Update 2: We Purify in His Name.
7251105.M42 until 7500105.M42
Thought for the day: Innocence proves nothing
WAAAGH!!
Manufactoria 3: Part 1
Reshuffling of the shifting alliances of the Hive had determined that this quarters key conflict would be that between the Orks and Crusaders. The first chapter of the conflict would be fought as it was before: between the Mechanicus and Dakka Splatta. The Mechanicus would fight this battle alone, as the crusaders from The Cathedral, the Arbitrator, House Varangian mustered their forces for battle.
Dakka Splattas forces seized the initiative this quarter. His armour unleashed a brutal long range bombardment of the Mechanicus positions. This was often not possible due to the terrain of the Lower Hive, lacking the open air or sweeping vistas of the upper hive and spire, but did effectively disrupt the Mechanicus defenders and destroy their fortifications where it could be employed. The AdMech armour could do little to stop them, as they were being held in reserve for a desperate moment. The next assault came from kommando forces who had used the disturbance to infiltrate the Skittari lines.
Occupied by the Sneaky Git kommandos, the Skittari were unable to properly defend their lines. Faced with overwhelming numbers, they fought a fighting withdrawl to their other possessions, hoping to stall Dakka Splatta until the crusaders arrived. It worked. Their new line, outside of Manufactoria 3, held firm. Dakka Splattas boyz stopped their advance and turned their attention elsewhere, allowing them to a chance to rest and regroup.
But not all of Dakka Splattas boyz were all involved in mayhem, as the crusaders were soon to find out
Outcome: Dakka Splatta captures Manufactoria 3. Damaged to be assessed after all combat completed. AdMech forces withdraw to Warehouses 2 and Manufactoria 4.
Dakka Splatta:
Bloody Boyz: .7-0-.7
Bopag's Mob: .6-0-.6
The brainless Boyz: .7-.2-.5
Da Burnies!: .6-.1-.5
Who's Datz mobz: .7-.1-.6
Da Sneaky Gitz: .9-.3-.6
Loud Tankzes: .7-.1-.7
Dakka Splatta's Large Tankzes (we make da loudest boom!): .8-0-.8
Mechanicus Working Group Sigma Delta Epsilon:
1st Skittari: .6-.2-.4
2nd Skittari: .7-.3-.4
3rd Skittari: .7-.2-.5
Mechanicus Armoured Regiment: .4-.1-.3
Battle Servitor Group Beta: .7-.3-.4
(Note: Dakka Splatta benefitted from an alliance with Dok Bok)
Wasteland 12
The Big Bad Ork Band rallied together into one horde, eager for a fight to appease the boyz. They crashed through the Sump towards Wasteland 12, eager to avenge themselves against the Underalliance. But the Underalliance was ready. Having signed a treaty with General Aerion, which his successors had no way of breaking, the gangers and House Machrius could focus on the orks all around them. They devoted the bulk of their forces to defending their territories in the Sump.
Trandug Murthek was a man very familiar with getting what he wanted. He wanted to hold onto Wasteland 12. A .50 caliber stub round awaited any who doubted he would get what he wanted. Though he called for reinforcements from House Machrius, they were slow in arriving as they paused to invest Refugee Camp 2. The orks were already on the move.
The Orks hit the gangers hard and fast, but Murthek had played this game before. His men had prepared traps and ambush spots all around the area. Their knowledge of the conditions helped them to punch well above their weight class. They were lucky again and caught some of the ork armour in the think Sump. The preponderance of nobz helped the Band to fight their way through anyways, smashing aside the puny humies with their superior strength and firepower. Murthek held out long enough for the Machrius reinforcements to arrive, who worked furiously to blunt the orks. They managed to slow them down, with the assistance of gangers to show them to best paths to ambush them in the refugee camps, but though they did slow the orks, they could not stop them, not with the heavy weapons being brought to bear. The Underalliance retreated up to Refugee Camp 2, leaving Refugee Camp 4 utterly defenseless.
The Orks pushed up after them. They forced the humans back into Algae Storage 4. By now, the orks had exhausted their momentum. Underalliance forces threatened to close in from multiple directions. The Orks bunkered down and enjoyed the spoils of war. closing in from several directions. In order to complete their withdrawal, the Big Bad Ork Band retired to the Sump, confident that they had proven their orkiness.
Outcome: Grimmdurk captures Wasteland 12 and Refugee Camp 2. Refugee Camp 2 suffers 3M in damage. The Underalliance withdraws to Algae Storage 4.
Big Bad Ork Band:
Borks Bruisers (Boyz): 1-.3-.7
Da Banda Boyz (Boyz): .5-.2-.3
Da Rushin Boyz (Nobz): 1-.2-.8
Gorkin Good Boyz (Nobz): 1-.2-.8
Goff Rockerz Noisemob (Nobz): .8-.1-.7
Da Big Guns (Eavy Armour): .6-.1-.5
Da Bigerer Gunz (Eavy Armour): 1-.2-.8
The Underalliance:
Murthek's Marauders (Ganger Militia)(reinforced by crusaders): 1-.5-.5
Murthek's Warboars (Ganger Militia): .8-.4-.4
Thornskulls (Ganger Militia): .9-.5-.4
Penitents (Ganger Militia): .8-.5-.3
3rd Underalliance Division (Gangers)(Reinforcements): .7-.2-.5
Machrius Sentries (House Guard Regiment) (Reinforcements): 1-.4-.6
Wasteland 1
Eager for a good fight, egged on by Dakka Splatta and Dok Bok, and accepting tribute from the Big Ork Band, the Bad Motha Trukkas took the only path towards a good fight: Into the territory of the Skulls.
The Skulls were caught off guard. Unused to Ork logic, they expected them to continue their campaign against the other Orks. The Skulls were preparing for more, harsher raids against the isolated Balmung Compact enclave and the beleaguered forces of General Aerion. The Trukkas were able to make significant gains before the skulls were able to mount a proper defense. The Radiskulls were obliterated in two weeks, breaking apart quickly before they were properly initiated into the skulls.
The gangers fought hard, but could do little to stem the tide. Only the tight confines kept the quick ork vehicles from overrunning and surrounding them. The skulls fought hard to keep the people they cared about safe, but those that had no connection to gang were left to die. Many fled with them, though many more were killed.
With the Skulls off balance, the Balmung Compact retaliated with a raid of their own. The skulls could do nothing to stop it. They escaped without significant casualties.
Outcome: Da Bad Motha Trukkas capture Wasteland 1. The Skulls no longer exist as a separate faction. Surviving units have joined the Brotherhood of Iron along with 10M in refugees. The Balmung Compact captures 5F and $10. An additional 10M was killed in the fighting. All other Skulls resources are captured by the Trukkas.
Da Bad Motha Trukkas:
Boyz: 1-.1-.9
More Boyz: 1-.2-.8
Lots More Boyz: 1-.1-.8
Grotchukkas Trukka Mob (Kult of Speed): .8-.1-.7
Crimjaws Trukka Mob (Kult of Speed): 1-.1-.9
Da Flyin Orkses (Kult of Speed): 1-.1-.9
Krogaks Trukka Mob (Kult of Speed): 1-.2-.8
The Skulls:
Death Skulls (Gangers): 1-.5-.5
Red Skulls (Gangers): .9-.4.-.5
Numb Skulls (Gangers): .9-.4-.5
Raskulls (Gangers): 1-.5-.5
Radiskulls (Gangers/recruiting): 1-1-0
Survivors merged into 2 units for ease of moderation.
Balmung Compact:
1st Compact Militia: .7-0-.7
2nd Compact Militia: .6-0-.6
Refugee Camp 1:
The Grenzland Militia withdrew to their camp after their successful campaign with General Aerion. The two ork warbands that had rampaged past them had the Grenzlanders on edge.
They were right to be worried, for soon they were under attack from two ork bands. From the south came Dok Bok, and from underneath came Grimmdurks Deathskullz. The two working together by coincidence rather than any sort of plan, smashed the militia to pieces. There was little they could do to prevent the destruction of their forces. The Grenzlanders tried to retreat towards their ally Aerion, but found a devastating surprise waiting for them.
Angered at their losses under his command and having no loyalty to the foreign commander, the Necromundans killed General Aerion, their commissars, and any loyal officers. The Spiders reconstituted their gang and declared their rule over the underhive. They declared the alliance with the Grenzlanders void, knowing that they wouldnt be able to feed the teeming masses. Instead, they raided the camp and stole whatever food they could find. They killed any refugees who tried to flee to their territory who couldnt prove they had some sort of useful skill.
The remaining Grenzlanders were rounded up and enslaved by the Orks.
Outcome: Dok Bok captures Refugee Camp 1. Damage inflicted of 4M, 2M of that moves to Hab Block 4. 15M killed in the fighting, the Spiders capture all Grenzland F, all other resources divided between Dok Bok and Grimmdurk.
Dok Bok:
Da Uvver Boyz: .7-.1-.6
Da Extra Boyz: 1-.1-.9
Cy-nobz: .9-.1-.8
Cyerer-nobz: .9-.1-.8
Doks Dreadmob (Eavy Armour) : .8-.1-.7
Big Boss Grimmdurk's Deathskull Warband
Biggums big boyz (Boyz): 1-.2-.8
Deathskull Deadeyes (Boyz): 1-.2-.8
Da Red an Blue (Boyz): 1-.1-.9
More Dakka (Boyz): 1-.1-.9
Da Blue Boyz (Boyz) : 1-.1-.9
MOAR DAKKA(Nobz): 1-0-1
Looty Goodness (Eavy Armour) : .8-0-.8
The Grenzland Militia:
Fluhrs Irregulars (Conscripts): 1-1-0
Carreras Rangers (Conscripts): .7-.7-.0
Siduos Snakes (Conscripts): .8-.8-0
Ekaterinoslavs Roosin Cavalry (Technicals): 1-1-0
The Spiders:
1st Necromundan Spiders: .6-.0-.6
2nd Necromundan Spiders: .7-.1-.6
4th Necromundan Spiders: .6-0-.6
(Note: Both Ork forces benefitted from the help of Dok Bok)
Warehouses 3:
Now that they had secured a route up, Grimmdurk pushed on to his next objective. The Spiders, returning from their own raid, had little time to prepare. But for the spiders, little time was needed.
The Spiders promised their conscripts that they would assist them from prepared positions deep in the warehouse district. The conscripts, not yet fully trained, but resolute, manned what makeshift defenses they could build and prepared to resist the Ork assault. They were hit hard but Grimmdurk, assisted by some of Dok Boks cyborks.
The Spiders however, had no attachment to the conscripts. They packed up everything they could of use from the warehouses and withdrew to the Hab Block, their new base of operations. Fewer mouths to feed would help them in the future, and hopefully conserve their energy and direct the Orks fury elsewhere.
The conscripts were soon scattered and beaten. The survivors were enslaved by the Deathskulls.
Outcome: Warehouses 3 captured by Grimmdurk. Suffers damage of $10 and 2F. Hab Block 4 increased income by $5 and 1F.
Dok Bok:
Cy-nobz: .8-0-.8
Big Boss Grimmdurk's Deathskull Warband
Biggums big boyz (Boyz): .8-.1-.7
Deathskull Deadeyes (Boyz): .8-.1-.7
Da Red an Blue (Boyz): .9-.1-.8
More Dakka (Boyz): .9-0-.9
Da Blue Boyz (Boyz) : .9-.1-.8
MOAR DAKKA(Nobz): 1-0-1
Looty Goodness (Eavy Armour) : .8-0-.8
The Spiders:
1st Conscripts (recruiting): 1-.5-.5(surrendered)
2nd Conscripts (recruiting): 1-.5-.5 (surrendered)
(Note: Both Ork forces benefitted from the help of Dok Bok)
For the Emperor!
Manufactoria 3: Part 2
Just as Dakka Splatta was pushing the Mechanicus out of Manufactoria 3, the Arbitrator was preparing to show his support for the crusade. Unlike the large force gathering in the west, the Arbitrators forces were ready now, and pushed up into the Manufactoria.
They found that there were orks waiting for them. Dakka Splatta had ordered his non-organized orks to prepare defenses. Using huge amounts of orkpower and supplies, Dakka Splattas orks were at work. In this sector, the defenses were not extensive, leaving an opening for the Justicars. But Dakka Splatta kept back a strategic reserve just in case. The Bloody Boyz stopped the Justicars in their half-built fortifications. The Justiciars pushed back and made gains, capturing some of the supplies being used to build the fortifications
With the Mechanicus on the run, Dakka Splatta himself moved to join in the new fight. Their heavy weapons convinced the Justiciars to return home.
Outcome: Raid on Manufactoria 3 only partially successful. $10 to be spent on fortifications raided by the Arbitrator, added to his stores, 2 Orks being used to build them killed, but Orks happy at winning another fight and able to finish their work.
The Arbitrator:
93rd Terac IV Justiciars (Imperial Guard Division): 1-.3-.7
Dakka Splatta:
Bloody Boyz: .7-.2-.5
Dakka Splatta's Large Tankzes (we make da loudest boom!): .8-.1-.7( basically a loss of .05 from this part and .05 from the first part)
(Note: Hunter decided to use his Orks resource to help build fortifications. They are not expended, though are unhappy with this treatment. M or Orks can be used like this by any player, or for any other inventive way you can think of.)
Manufactoria 3: Part 3
The Crusaders assembled in the Pilgrims Ring, ready to destroy the Xenos hordes. House Varangian was given the honour of leading the host. They were joined by several hosts from the Cathedral as well as half of the Order of the Emperors Tears, as well as the Frateris Militia. By this point, the Mechanicus, though already exhausted, gambled on a final attack on the Orks flank while the Crusaders pounded them from the south.
The Cathedral and Sororitas assented to Lord Davin Varangians command. His plan called for an assault in waves by the lesser infantry while the armoured units attacked what he believed were weak points in the Ork defenses which would be exploited by the elite infantry backed up with PDF units.
Dakka Splatta was ready for them. Finally, he had the fight hed hoped for. Outnumbered more than 2:1, but with a nearly unassailable defensive position, he dug in with his dakkagun and prepared to splatta some humies.
As the conscripts approached the Orks lines, they had to brave not only a huge volume of fire but insidious traps alone the way. Many were killed in the traps set up by the Orks, but the righteous fury of the Frateris caused them to push on, even while the Balmung Irregulars lost their nerve. They hit the walls, supported from a distance where possible by the technicals.
Lord Davin was disappointed to find the fortifications so extensive that he could find no weak spots, only spots less strong. He put pressure on them, committing the Cathedrals forces to battle. The technicals were destroyed in huge numbers by the Ork tanks, but they provided vital distraction and their speed allowed them to hit wherever was needed.
Eventually a breach was made, but only because of the pressure on the west side. The Hussars and Sororitas led the charge, multi-lasers and heavy flamers blazing. Many were still splattered by the orks. The Mechanicus fought hard against the orks again, also suffering losses from mines and traps. Eventually the two forces met after encircling the Bloody Boyz. By the end of the quarter, they had taken half of the Manufactoria. The remaining orks fell back to other prepared positions. Though their situation seemed dire, their spirits were high, as they felt they were winning the fight and they knew that Dakka Splatta would have more tricks up his sleeve.
Outcome: Crusade suffers horrendous losses. Manufactoria 3 is again contested between Dakka Splatta and the Mechanicus. Half of Dakka Splattas fortifications have been destroyed. Man 3 suffers $20 and 2M in damage, risks being completely destroyed.
House Varangian:
1st Varangian House Guard: 1-.3-.7
Allied House Guards: 1-.2-.8
1st Balmung Hussars (Mechanized Infantry): 1-.4-.6
2nd Balmung Fusiliers (PDF Infantry): 1-.2-.8
56th Balmung Irregulars (Conscripts): 1-.3-.7
13th Balmung Irregulars (Technicals): 1-.6-.4
The Cathedral:
Felicitas Banner [PDF Infantry Division]: 1-.3-.7
Attalus Mobile Banner [ Technicals]: 1-.4-.6
Pothinus Mobile Banner [ Technicals]: 1-.4-.6
The Order of the Emporers Tears:
Adeptus Sororitas Battle Group Alpha: 1-.3-.7
1st Frateris Militia Group (Conscripts): 1-.6-.4
2nd Frateris Militia Group (Conscripts): 1-.6-.4
Mechanicus Working Group Sigma Delta Epsilon:
1st Skittari: .4-.2-.2
2nd Skittari: .4-.2-.2
3rd Skittari: .5-.2-.3
Mechanicus Armoured Regiment: .3-.1-.2
Battle Servitor Group Beta: .4-.3-.1
Dakka Splatta:
We is da boyz! (recruiting): 1-.2-.8
Bloody Boyz: .5-.5-.0
Bopag's Mob: .6-.3-.3
The brainless Boyz: .5.3-.2
Da Burnies!: .5-.3-.2
Who's Datz mobz: .6-.4-.2
Da Sneaky Gitz: .6-.1-.5
Loud Tankzes: .6-.2-.4
Dakka Splatta's Large Tankzes (we make da loudest boom!): .7-.3-.4
(Note: Dakka Splatta benefitted from an alliance with Dok Bok, The Crusaders benefitted from an alliance with the Adeptus Sororitas)
Manufactoria 7 and Wasteland 2
While the crusaders above them fought for their lives, the Underalliances Warlord Gorillian was leading his own crusade to face Dakka Splatta. They found the manufactoria empty, save for a few orks bartering with advance scouts of Dok Bok. They quickly invested the region before heading south to Wasteland 2.
Here, the encountered Dok Boks warband in full, flush from victosy against the Grenzlanders. The Underalliance was able to seize the majority of the wasteland before the orks could arrive. He allowed his boyz to skirmish with the gangers while he assessed the situation. Knowing he would be unable complete his goal of meeting with Dakka Splatt, even if he could defeat the large balanced force, and seeing that the wasteland provided nothing he needed. The Dok decided to lead an attack in anuvver direction, leaving the wasteland to the Underalliance.
Outcome: Wasteland 2 and Manufactoria 7 captured by the Underalliance, no damage.
Underalliance:
Machrius Lancers (House Guard Regiment): .8-0-.8
Machrius Arbalestiers (House Guard Regiment): 1-0-1
2nd Underalliance Division (Gangers): 1-.1-.9
4th Underalliance Division (Gangers): .8-.1-.7
Adherents (Gangers): .8-0-.8
Road Hogs (Technicals): .8-.1-.7
Dok Bok:
Da Uvver Boyz: .6-0-.6
Da Extra Boyz: .9-.1-.8
Cyerer-nobz: .8-.1-.7
Doks Dreadmob (Eavy Armour) : .7-0-.7