Zappericus
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Golden1Knight [The Edhenyan States]
- The holy city of Elys Aedaer was bustling with productivity and prayer throughout the latter months of spring. Quarries and mining shafts dotted the outskirts of the state capital, fishermen crowded the docks with their produces and priests paraded the streets, anointing and blessing the local citizenry. Though not all focus was put on themselves, for the Edhenyans reached out to the halflings of The Refuge, promising them aid in the near future. The halflings were more than appreciative, and even presented gifts to the diplomats as they departed back to their capital city to report their success.
Meanwhile, Edhenyan state priests arrived upon the shores of The Refuge, and spread their faith with some manner of success. Whilst many of the residents there were already deeply influenced by a gnomish faith known as "The Glittering Stone", some took well to the Alathari faith, adopting it as their own. Sadly, there were one incident in which a priest was lynched and murdered by extremists of the glittering stone, but the leaders of The Refuge; The Freefolk Council, were quick to decree that it was an act of murder and condemned the attack shortly after.
[Turn Summary]:
Immaculate [The Vanir]
- The hardy northern folk, the Vanir, were quick to react in face of a growing threat looming over them this spring. With a sizable host of beastly orcs having settled down near the borders of their nation's territories, the people looked to their leader, Queen Sigrdriva for answers - and she did indeed answer. Under her guidance, industry flourished and strategic land was picked out for the construction of a fort to deter the orcs from advancing further northward. She dispatched Sölvis to personally scout out the orc positions. She would see orcs gathering in proximity of the fort, but never closing in for an outright confrontation due to the presence of nearby patrolling Vanir soldiers. Additional scouting showed that the orc warband was commanded by a vicious and gargantuan half-troll, which was keeping the brutes in line through fear alone. The princess was so successful in her task that she even managed to reveal that the warband was one of many moving in from the south, hoping to claim resources for a larger and sustainable war against a western nation of humans known as the Kingdom of Aden, of which they had held earlier conflicts with.
[Turn Summary]:
SouthernKing [Outer Haven]
- Spring turned out to be a dull, but not unwelcome time for the people of Haven. With their industry shaped up to cope with future expansion, the people held a feast in honour of the glories to come.
[Turn Summary]:
NPCs
Dungeons
Food 1.1 (\)
Wood 2.7 (~)
Stone 3.3 (/)
Metal 5.6 (/)
Slaves 47 (//)
Selling Price (per 1 unit)
Food 0.5 (~)
Wood 1 (~)
Stone 1.4 (~)
Metal 3.2 (~)
Slaves 22.4 (//)
Mana 11 (/)
Spoiler :
Nation: The Edhenyan States
Tradition: Theocratic
Race: Elf
Religion: The Faith of Alathari, 'The Faith'
Leader: Menethar Celari
Leader Trait: Pious Heart
Prestige Rank: 1
Prestige Exp: 5
Military Skill: 3
Military Exp: 0
Stability: 5 ()
Faith: 5.75 (+0.75)
Total Population: 637 (12)
Civilians: 612
Slaves: 0
Unemployed: 275
Military: 0
Military:
- 25 Templars (25 Civilian Weapons)
-
-
-
Weapons:
- 200 Civilian Weapons (175 in storage)
- 100 Crude Weapons (100 in storage)
Navy:
- x1 Small Boat
-
-
-
Trade Routes:
Currency: 318 (157)
Food: 1,125 (275)
Wood: 530 (395)
Stone: 825 (125)
Metals: 75 (305)
Mana: 0 (0)
Heroes
- Aldarion, the Sword of God, Fighter level 1 XP 0\10 (3HP) (Unarmed)
Settlements
- Elys Aedaer (Capital): lvl3 Lumbermill, lvl1 Farm, lvl1 Quarry, lvl3 Mine, lvl4 Fishing Dock, Temple, Archive (locked) ; +157 Currency, +725 Food, +395 Wood, +125 Stone, +305 Metals, +0 Mana
Tradition: Theocratic
Race: Elf
Religion: The Faith of Alathari, 'The Faith'
Leader: Menethar Celari
Leader Trait: Pious Heart
Prestige Rank: 1
Prestige Exp: 5
Military Skill: 3
Military Exp: 0
Stability: 5 ()
Faith: 5.75 (+0.75)
Total Population: 637 (12)
Civilians: 612
Slaves: 0
Unemployed: 275
Military: 0
Military:
- 25 Templars (25 Civilian Weapons)
-
-
-
Weapons:
- 200 Civilian Weapons (175 in storage)
- 100 Crude Weapons (100 in storage)
Navy:
- x1 Small Boat
-
-
-
Trade Routes:
Currency: 318 (157)
Food: 1,125 (275)
Wood: 530 (395)
Stone: 825 (125)
Metals: 75 (305)
Mana: 0 (0)
Heroes
- Aldarion, the Sword of God, Fighter level 1 XP 0\10 (3HP) (Unarmed)
Settlements
- Elys Aedaer (Capital): lvl3 Lumbermill, lvl1 Farm, lvl1 Quarry, lvl3 Mine, lvl4 Fishing Dock, Temple, Archive (locked) ; +157 Currency, +725 Food, +395 Wood, +125 Stone, +305 Metals, +0 Mana
Meanwhile, Edhenyan state priests arrived upon the shores of The Refuge, and spread their faith with some manner of success. Whilst many of the residents there were already deeply influenced by a gnomish faith known as "The Glittering Stone", some took well to the Alathari faith, adopting it as their own. Sadly, there were one incident in which a priest was lynched and murdered by extremists of the glittering stone, but the leaders of The Refuge; The Freefolk Council, were quick to decree that it was an act of murder and condemned the attack shortly after.
[Turn Summary]:
-2 population from extremist attack
+2 prestige xp from positive relations with the refuge
+1 prestige, +68 currency, +50 metals, +100 wood from gift from halflings
+2 prestige xp from 'The Faith' spreading through the refuge
Immaculate [The Vanir]
Spoiler :
Nation: The Vanir
Tradition: Industrious
Race: Half-Elf (Vanir)
Religion: The Pantheon of Æsir
Leader: Hangadrott queen Sigrdriva
Leader Trait: Industrious
Prestige Rank: 0
Prestige Exp: 2
Military Skill: 3
Military Exp: 0
Stability: 6 ()
Faith: 5.1 (+0.1)
Total Population: 612 (14)
Civilians: 612
Slaves: 0
Unemployed: 550
Military: 0
Military:
- 100 Soldiers (Civilian weapons)
-
-
-
Weapons:
- 200 Civilian Weapons (99 in storage)
- 100 Crude Weapons (100 in storage)
Navy:
-
-
-
-
Trade Routes:
Currency: 303 (134)
Food: 1,413 (189)
Wood: 600 (512)
Stone: 206 (46)
Metals: 81 (374)
Mana: 0 (0)
Heroes
- Princess Sölvis, Rogue level 1 XP 4\10 (1HP) (Civilian weapon)
Settlements
- Vanaheimr (Capital): lvl4 Lumberyard, lvl3 Mine, lvl1 Farm, The Oak of Whispers, Archive (locked) ; +154 Currency, +725 Food, +405 Wood, +31 Stone, +359 Metals, +0 Mana
- Fästning Vitblek Vildsvin "Fort Pale-White Boar" (lvl1 Fort - Taiga): lvl1 Fortification, lvl1 Lumberyard, Barracks ; +30 Currency, +0 Food, +112 Wood, +15 Stone, +15 Metals, +0 Mana
Tradition: Industrious
Race: Half-Elf (Vanir)
Religion: The Pantheon of Æsir
Leader: Hangadrott queen Sigrdriva
Leader Trait: Industrious
Prestige Rank: 0
Prestige Exp: 2
Military Skill: 3
Military Exp: 0
Stability: 6 ()
Faith: 5.1 (+0.1)
Total Population: 612 (14)
Civilians: 612
Slaves: 0
Unemployed: 550
Military: 0
Military:
- 100 Soldiers (Civilian weapons)
-
-
-
Weapons:
- 200 Civilian Weapons (99 in storage)
- 100 Crude Weapons (100 in storage)
Navy:
-
-
-
-
Trade Routes:
Currency: 303 (134)
Food: 1,413 (189)
Wood: 600 (512)
Stone: 206 (46)
Metals: 81 (374)
Mana: 0 (0)
Heroes
- Princess Sölvis, Rogue level 1 XP 4\10 (1HP) (Civilian weapon)
Settlements
- Vanaheimr (Capital): lvl4 Lumberyard, lvl3 Mine, lvl1 Farm, The Oak of Whispers, Archive (locked) ; +154 Currency, +725 Food, +405 Wood, +31 Stone, +359 Metals, +0 Mana
- Fästning Vitblek Vildsvin "Fort Pale-White Boar" (lvl1 Fort - Taiga): lvl1 Fortification, lvl1 Lumberyard, Barracks ; +30 Currency, +0 Food, +112 Wood, +15 Stone, +15 Metals, +0 Mana
[Turn Summary]:
+2 prestige xp from raising fort Vitblek Vildsvin
+4 hero xp to Princess Sölvis
SouthernKing [Outer Haven]
Spoiler :
Nation: Outer Haven
Tradition: Magocracy
Race: Half-Elf
Religion: The House of Aether
Leader: Jia Fei
Leader Trait: Blessed
Prestige Rank: 0
Prestige Exp: 0
Military Skill: 2
Military Exp: 0
Stability: 6 ()
Faith: 5.1 (+0.1)
Total Population: 612 (14)
Civilians: 612
Slaves: 0
Unemployed: 375
Military: 0
Military:
- 25 Battle Maguses (Unarmed)
-
-
-
Weapons:
- 200 Civilian Weapons (200 in storage)
- 100 Crude Weapons (100 in storage)
Navy:
-
-
-
-
Trade Routes:
Currency: 250 (157)
Food: 1,125 (863)
Wood: 805 (255)
Stone: 775 (230)
Metals: 325 (125)
Mana: 55 (5)
Heroes
- Ashe Jat, Cleric level 1 XP 0\10 (2HP) (Unarmed)
Settlements
- Haven (Capital): lvl1 Lumbermill, lvl2 Farm, lvl2 Quarry, lvl1 Mine, lvl1 Fortification, lvl1 Fishing Dock, Tavern Magus Laboratory, Archive (locked) ; +150 Currency, +725 Food, +225 Wood, +230 Stone, +125 Metals, +5 Mana
Tradition: Magocracy
Race: Half-Elf
Religion: The House of Aether
Leader: Jia Fei
Leader Trait: Blessed
Prestige Rank: 0
Prestige Exp: 0
Military Skill: 2
Military Exp: 0
Stability: 6 ()
Faith: 5.1 (+0.1)
Total Population: 612 (14)
Civilians: 612
Slaves: 0
Unemployed: 375
Military: 0
Military:
- 25 Battle Maguses (Unarmed)
-
-
-
Weapons:
- 200 Civilian Weapons (200 in storage)
- 100 Crude Weapons (100 in storage)
Navy:
-
-
-
-
Trade Routes:
Currency: 250 (157)
Food: 1,125 (863)
Wood: 805 (255)
Stone: 775 (230)
Metals: 325 (125)
Mana: 55 (5)
Heroes
- Ashe Jat, Cleric level 1 XP 0\10 (2HP) (Unarmed)
Settlements
- Haven (Capital): lvl1 Lumbermill, lvl2 Farm, lvl2 Quarry, lvl1 Mine, lvl1 Fortification, lvl1 Fishing Dock, Tavern Magus Laboratory, Archive (locked) ; +150 Currency, +725 Food, +225 Wood, +230 Stone, +125 Metals, +5 Mana
[Turn Summary]:
+1 stability from Spring feast
+500 sneks
NPCs
Spoiler :
[The Kingdom of Aden] (1 Metropolis, 3 Village, 2 Mining Sites) (North-West Central Continent)
Race: Human, Tradition: Imperialist, Population: 2,110, Military: Strong, Economy: Abysmal, Religion: Tallimist Orthodoxy
[The Free Confederacies of Aden] (2 Towns 2 Villages, 3 Mining Sites) (North-West Central Continent)
Race: Human, Tradition: Industrious, Population: 1,357, Military: Moderate, Economy: Moderate, Religion: Tallimist Agnosticism
[The Glitterstone Republic] (1 Town, 1 Village, 1 Mining Site) (South-West Central Continent)
Race: Gnome, Tradition: Mercantile, Population: 933, Military: Weak, Economy: Moderate, Religion: The Glittering Gem
[The Ironbred Horde] (1 Village, 1 Mining Site) (North-East Mid-North/Central Continental Island)
Race: Half-Orc, Tradition: Barbaric, Population: 671, Military: Strong, Economy: Moderate, Religion: Druidism
[The Refuge] (2 Villages, 1 Fort) (Mid-west of Central Continent)
Race: Halfling, Tradition: Mercantile, Population: 740, Military: Moderate, Economy: Weak, Religion: The Glittering Gem(-), The Faith(+)
[The Vash-al Fayeed Caliphate] (1 Town, 1 Castle, 1 Mining Site) (North-East Mid-North/Central Continental Island)
Race: Human, Tradition: Imperialist, Population: 801, Military: Strong, Economy: Moderate, Religion: The Serene Pearl
[The Marshbound Horde] (3 Villages, 1 Mining Site) (South-West South-Eastern Continent)
Race: Half-Orc, Tradition: Barbaric, Population: 1,100, Military: Strong, Economy: Weak, Religion: Druidism
Race: Human, Tradition: Imperialist, Population: 2,110, Military: Strong, Economy: Abysmal, Religion: Tallimist Orthodoxy
[The Free Confederacies of Aden] (2 Towns 2 Villages, 3 Mining Sites) (North-West Central Continent)
Race: Human, Tradition: Industrious, Population: 1,357, Military: Moderate, Economy: Moderate, Religion: Tallimist Agnosticism
[The Glitterstone Republic] (1 Town, 1 Village, 1 Mining Site) (South-West Central Continent)
Race: Gnome, Tradition: Mercantile, Population: 933, Military: Weak, Economy: Moderate, Religion: The Glittering Gem
[The Ironbred Horde] (1 Village, 1 Mining Site) (North-East Mid-North/Central Continental Island)
Race: Half-Orc, Tradition: Barbaric, Population: 671, Military: Strong, Economy: Moderate, Religion: Druidism
[The Refuge] (2 Villages, 1 Fort) (Mid-west of Central Continent)
Race: Halfling, Tradition: Mercantile, Population: 740, Military: Moderate, Economy: Weak, Religion: The Glittering Gem(-), The Faith(+)
[The Vash-al Fayeed Caliphate] (1 Town, 1 Castle, 1 Mining Site) (North-East Mid-North/Central Continental Island)
Race: Human, Tradition: Imperialist, Population: 801, Military: Strong, Economy: Moderate, Religion: The Serene Pearl
[The Marshbound Horde] (3 Villages, 1 Mining Site) (South-West South-Eastern Continent)
Race: Half-Orc, Tradition: Barbaric, Population: 1,100, Military: Strong, Economy: Weak, Religion: Druidism
Dungeons
Spoiler :
- Unexplored Progenitor Ruins [Directly above The Recievers, South-Western Central Continent] Level: Heroic
- Strange Pyramid Structure [East of Necrocracy of Denuo, North-Western Central Continent] Level: Paragon
- Partly-overgrown Gargantuan Humanoid Metal Statue [Directly above Rathmark, Northern Island] Level: Epic
- Bandit Stronghold [North of Necrocracy of Denuo, North-Western Central Continent] Level: Heroic
- Orc Encampment [Directly below The Vanir, North-Western Central Continent] Level: Heroic
- Scorpion-infested Archives [West of Shadowmist Empire, South-Western Continent] Level: Paragon
- Bandit Stronghold [Directly below Grenzland, Central Continent] Level: Heroic
- Fire Drake Lair [South of The Edhenyan States, Central Continent] Level: Epic
- Smuggler's Den [South-West of The Black Shore Tribe, Central Continent]: Heroic
- Strange Pyramid Structure [East of Necrocracy of Denuo, North-Western Central Continent] Level: Paragon
- Partly-overgrown Gargantuan Humanoid Metal Statue [Directly above Rathmark, Northern Island] Level: Epic
- Bandit Stronghold [North of Necrocracy of Denuo, North-Western Central Continent] Level: Heroic
- Orc Encampment [Directly below The Vanir, North-Western Central Continent] Level: Heroic
- Scorpion-infested Archives [West of Shadowmist Empire, South-Western Continent] Level: Paragon
- Bandit Stronghold [Directly below Grenzland, Central Continent] Level: Heroic
- Fire Drake Lair [South of The Edhenyan States, Central Continent] Level: Epic
- Smuggler's Den [South-West of The Black Shore Tribe, Central Continent]: Heroic
The World
The World Market
Buying Price (per 1 unit) Spoiler :
The World Market
Food 1.1 (\)
Wood 2.7 (~)
Stone 3.3 (/)
Metal 5.6 (/)
Slaves 47 (//)
Selling Price (per 1 unit)
Food 0.5 (~)
Wood 1 (~)
Stone 1.4 (~)
Metal 3.2 (~)
Slaves 22.4 (//)
Mana 11 (/)