Good points. I'm by no means an efficient Deity player (I usually get by with >300 turn wins) so pointing out how and where my strategy sucks, helps. Here are my thoughts: Spoiler : Liberty: I'm playing a hybrid between a domination and a science game, which is sub-optimal at best I suppose. The general idea is that in the long run the benefits of Liberty start to outweigh Tradition, and I'm setting up for a longer game. Besides I felt I needed the free settler and cut in half build time. BPT: Should increase with NC, but I'll need more population in the cap. caravans are going out at the moment though. I'll also need more general population from conquest to get the most of a (semi) wide strategy. In that light waiting for conquest is bad. I'm not sure turn 100 NC is late, given that I do have 4 cities with basic infrastructure (monument, granary, library) and a military gearing up. All in all I realise I am neither fast on the science development / NC and I'm missing the best window of attack for CB's. GPT: Dissapointing, not sure what I'm doing wrong outside fielding 10 units that aren't being used. Population: What would be a good time to get aqueducts in this scenario? Happiness: I'm not receiving the bonus from city connections yet as there are no roads. In the long run this is one of the points that should outweigh a straight Trad opening. I think I need more workers and/or change their priorities. Attacking Atilla: You are right and I was planning to wipe out the rams and farm some XP in the process. I'm not sure I can take that capital at the moment.