cool3a2
Deity
- Joined
- Mar 30, 2007
- Messages
- 2,177
The Capo, or Ekmek, have you guys any hints regarding the TTorusFur shader? I mean, don't be afraid, I'm willing to get it solved by myself, just curious to see if you guys already know something this, that I don't. I figured out that SkinInstances are a bad idea and that NiTriStrips seem to work better, although I'm not 100% sure about the last one. Another basic aspect is, that one can not edit position and rotation that freely. Seems like it is the best to get the rotation done in nifskope, at least as far as possible. Otherwise I had effects like the part is enlightened from behind although the light is in front of it. I have now managed to get the fur parts set up so that the lights angle seems to be correct and I basically like the effect the shader has caused. Nevertheless, the parts are too dark and even the contrast between dark and bright strong is too strong. I try to adjust on the lights and the texture, but I don't make fast progress. A major problem is that parts with TTorusFur shader don't seem to react on material settings nor on any other lights then the 3 diffuse ones. This ways, I might get the fur enlightened better, but I screw up the light on other parts. It would be easier if I could set up separate diffuse lights for the fur and the rest of the leaderhead, but I was unable to do so. The lights either affect the entire leaderhead or nothing...
Thoughts how to improve on this issue?
Thoughts how to improve on this issue?