The Biggest, Baddest Unit

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Actually, you are right, I wouldn't be satisfied by than answer. If they said they didn't like chocolate, I'd ask if it was because it was too sweet, or too bitter, or they dont like the way it melts in their mouth, or if it's the fact that it sticks to their teeth, or if it's because they get a bit of a tummy ache afterwards. I'd ask if they tried white chocolate, or milk chocolate or dark chocolate, and that if they didn't like one maybe they should try the other.

But I agree, some people inherently don't like some tastes. Are you saying that inherently you don't like giant robots? That somehow they rub you up the wrong way and you shiver just at the thought of them?

You must be a riot at parties.

Back on topic, some here have said that robots would be a good addition to the game. Hogwash! Robots are bad and will ruin the game. I don't want to play a game with robots!

Civilization V's big problem (and I mean big) is that it is too different from other Civs. It will be optimized when it is identical in form and fashion to every Civ that came before it. This is plain fact!

Maybe we should have some Orcs if we're gonna have Robots. Or if there are Robots, we may as well add Death Stars! After all, adding one quasi-fictional unit is a floodgate to ridiculous unit types of all varieties. It's a gateway effect.

Here's the bottom line: the future is certain, and it will certainly not have robots in it. At all. No robots allowed. I will make sure of that. If you add robots to Civ, it goes from highly advanced and detailed tactical and strategic civilization simulation game to... to... STARCRAFT. No exaggeration, that is the magnanimity of the step being made here.

I await your response, 2K. I am the most important customer in the world.

John Q. Wittenborough esq.
 
NOPE!!! :D

I propose a scenario with Perfections vision of Giant Death Robots, with Steam and Mine and Submarine and Nuclear and loads of other ones!!! :goodjob:
 
There are many things people don't like about the game and it's fine, it's perfectly normal to not like stuff. I have a few things about the game I don't like. Should they make every possible feature and whatnot optional? Based on the amount of complains about every possible aspect of the game on these threads, I don't think that even this would help.

If firaxis just said: "You know what? Screw this, the game won't come out at all.", I wouldn't blame them...

I belive there are many people who doesnt like scifi units in civ game and it is NOT hard at all to make it optional and i dont belive that those scifi units are mandatory to the gameplay. I you check "No scifi units" then it just leaves all future units out of this particular game. It shouldnt bother anyone to make it optional.

We should propably make a poll about it with two options:

1. Scifi units should be in the vanilla game and the only way to get rid of them is to mod em out.

2. Scifi units should be optional


It would be interesting to see the results of that poll
 
I belive there are many people who doesnt like scifi units in civ game and it is NOT hard at all to make it optional and i dont belive that those scifi units are mandatory to the gameplay. I you check "No scifi units" then it just leaves all future units out of this particular game. It shouldnt bother anyone to make it optional.

We should propably make a poll about it with two options:

1. Scifi units should be in the vanilla game and the only way to get rid of them is to mod em out.

2. Scifi units should be optional


It would be interesting to see the results of that poll
I belive there are many people who doesnt like ancient units in civ game and it is NOT hard at all to make it optional and i dont belive that those ancient units are mandatory to the gameplay. I you check "No ancient units" then it just leaves all prehistoric units out of this particular game. It shouldnt bother anyone to make it optional.

We should propably make a poll about it with two options:

1. Ancient units should be in the vanilla game and the only way to get rid of them is to mod em out.

2. Ancient units should be optional


It would be interesting to see the results of that poll


See? My post was just as well thought out as yours ;).
 
I belive there are many people who doesnt like scifi units in civ game and it is NOT hard at all to make it optional and i dont belive that those scifi units are mandatory to the gameplay. I you check "No scifi units" then it just leaves all future units out of this particular game. It shouldnt bother anyone to make it optional.

We should propably make a poll about it with two options:

1. Scifi units should be in the vanilla game and the only way to get rid of them is to mod em out.

2. Scifi units should be optional


It would be interesting to see the results of that poll

How about this poll:

1. Yes, we need Giant death robots!

2. No, no doubt we need Giant death Robots!

3. I don't care, but we really need Giant Death Robots!
 
I belive there are many people who doesnt like ancient units in civ game and it is NOT hard at all to make it optional and i dont belive that those ancient units are mandatory to the gameplay. I you check "No ancient units" then it just leaves all prehistoric units out of this particular game. It shouldnt bother anyone to make it optional.

We should propably make a poll about it with two options:

1. Ancient units should be in the vanilla game and the only way to get rid of them is to mod em out.

2. Ancient units should be optional


It would be interesting to see the results of that poll


See? My post was just as well thought out as yours ;).


Try to concentrate harder, we are not talking about ancient units here.

Ancient units belong in the game about bringing mankind from ancient history to modern days, scifi units doesnt.
 
How about this poll:

1. Yes, we need Giant death robots!

2. No, no doubt we need Giant death Robots!

3. I don't care, but we really need Giant Death Robots!

Screw polls, they are meaningless anyway. Just mod it out if you don't like it, there problem solved.
 
Try to concentrate harder, we are not talking about ancient units here.

Ancient units belong in the game about bringing mankind from ancient history to modern days, scifi units doesnt.
Yes, but I DON'T LIKE Ancient units, therefore they MUST be Optional.

So what if Ancient units were there in Ancient times? I DON'T LIKE Ancient times, therefore THEY MUST BE OPTIONAL!

Because, obviously, the fact that the Future WILL happen, and mankind and its technology will advance to that stage means that futuristic untis can't be in a game that charts mankind from ancient times, not to modern day, but to 40 years (or more) into THE. FUTURE.
 
aziantuntija. Please note that the point many people are trying to make to you is this:

The sole reason for not liking GDRs, as you have stated, is a matter of taste.

Many people have different tastes about every aspect of the game.

We cannot, however, offer an option to remove every aspect, just because everyone has different tastes.

Once you begin to argue that GDRs do not BELONG in Civ game, you must provide a reason. If that reason is simply taste, then that argument applies to every single aspect of the game.
 
After having a little time to think if GDR's are a bad thing, or a good thing, Im still undecided. On the one hand if there were no GDRs in the game I wouldnt care, or want there to be any. Now that there are GDRs Im a little dissapointed. It gives the game a little push into the cartoony/silly direction. Imho GDRs would be cool, if this were the 80's, seeing as its 2010 I think they could have imagined a better/more realistic future unit(s). The only thing that makes me feel optomistic is the fact that this is proof we may have a longer/better late game period. Hopefully beyond the GDRs they have considered other "future" changes that will make that era feel less of a chore, and more of a game.
 
Funny thing is that a lot of things that people consider Sci-Fi ish are popping up on the battlefield. Lets see Robots and AI your starting to see the. Hell Two years ago the Navy test fired a rail gun which they are currently plan to field by 2020 on ship that can hit a 5 meter target at 200 miles :eek: sounds pretty sci fi to me.
 
Meh..
This is the kind of thing that takes out the fun for me (yes I dislike the Alpha Centauri thing too).
 
im sure some mech hating person will mod out the mechs for "super tanks" or whatever they feel is more realistic.
 
Based on this one unit? It isnt even a very big deal concidering that it is one unit out of like fifty. And civ is already soooo relistic.

Not just one unit. All the things that seemed to be bad with civ I've always dismissed by saying 'I'm sure the devs know what they're doing'. But a Giant Death Robot? A Giant Death Robot. Really? It just seems so stupid that I don't really know if the devs know what they're doing anymore. If the game has great reviews I'll get it, but I'm certainly not going to be one of the first people. I don't want to waste my money.
 
I think this Giant Death Robot is awesome and can't wait to build one, but I can still understand why some people aren't too fond of it, and I do think it should be optional (just like space race victory is optional in Civ IV).
 
Honhestly, anyone complaining about GDR's
or as they are formally known autonomous robot's, or perhaps "Mecha" if they are piloted robot's, or "Remote Controlled Robot's" if they are piloted via remote control. - There are probably various more names and definitions to describe a "Robot".

Is silly, Robot's exist, and Robots to be used in combat exist, are being developed and will aid soldiers just like a tank aids warfare. Warfare isn't the only purpose for Robots, we have them in all walks of life, Robotics is the way of the future, anyone who disagree's is less intelligent than an ameba.

While "GDR's" as they are affectionatly known, (the fact that the developers decided to name their "Robots" - Giant Death Robot's is a testament to thier "sloppy love kiss letter to the fans" of a game which is CIv5. They have picked up on a very humerous idea that the modding community has discussed and put the pun which is a Giant Death Robot as the name of thier late game / futre era "Mecha/Automonus Robot/Remote-controlled Robot" Unit. The Civopedia description is awesome, they have really taken the humerous subject that is the Giant Death Robot on board and it again just shows thier affection to us.

Using Robotics in warfare is not a new concept, it is not an unrealistic concept, robotics has lead to many advances in warfare as well as in other walks of life. The idea that eventually humans will play less roles in warfare is also not a new concept, nor is it unrealistic, in the middle ages, we had no tanks, no jet fighters, no UAV's, no remote controlled anything, warfare was just man with shield and sword. Our Shields and swords have gotten better and better, now a shield consits of armour plated tanks, we can now sit on our shields and allow the shield to move us around, we can have our swords level entire cities with a nuclear blast, some swords and shields can be controlled by humans from miles away, some of our swords and shields will need no man to control them what so ever. Robotics will only ever get better. Eventually while the sci-fi idea of skycraper tall Mechs may not be used in warfare, human sized robots will certainly be used, while "walking" may not be the case because it is mostly inefficient, don't think however that the use of robotics will stop. As such a "Giant Death Robot" may very well exist, I just doubt it will have legs.

The GDR's as they are effectiontely known, will most likely be used like a "horse archer" in civ4, they have no defensive bonus, so you will not have them defending, they get a penalty against cities, horsearchers didnt have access to "city attack bonuses" which is similar to getting a penatly against cities, and as such they will be used less against cities, but not entirely removed, as such they will be used primarily, just like horse archers, to clean up troops, attack enemies out in the field, while not being as mobile as a tank for example thier strength will make them a formidable foe.
They will certainly be balanced with other units available at the end of the game.

A "future" tech of a Mech or GDR as its affectionatly known, is no less "realistic" than all the other "future" tech's that have come in previous civ's, no one complains about those, so why complain about this particular unit. Civ as others have said, has always "spat in the face of realism" with its bigger than cities units, infite numbers of units in a limited area of land, or now our limited number of units in a debateable amount of land, and I could go on, realism is not civ's primary concern. Infact the entire idea is to re-write history as you see fit, put a man on the moon in the middle ages for example. Nothing realistic about our beloved game, what matters is gameplay and will GDR's positively affect gameplay, almost certainly.

Submit to your robot overlords. One day every job a human could do will be done by a robot instead, and if robots are ever made intelligent enough to dislike this "slavery" of robot's, we are all certainly doomed.

....

Every second we get closer to the future, so deciding to not include "future" units is silly, so long as we stick with idea's that are feasibly possible with science, such as a Giant Robot of Death, (we could build one today) we won't go wrong.

If somebody does decide to mod out "the GDR" please can you call the mod "Super Lamo Version" so anyone with brain cells larger than that of an Ameba can stay well clear.
 
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