expands slightly to help fortify the new trading posts.
Navy: Still going strong.
Economy: Getting stronger due to wartime trading.
Culture/Society: Changes possibly coming in an OOC post.
Stability: Stable


Due to the vulnerability to barbarian attacks, more troops are sent to fortify Nova Valetta. The soldiers are ordered to turn a blind eye to the smugglers for now and the priority is to defend and fortify the colony.
 
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