Tambien
Theseus, Duke of Athens
We have chat
Realpolitik Common Room
Here are the rules of the game:
- We are playing France on the out of the box RFC Scenario in Civilization IV.
- I as host reserve the right to veto any action any player wishes to undertake. To consolidate the stability of the AAR, to stop interference with the normal functioning of the thread or simply because I feel like it. Don't mess with The Man.
- Rule #1 of Realpolitik: Democracy is absolute. Even when the Nazis or communists are elected into office, they will still have to answer to the opposition and face elections every thirty turns.
- Any member is free to establish or join a political party of his choice. A member can only be member of one party at a time, although he is free to switch allegiance whenever he sees fit.
- I am going to ask everyone to use their own nicknames at all times when playing or in story updates they write. This is to avoid confusion.
- Every thirty in-game turns an election shall be held, the first election will be in about one week. During the week, I'll grant the right to all parties to organize, unite and campaign to get as many people as they can to vote. Note that everyone registered on the CivFanatics forums is eligible to vote and note that, until summer, most updates will be on the weekend(EST time).
- Parties are allowed to form coalitions. At the end of an election, all votes are tallied and the party or coalition with the largest amount of votes wins the election.
- The parties that did not win will be sent to opposition, where they can comment on the policy of the leading faction. I will monitor opposition closely, and the leading players have to understand that failing to appease the public will lead to us penalizing out nation in-game (improvement deletion, raised unhappiness). It is therefore very important to listen to the public. Please note that there can be more than one opposition. If you feel shortchanged by the current Opposition you can start your own. But be careful, the more splitting up happens the weaker the opposition gets.
- If the opposition is strong enough, they can call for a General Strike, a Vote of No Confidence, an Assassination, or if things get REALLY ugly, an Armed Revolution.
-Please note that Assassinations are not limited to the opposition, anyone can order them.
- The winning party or coalition will come into office the in-game update after the elections. They must put together, before elections close, a complete cabinet encompassing 8 positions: President, Vice President, Foreign Minister, Domestic Minister, Chief of Staff, and the Chiefs of the Army, Navy*, and Air Force*. One person may hold more then one position, but you must have at least three people. Neither the President nor the Vice President may be the foreign minister, who may not be any of the four military ministers. Beyond that you may mix and match as you will. The President and the Vice President cannot be the same person.
*Once we have the appropriate technology.
Roles:
This list is arranged in the order of succession - if the President is assassinated, move to the VP, if he is then the Foreign, etc. etc. Any new position the president creates will be added in another list.
President: Creates the basic plan and manages the workers and improvements. Sets priorities for Governors and for field commanders(in wartime). He can negotiate with foreigners, but if he does he risks assassination. He can also create new positions or take any away(except for the core ones).
Vice-President: Primarily serves as the Governor of the capital Region. However, he takes office at the midterms, meaning for the first turnset you still have to put up with the previous VP. He can negotiate with foreigners, but if he does he risks assassination. He can become the Acting President if the President has not responded to PMs or posted for 3 days. If he becomes the Acting President he has all the responsibilities and powers of the President and Vice President. The same applies if the President goes on an announced hiatus, but without the 3 day waiting period.
Foreign Minister: Negotiates with foreign leaders. Same as above, but much, much less so. If the Vice President has not responded to PMs or posted for 3 days he can become the Acting VP. If he becomes the Acting VP he gets all the responsibilities and powers of both the Foreign Minister and the VP, including the power to become Acting President for the same reasons as the VP. Same for if the VP goes on announced hiatus.
Chief of Staff: Negotiates between the various military branch heads to set up a coherent military proposed quota/budget for the term/turnset. If the FM does not post or respond to PMs for 3 days, well you get the idea.
Domestic Minister: Serves in a mainly advisory role on policies, improvements, and what buildings to build in cities. Has no power unless he is also a Governor. Same for hiatus thing.
Military Branch Heads(Army>Navy>Air Force): They take a look at all our cities and selfishly focus their proposed budgets on enhancing their own branches at the exclusion of all others. They then grudgingly negotiate with the Chief of Staff to put a full military unit quota together. Also the same.
Governors: They decide specific builds for their cities. They can also be issued Tactical Command of all forces fighting near them if the military ministers would rather not micro everything. If the unannounced hiatus crisis gets as far as here the governors, starting with the largest population city and going down to the smallest, shall ascend and fill the positions of President, VP, and FM ONLY. If a governor doesn’t post or respond to PMs for 3 days the President may appoint an Acting Governor.
Presidentially Created Positions:
None Yet
- The President may only issue general orders. I.E. "Moscow build Culturally, but no wonders." The military ministers may give specific orders for existing military forces upgrading and redeploying and such. The Domestic Minister advises the President and the Governors on buildings and wonders to build and policies to choose and improvements to prioritize. The Foreign Minister exists to meet with and negotiate with foreign leaders and NPC figures. The President MAY negotiate with them, but to leave the Capital is to risk assassination.
- After the first turnset (15 turns) of a President's reign comes the midterm elections for governors. The elections work similarly to the Presidential elections, save that every player only has one vote and may only contribute to one race. NPCs will vote only in their own Region. NPCs may run for Governorships. Governors rule geographical regions in the Empire and can decide on specific build orders for their Regions. The Vice President is automatically the governor of the Capital Region, however, he serves the same term length and requirements as a normal Governor, meaning he will not take office until after the first turnset and will remain in office through the first turnset of the next administration. You may be a Minister and a Governor(Exception: The President), but you may not be Governor of more then one Region at a time. Governor terms last 30 turns, meaning you'll have to put up with the previous group of governors for a while, at least . . . .
- NPC voters are divided into the Districts of each Region. Each District is worth at least a single vote in either midterm or presidential elections. Districts do not vote until the final day of the elections, though projections will be brought up to demonstrate likelihoods beforehand. Each region has issues and the party that pledges to fulfill their wishes will receive their votes. On election day, based on the strength of your get-out-and-vote campaign Districts might produce more votes.
- If your coalition carries the majority of Districts in a Region, then you receive an extra vote per District you carried.
- The buildings built in cities, the units near them, and the improvements around them will play a major role in determining the makeup of the voting population in Regions.
- NPC organizations may form, and these organizations will put forward candidates for governor of various regions. These governors will have their own traits, so the Politicians might want to watch the various races closely and contribute to slide favorable candidates into office.
- Colonial Territories and Occupied cities will also have Governors appointed by the President. That failing, NPC groups may take over, and their intentions may not be to build a city loyal to the Realpolitik Republic . . . .
-If the President wants to he can order that two or more cities be combined into a Province, however, there must be at least two Cities/Provinces at all times. Note that this might cause voters to become unhappy and their unhappy level will be determined randomly. A province has only one governor. He is elected the same way normal governors and has the same powers as a normal governor. The only way Province Governor is different from City Governor is that the Governor of a Province is responsible for running all cities in his province.
-The people of two or more cities may petition the government to create a province. The same as above applies to this. If the government refuses the petition it will create unhappiness in the cities that petition, but the severity of the unhappiness will be determined randomly.
- An independent (non-party) candidate can run for any position save that of the President or Vice President of the Republic. To run for office, simply state as much in the thread. NPCs (non-player-characters) may vote for you going into a specific position rather then vote for a President. Note that a vote for an Independent still counts as one of your votes.
- Elections can be ended early if one side concedes defeat, but their starting opposition strength will be lowered and they will gain it much slower.
- Every reader has two votes in the presidential elections. Putting in two votes for a single party is not allowed. However, if parties want to play it smart they'll seek coalition with a like-minded party so players can put two votes into their front.
- The host (Tambien) retains full rights to ban any party that has violated these rules. Spamming parties, parties using a complaint generator, parties inciting hate, parties that are found obtrusive for the normal functioning of this thread or parties that plain tick him off will be banned from the elections indefinitely.
- Please refrain from PMing me for every Realpolitik-related issue. Alternatives are using the profile visitor comments, or simple commenting in the thread.
- You cannot change your vote once it is cast, but you can withdraw your party from a coalition and join another one mid-elections.
- True Player Measure - If you only arrive to vote in elections, and come and vote every election but never post in between, then you are going to have your votes taken away because you obviously don't have a stake in the game. In order to get them back, you need to be an active player - even if not the most active - and remain active up to and through an election where you have no voting rights. That's right. You have to prove that you're here to play, not just to vote for a friend. I will be paying strict attention to all lurker voters in the future and adding their names to this list as they qualify.
- Major Party Rule - A leader (or member) of a Party cannot put himself forward for the position of President unless he has another member (not counting himself) within his own party. He can, however, run for any lower position if he so wishes.
- If you have an issue about my Moderating, contact me through PMs. Please do not feel afraid to bring issues to my attention. If you can talk to me but choose not to for whatever reason and instead “take an issue into your own hands” I can guarantee that you’ll get nowhere with me.
- By voting, joining a party or performing any other form of interaction with this AAR, you declare that you have read and understood all these rules to the letter. I don't want to be a jerk guys, so keep it clean!
Administrations:
-Tambien Administration
-Yoshiegg Administration
President: Hoplitejoe Yoshiegg737
Vice-President: NinjaCow64
Foreign Minister: General Olaf
Domestic Minister: Ilduce349 Sparthage
Chief of Staff: Sparthage
Chief of Army: General Olaf
Chief of Navy: Camp Radion
Means they were assassinated
Opposition Leader(OPLDR): SouthernKing
Opposition Strength Rating(OSR): - Noticeable
- Insignificant
- Weak
- Minor
- Moderate
- Noticeable
- Fairly Strong
- Strong
- Dangerous
- Murderous
Opposition Actions:
General Strike - Basic action. Must be declared in thread by opposition leader. Based on the strength of the opposition, a certain number of cities will be selected for coin flips. Heads=get off scat-free. Tails=all production shut down. Number of cities depends on opposition strength.
Assassination - Any player may order an assassination of another politician or of an NPC, but if the assassin is successful then evidence always surfaces that reveals who ordered the action. Tread lightly. These assassinations, if successful, will remove the target from play for one turnset if a PC or opposing Immortal, permanently if a true NPC. If a minister is Assassinated, he is removed from office for the duration of his injuries.
Vote of No Confidence - Action that the Opposition Leader can take. Calls on the President to hold a reelection. I may step in depending on the circumstances, however, for one side or the other.
Sabotage - Basic action. May destroy a random province improvement. To perform, ANY player must PM me with the target city and improvement(or leave it up to me) and I will flip a coin for odds of success. Whether it fails or succeeds, I flip a coin again to decide if the President discovers evidence leading back to the instigator of the action.
Kidnap - Functions as Jail, save can be performed by any player. Higher odds of success if you are targeting an NPC. Odds increase further if there are multiple people participating.
Call for Desertion - Advanced action. Opposition leader must announce the call in the thread. Some units may or may not be disbanded. Number of units depends on opposition strength.
Armed Revolution - VERY advanced action. Must be declared in thread by opposition leader. Every player who wishes to participate for either side PMs me with this information:
- Allegiance (Government or Rebels)
- A unit type they wish to raise (Era applicable, please)
- Four promotions (in order of priority) for their unit to receive.
- Name of ship (if a naval unit, otherwise, unit will be called ______'s Company. Ships for the Government will be given the prefix FGV (French Government Vessel) and rebel ships will be RNV (Revolutionary Naval Vessel).
The leaders (President and Opposition Leader) will be represented by a regiment with a Great General attached.
Then I will use worldbuilder to create a small, flat-world map where the fighting will take place and add in the two armies. Me and my brother shall then duke it out, and you will be provided with every turn updates on the fight.
Armed Revolution Concepts:
The Foreign Legions:
The Legions will provide extra strength to the Government or the Rebels in a Revolution if nearby nations are sympathetic to the cause of either side. Foreign Ministers for both factions in a Revolution may negotiate actively with foreign leaders for more troops - though this may backfire or prove ineffectual.
Government Actions:
Martial Law - Advanced action. All opposition actions except Armed Revolution and Sabotage are made impossible, and the latter is highly unlikely to succeed. Elections are not suspended, however. Is in effect until repealed, even if the President who ordered it is not the one who repeals it. That's right - it transcends elections. However, there are penalties for this action. They include unhappiness and civilian uprisings. . . .
Jail - The administration may place another player in jail at any time . . . but this will raise the OSR and could produce disastrous consequences if not handled correctly.
The storyline behind the game will be revealed within the next few days. You have one week to organize your parties before I begin the first administration starting right . . . NOW!
LET THE GAMES BEGIN!
Party Listing:
Red Dove Party(RDP)
Believes in the principals of socialism, pasifistic, and supporters of art and of the advancement of the sciences.
Leader: Red Spy
Members: LordNwahs6
Yoshiegg Party(YP)
Details Pending
Leader: SouthernKing
Members: None yet
The Valoist Party(VaP)
A reactionary party in which we call for a powerful king and France. Our goal is to create a European empire, claiming the crowns of England and the HRE.
Leader: Omega124
Members: CampRadion, hoplitejoe
Le Parti Communiste Français(LPCF)
We shall focus on making France a Glorious Worker's Paradise, and making the rest of the world a Glorious Worker's Paradise too!
Prolétaires du monde entier, unissez-vous!
Leader: west india man
Members: None Yet
THE INSANELY MAD WARMONGERS’ PARTY(IMWP)
We believe that FRANCE should conquer the world! We need to destroy all enemies in our way! Of course, we need a good economy to support our army, so we support a good economy. And we need science to get Modern Armours, which are awesome, so we support science as well. But most of all we want to destroy and conquer! EXTERMINATE!!!
Leader: NinjaCow64
Members: Sparthage
The Communard Faction(FCF)
Extreme Communists who didn’t post a description, but posted a really long song.
Leader: mechaerick
Members: None Yet
Greek Ninja Party(GNP)
The Greek Ninja Party does things that no other party has ever done before. We are everywhere, doing everything. We are foreign, but have more knowledge than most French Parties. We will ensure the safety of our citizens and allow our cities to thrive. We will also found a city called "Corinth."
Leader: Yoshiegg737
Members: General Olaf, Ilduce
L'Eglise de Lighthearter(L’EDL)
We believe that Lighthearter is the Son of God, if not God himself, and has a sterling vision for the betterment of France. What LH commands is automatically true, facts be dammed! ALL HAIL THE GREAT GOD LIGHTHEARTER! We're centrist.
Leader: Lighthearter
Members: Dem Taqat
The Church of Athers(COA)
This party represents the lost beliefs. It has come to our attention that some infidel church has found root in your lands, and we seek to rectify your beliefs. Athers is not this devil that you say he is, but really is the father of Lighthearter yourself! There is always a seed of truth, and this is it. Lighthearter truly is the son of god, because he is son of Athers, the real god! Lucifer, Gabriel, and Michael are the leaders of Athers armies, and are currently present in france to help me spread the true faith!Let the true faith take root!
Leader: Arya126
Members: None Yet
Church of Zeus(HERETIC)
Details Unknown
Leader: Christos
Members: None Yet
Independents:
-Jabart
NPC Organizations:
-Dites Non Au Communisme(DNAC)
-Citoyens Pour le Socialisme(CPLS)
-France Pour la Modération(FPLM)
Coalitions: Red Coalition(LPCF/YP/FCF/CPLS) The Warmongering Ninja's(IMWP/GNP/VaP) Peacemakers (RDP/L'EDL)
Please post your intention to join and a declaration of allegiance (independent or a party). For those of you who form parties, please post the name of your party and a short description.
Temporary Change(s) to Rules:
NOTE: They will be in effect until they are repealed by me or the government.
-A coalition, even one where neither party has 2 members, can put forward both President and VP canidates.
Realpolitik Common Room
Here are the rules of the game:
- We are playing France on the out of the box RFC Scenario in Civilization IV.
- I as host reserve the right to veto any action any player wishes to undertake. To consolidate the stability of the AAR, to stop interference with the normal functioning of the thread or simply because I feel like it. Don't mess with The Man.
- Rule #1 of Realpolitik: Democracy is absolute. Even when the Nazis or communists are elected into office, they will still have to answer to the opposition and face elections every thirty turns.
- Any member is free to establish or join a political party of his choice. A member can only be member of one party at a time, although he is free to switch allegiance whenever he sees fit.
- I am going to ask everyone to use their own nicknames at all times when playing or in story updates they write. This is to avoid confusion.
- Every thirty in-game turns an election shall be held, the first election will be in about one week. During the week, I'll grant the right to all parties to organize, unite and campaign to get as many people as they can to vote. Note that everyone registered on the CivFanatics forums is eligible to vote and note that, until summer, most updates will be on the weekend(EST time).
- Parties are allowed to form coalitions. At the end of an election, all votes are tallied and the party or coalition with the largest amount of votes wins the election.
- The parties that did not win will be sent to opposition, where they can comment on the policy of the leading faction. I will monitor opposition closely, and the leading players have to understand that failing to appease the public will lead to us penalizing out nation in-game (improvement deletion, raised unhappiness). It is therefore very important to listen to the public. Please note that there can be more than one opposition. If you feel shortchanged by the current Opposition you can start your own. But be careful, the more splitting up happens the weaker the opposition gets.
- If the opposition is strong enough, they can call for a General Strike, a Vote of No Confidence, an Assassination, or if things get REALLY ugly, an Armed Revolution.
-Please note that Assassinations are not limited to the opposition, anyone can order them.
- The winning party or coalition will come into office the in-game update after the elections. They must put together, before elections close, a complete cabinet encompassing 8 positions: President, Vice President, Foreign Minister, Domestic Minister, Chief of Staff, and the Chiefs of the Army, Navy*, and Air Force*. One person may hold more then one position, but you must have at least three people. Neither the President nor the Vice President may be the foreign minister, who may not be any of the four military ministers. Beyond that you may mix and match as you will. The President and the Vice President cannot be the same person.
*Once we have the appropriate technology.
Roles:
This list is arranged in the order of succession - if the President is assassinated, move to the VP, if he is then the Foreign, etc. etc. Any new position the president creates will be added in another list.
President: Creates the basic plan and manages the workers and improvements. Sets priorities for Governors and for field commanders(in wartime). He can negotiate with foreigners, but if he does he risks assassination. He can also create new positions or take any away(except for the core ones).
Vice-President: Primarily serves as the Governor of the capital Region. However, he takes office at the midterms, meaning for the first turnset you still have to put up with the previous VP. He can negotiate with foreigners, but if he does he risks assassination. He can become the Acting President if the President has not responded to PMs or posted for 3 days. If he becomes the Acting President he has all the responsibilities and powers of the President and Vice President. The same applies if the President goes on an announced hiatus, but without the 3 day waiting period.
Foreign Minister: Negotiates with foreign leaders. Same as above, but much, much less so. If the Vice President has not responded to PMs or posted for 3 days he can become the Acting VP. If he becomes the Acting VP he gets all the responsibilities and powers of both the Foreign Minister and the VP, including the power to become Acting President for the same reasons as the VP. Same for if the VP goes on announced hiatus.
Chief of Staff: Negotiates between the various military branch heads to set up a coherent military proposed quota/budget for the term/turnset. If the FM does not post or respond to PMs for 3 days, well you get the idea.
Domestic Minister: Serves in a mainly advisory role on policies, improvements, and what buildings to build in cities. Has no power unless he is also a Governor. Same for hiatus thing.
Military Branch Heads(Army>Navy>Air Force): They take a look at all our cities and selfishly focus their proposed budgets on enhancing their own branches at the exclusion of all others. They then grudgingly negotiate with the Chief of Staff to put a full military unit quota together. Also the same.
Governors: They decide specific builds for their cities. They can also be issued Tactical Command of all forces fighting near them if the military ministers would rather not micro everything. If the unannounced hiatus crisis gets as far as here the governors, starting with the largest population city and going down to the smallest, shall ascend and fill the positions of President, VP, and FM ONLY. If a governor doesn’t post or respond to PMs for 3 days the President may appoint an Acting Governor.
Presidentially Created Positions:
None Yet
- The President may only issue general orders. I.E. "Moscow build Culturally, but no wonders." The military ministers may give specific orders for existing military forces upgrading and redeploying and such. The Domestic Minister advises the President and the Governors on buildings and wonders to build and policies to choose and improvements to prioritize. The Foreign Minister exists to meet with and negotiate with foreign leaders and NPC figures. The President MAY negotiate with them, but to leave the Capital is to risk assassination.
- After the first turnset (15 turns) of a President's reign comes the midterm elections for governors. The elections work similarly to the Presidential elections, save that every player only has one vote and may only contribute to one race. NPCs will vote only in their own Region. NPCs may run for Governorships. Governors rule geographical regions in the Empire and can decide on specific build orders for their Regions. The Vice President is automatically the governor of the Capital Region, however, he serves the same term length and requirements as a normal Governor, meaning he will not take office until after the first turnset and will remain in office through the first turnset of the next administration. You may be a Minister and a Governor(Exception: The President), but you may not be Governor of more then one Region at a time. Governor terms last 30 turns, meaning you'll have to put up with the previous group of governors for a while, at least . . . .
- NPC voters are divided into the Districts of each Region. Each District is worth at least a single vote in either midterm or presidential elections. Districts do not vote until the final day of the elections, though projections will be brought up to demonstrate likelihoods beforehand. Each region has issues and the party that pledges to fulfill their wishes will receive their votes. On election day, based on the strength of your get-out-and-vote campaign Districts might produce more votes.
- If your coalition carries the majority of Districts in a Region, then you receive an extra vote per District you carried.
- The buildings built in cities, the units near them, and the improvements around them will play a major role in determining the makeup of the voting population in Regions.
- NPC organizations may form, and these organizations will put forward candidates for governor of various regions. These governors will have their own traits, so the Politicians might want to watch the various races closely and contribute to slide favorable candidates into office.
- Colonial Territories and Occupied cities will also have Governors appointed by the President. That failing, NPC groups may take over, and their intentions may not be to build a city loyal to the Realpolitik Republic . . . .
-If the President wants to he can order that two or more cities be combined into a Province, however, there must be at least two Cities/Provinces at all times. Note that this might cause voters to become unhappy and their unhappy level will be determined randomly. A province has only one governor. He is elected the same way normal governors and has the same powers as a normal governor. The only way Province Governor is different from City Governor is that the Governor of a Province is responsible for running all cities in his province.
-The people of two or more cities may petition the government to create a province. The same as above applies to this. If the government refuses the petition it will create unhappiness in the cities that petition, but the severity of the unhappiness will be determined randomly.
- An independent (non-party) candidate can run for any position save that of the President or Vice President of the Republic. To run for office, simply state as much in the thread. NPCs (non-player-characters) may vote for you going into a specific position rather then vote for a President. Note that a vote for an Independent still counts as one of your votes.
- Elections can be ended early if one side concedes defeat, but their starting opposition strength will be lowered and they will gain it much slower.
- Every reader has two votes in the presidential elections. Putting in two votes for a single party is not allowed. However, if parties want to play it smart they'll seek coalition with a like-minded party so players can put two votes into their front.
- The host (Tambien) retains full rights to ban any party that has violated these rules. Spamming parties, parties using a complaint generator, parties inciting hate, parties that are found obtrusive for the normal functioning of this thread or parties that plain tick him off will be banned from the elections indefinitely.
- Please refrain from PMing me for every Realpolitik-related issue. Alternatives are using the profile visitor comments, or simple commenting in the thread.
- You cannot change your vote once it is cast, but you can withdraw your party from a coalition and join another one mid-elections.
- True Player Measure - If you only arrive to vote in elections, and come and vote every election but never post in between, then you are going to have your votes taken away because you obviously don't have a stake in the game. In order to get them back, you need to be an active player - even if not the most active - and remain active up to and through an election where you have no voting rights. That's right. You have to prove that you're here to play, not just to vote for a friend. I will be paying strict attention to all lurker voters in the future and adding their names to this list as they qualify.
- Major Party Rule - A leader (or member) of a Party cannot put himself forward for the position of President unless he has another member (not counting himself) within his own party. He can, however, run for any lower position if he so wishes.
- If you have an issue about my Moderating, contact me through PMs. Please do not feel afraid to bring issues to my attention. If you can talk to me but choose not to for whatever reason and instead “take an issue into your own hands” I can guarantee that you’ll get nowhere with me.
- By voting, joining a party or performing any other form of interaction with this AAR, you declare that you have read and understood all these rules to the letter. I don't want to be a jerk guys, so keep it clean!
Administrations:
-Tambien Administration
-Yoshiegg Administration
President: Hoplitejoe Yoshiegg737
Vice-President: NinjaCow64
Foreign Minister: General Olaf
Domestic Minister: Ilduce349 Sparthage
Chief of Staff: Sparthage
Chief of Army: General Olaf
Chief of Navy: Camp Radion
Means they were assassinated
Opposition Leader(OPLDR): SouthernKing
Opposition Strength Rating(OSR): - Noticeable
- Insignificant
- Weak
- Minor
- Moderate
- Noticeable
- Fairly Strong
- Strong
- Dangerous
- Murderous
Opposition Actions:
General Strike - Basic action. Must be declared in thread by opposition leader. Based on the strength of the opposition, a certain number of cities will be selected for coin flips. Heads=get off scat-free. Tails=all production shut down. Number of cities depends on opposition strength.
Assassination - Any player may order an assassination of another politician or of an NPC, but if the assassin is successful then evidence always surfaces that reveals who ordered the action. Tread lightly. These assassinations, if successful, will remove the target from play for one turnset if a PC or opposing Immortal, permanently if a true NPC. If a minister is Assassinated, he is removed from office for the duration of his injuries.
Vote of No Confidence - Action that the Opposition Leader can take. Calls on the President to hold a reelection. I may step in depending on the circumstances, however, for one side or the other.
Sabotage - Basic action. May destroy a random province improvement. To perform, ANY player must PM me with the target city and improvement(or leave it up to me) and I will flip a coin for odds of success. Whether it fails or succeeds, I flip a coin again to decide if the President discovers evidence leading back to the instigator of the action.
Kidnap - Functions as Jail, save can be performed by any player. Higher odds of success if you are targeting an NPC. Odds increase further if there are multiple people participating.
Call for Desertion - Advanced action. Opposition leader must announce the call in the thread. Some units may or may not be disbanded. Number of units depends on opposition strength.
Armed Revolution - VERY advanced action. Must be declared in thread by opposition leader. Every player who wishes to participate for either side PMs me with this information:
- Allegiance (Government or Rebels)
- A unit type they wish to raise (Era applicable, please)
- Four promotions (in order of priority) for their unit to receive.
- Name of ship (if a naval unit, otherwise, unit will be called ______'s Company. Ships for the Government will be given the prefix FGV (French Government Vessel) and rebel ships will be RNV (Revolutionary Naval Vessel).
The leaders (President and Opposition Leader) will be represented by a regiment with a Great General attached.
Then I will use worldbuilder to create a small, flat-world map where the fighting will take place and add in the two armies. Me and my brother shall then duke it out, and you will be provided with every turn updates on the fight.
Armed Revolution Concepts:
The Foreign Legions:
The Legions will provide extra strength to the Government or the Rebels in a Revolution if nearby nations are sympathetic to the cause of either side. Foreign Ministers for both factions in a Revolution may negotiate actively with foreign leaders for more troops - though this may backfire or prove ineffectual.
Government Actions:
Martial Law - Advanced action. All opposition actions except Armed Revolution and Sabotage are made impossible, and the latter is highly unlikely to succeed. Elections are not suspended, however. Is in effect until repealed, even if the President who ordered it is not the one who repeals it. That's right - it transcends elections. However, there are penalties for this action. They include unhappiness and civilian uprisings. . . .
Jail - The administration may place another player in jail at any time . . . but this will raise the OSR and could produce disastrous consequences if not handled correctly.
The storyline behind the game will be revealed within the next few days. You have one week to organize your parties before I begin the first administration starting right . . . NOW!
LET THE GAMES BEGIN!
Party Listing:
Red Dove Party(RDP)
Believes in the principals of socialism, pasifistic, and supporters of art and of the advancement of the sciences.
Leader: Red Spy
Members: LordNwahs6
Yoshiegg Party(YP)
Details Pending
Leader: SouthernKing
Members: None yet
The Valoist Party(VaP)
A reactionary party in which we call for a powerful king and France. Our goal is to create a European empire, claiming the crowns of England and the HRE.
Leader: Omega124
Members: CampRadion, hoplitejoe
Le Parti Communiste Français(LPCF)
We shall focus on making France a Glorious Worker's Paradise, and making the rest of the world a Glorious Worker's Paradise too!
Prolétaires du monde entier, unissez-vous!
Leader: west india man
Members: None Yet
THE INSANELY MAD WARMONGERS’ PARTY(IMWP)
We believe that FRANCE should conquer the world! We need to destroy all enemies in our way! Of course, we need a good economy to support our army, so we support a good economy. And we need science to get Modern Armours, which are awesome, so we support science as well. But most of all we want to destroy and conquer! EXTERMINATE!!!
Leader: NinjaCow64
Members: Sparthage
The Communard Faction(FCF)
Extreme Communists who didn’t post a description, but posted a really long song.
Leader: mechaerick
Members: None Yet
Greek Ninja Party(GNP)
The Greek Ninja Party does things that no other party has ever done before. We are everywhere, doing everything. We are foreign, but have more knowledge than most French Parties. We will ensure the safety of our citizens and allow our cities to thrive. We will also found a city called "Corinth."
Leader: Yoshiegg737
Members: General Olaf, Ilduce
L'Eglise de Lighthearter(L’EDL)
We believe that Lighthearter is the Son of God, if not God himself, and has a sterling vision for the betterment of France. What LH commands is automatically true, facts be dammed! ALL HAIL THE GREAT GOD LIGHTHEARTER! We're centrist.
Leader: Lighthearter
Members: Dem Taqat
The Church of Athers(COA)
This party represents the lost beliefs. It has come to our attention that some infidel church has found root in your lands, and we seek to rectify your beliefs. Athers is not this devil that you say he is, but really is the father of Lighthearter yourself! There is always a seed of truth, and this is it. Lighthearter truly is the son of god, because he is son of Athers, the real god! Lucifer, Gabriel, and Michael are the leaders of Athers armies, and are currently present in france to help me spread the true faith!Let the true faith take root!
Leader: Arya126
Members: None Yet
Church of Zeus(HERETIC)
Details Unknown
Leader: Christos
Members: None Yet
Independents:
-Jabart
NPC Organizations:
-Dites Non Au Communisme(DNAC)
-Citoyens Pour le Socialisme(CPLS)
-France Pour la Modération(FPLM)
Coalitions: Red Coalition(LPCF/YP/FCF/CPLS) The Warmongering Ninja's(IMWP/GNP/VaP) Peacemakers (RDP/L'EDL)
Please post your intention to join and a declaration of allegiance (independent or a party). For those of you who form parties, please post the name of your party and a short description.
Temporary Change(s) to Rules:
NOTE: They will be in effect until they are repealed by me or the government.
-A coalition, even one where neither party has 2 members, can put forward both President and VP canidates.