The Elder Scrolls IV: Oblivion

I got this last year, but had to updgrade my computer to run it, so I've only just started playing it recently.

I absolutley loved the main quest mission where you pose as a member of the Mythic Dawn cult, and you steal their book. Made me feel like Indiana Jones. :D

Playing Call of Duty 2 though has convinced me that health bars are evil, so constantly having to top up my HP with potions/spells after most battles is an annoyance.
 
I got this last year, but had to updgrade my computer to run it, so I've only just started playing it recently.

I absolutley loved the main quest mission where you pose as a member of the Mythic Dawn cult, and you steal their book. Made me feel like Indiana Jones. :D

Playing Call of Duty 2 though has convinced me that health bars are evil, so constantly having to top up my HP with potions/spells after most battles is an annoyance.

Surely health bars are more realistic? Getting shot to pieces, on the brink of death, and then recovering in a nearby hole for 5 seconds takes away some of the thrill, if you ask me.
 
To be honest neither system is particularly realistic when you think about it. How realistic are health packs? Though I suppose spells could be 'realistic' in a fantasy world.

The thing I like about the non-healthbar system is that it cuts out annoying stuff, like searching for healthpacks when you have only 1% health left, or standing around for 5 minutes at a time casting healing spells on yourself and waiting for your magic to recharge, just so you can make it through the next section alive...basically it lets you get on with playing the game.

Though it might be a bit difficult getting a non health bar thing to work in a game like Oblivion, becuase of the way that hand-to-hand fighting works.

But still I'm having alot of fun with this game, I'm quite some way into the main quest, I think. I'm at mission called 'Allies for Bruma'.
 
To be honest neither system is particularly realistic when you think about it. How realistic are health packs? Though I suppose spells could be 'realistic' in a fantasy world.

The thing I like about the non-healthbar system is that it cuts out annoying stuff, like searching for healthpacks when you have only 1% health left, or standing around for 5 minutes at a time casting healing spells on yourself and waiting for your magic to recharge, just so you can make it through the next section alive...basically it lets you get on with playing the game.

Though it might be a bit difficult getting a non health bar thing to work in a game like Oblivion, becuase of the way that hand-to-hand fighting works.

But still I'm having alot of fun with this game, I'm quite some way into the main quest, I think. I'm at mission called 'Allies for Bruma'.


Almost finished infact. Hint: Get as many as you can. You'll need them.
 
Actually just last night I maxed out my charector with one-hundred of everything, with the exception of level of course,hes level forty-one if I remember rite, I figure if you get plus five modifiers all the time though you could max out a guys stats by level twenty five easy, the only thing I have left to max out thats going to take fifty levels is luck, but that doesnt really matter now that Ive got tons of money anyway.
 
Actually just last night I maxed out my charector with one-hundred of everything, with the exception of level of course,hes level forty-one if I remember rite, I figure if you get plus five modifiers all the time though you could max out a guys stats by level twenty five easy, the only thing I have left to max out thats going to take fifty levels is luck, but that doesnt really matter now that Ive got tons of money anyway.

I've never seen a 5x multiplier on more than one stat at a time.
 
The multipliers in Oblivion are a bit of a mystery to me, which is odd considering that everything else is fairly predictable.

If anyone could explain them to me, I would appreciate it.
 
The multipliers build up the mroe tyou use that skill before you level up. That is, the skills connected to hat attribute. I've gotten a 4 or 5 bonus, alnog with a couple of 3s and a two by sleeping until after I killed every single person in the Mehrune's Razor quest and I was in sneak mode for most of that time. I spent about 2 hours on that, erm, I also used a kind of cheaty feather belt to carry all that stuff thoguh as I didn't want to use god-mode and I hate making more trips,
 
Yeah, I knew about the 10 skill 5 multiplyer thing, but it seems to be an upper total of how many mutlipliers you can have in a level up.
 
Yeah, I knew about the 10 skill 5 multiplyer thing, but it seems to be an upper total of how many mutlipliers you can have in a level up.

That cant be true becuase the last few levels(through heavy magic abuse) I had my illusion plus 5, willpower+5 and intelligence plus five.
 
It's very simple. Each skill has a stat that is assigned to it. For instance, Endurance is with Heavy Armor and Amorer. There's three skills for each skill attribute. For every two skill points you go up your attribute will gain a +1 modifier when you level up. So, if I increase my Heavy Armor by 4 and my Armorer by 2 that is a total of 6 skill increases. Divide that 6 by 2 (since you gain +1 per 2 skill increases) and you will have a +3 modifier to your Endurance when you level. Note, these increases begin counting up not when you rest and level, but when you get the notice that you have leveled. Also note that the modifiers round down, so if you gained 3 skill level increases in Endurance your modifier would only be +1 and not +2.
 
Yeah, HOWEVER, try to get 15 skill increases in three diffrent skills with diffrent primary attributes.

Theoretically, this should give you +5 in three attributes, but it DOSEN'T, at least not in my experience.
 
Yeah, HOWEVER, try to get 15 skill increases in three diffrent skills with diffrent primary attributes.

It's rather easy, but you have to know how to do it.

Theoretically, this should give you +5 in three attributes, but it DOSEN'T, at least not in my experience.

I would disagree, as I've done it many times. Apparently you are not doing it correctly.

The best way to do it is to create a class where your class skills are skills you only increase when you choose too. In other words, skills like armorer, acrobatics, hand to hand, speechcraft, etc. These are all skills that in order to increase them you have to do specific actions to increase them. In other words you will be picking class skills that you have no intention of using, or if you do it'll be very rarely.

If your character mainly wants to use light armor and a blade, than you would not take those skills as your class skills. Insteal you would take heavy armor, and/or blunt or hand to hand. Do not pick class skills that you will use a lot.

My last game I played prior to quitting Oblivion was a game using the above method. I wanted a powerful mage character. I never raised a level until I knew I had a +5 in Intelligence, Willpower, and Endurance. By 8th level my Intelligence was 100, by 9th level my Willpower was 100, and at 12th level my Endurance would have been 100. Note, though it is possible (as I've done it) its also very boring. The game takes longer to play as you are specifically increasing only certain skill levels. Battles though are a lot easier, as even though I was low level my magic was at a very high level. I believe I quit at 10th level as this game became too boring. I can't remember exactly what my class skills were, but I do recall that light armor and blade were two of them. I typically wore heavy armor (to increase endurance) and used magic to fight.

Edit: For those of you who wish to give this type of game a try, I suggest you check out the Skill Diary mod. This mod keeps track of all increases between levels so that you know exactly what your attribute modification will be prior to leveling. Again, let me note that once you get the notification that you have leveled the counter automatically resets to zero. When you sleep and adjust your level has no bearing on the bonuses.
 
Does fatigue affect how much you do rationally or just take it down a little bit when you don't have much? And is it worth jumping around in melee fighting to avoid damage; is the fatigue loss worth protecting your HP?

And is there a definite release date/price for the Shivering Isles?
 
I heard in the Spring...

Shivering Isles looks cool, though. A totally new world to explore, more weapons, quests, people and enemies! I hope we can still visit Cyrodiil. I love Cyrodiil. I'd love to live there!
 
I finally completed the game last week, in saying that I mean I done the main quest and all the guilds, I own all the houses and I got all the achievements for the 360. I'm kinda annoyed though, I bought the add on via Marketplace but when I go on the pilgrim trail one of the shrines says it's actually another one, so in essence I have 2 of the same shrine and one is missing, so I haven't worked out how to get past them yet....
 
I finally completed the game last week, in saying that I mean I done the main quest and all the guilds, I own all the houses and I got all the achievements for the 360. I'm kinda annoyed though, I bought the add on via Marketplace but when I go on the pilgrim trail one of the shrines says it's actually another one, so in essence I have 2 of the same shrine and one is missing, so I haven't worked out how to get past them yet....

I only visited about 3 of the wayshrines. I didn't realize that I visited so many before Knights of the Nine. Maybe it's a bug.
 
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