The Fortress - Another ArrowNES

Can we then agree on this plan?

- 5 miners: they will begin excavating under our town to extract rocks for construction, and create caves for their potential use as a refuge. 2 miners exploit the subsoil near the town, to extract rocks and create potential refuges, 2 run to the mountain to start finding metals, and the last one will excavate a tunnel between the town and the mountain.
- 8 warriors: they will patrol the outside of our town to ensure no enemies attack us.
- 15 farmers: they will create farms, start making food by hunting and fishing, and perhaps cut down a few trees.5 will create our first farms, 5 will hunt and fish and 5 will cut down several trees.
- 10 builders: 2 of them will work on a Carpentry, 2 of them on a Masonry, 3 of them on a Blacksmith, 2 of them on a Still and the last of them on a Craftsdwarf workshop. If any of them can still work before the end of the season, they will begin to build a wall around our town aid the others in finishing their own buildings.
- 12 crafters: they will aid wherever they can (particularly scouting and recollection of food), and once the workshops are running they will begin working on them.Initially, 4 of them will aid in the construction, 3 of them in cutting down wood, 3 on collecting fruit and 2 on scouting.
 
Some suggestions on the plans of Milarqui: Would not it be more efficient to build a structure at a time and faster, than all at once and more slowly? And crafters who are unemployed could serve as scouts, along with some warriors to take knowledge of the region. But nothing too risky, so we do not lose men. And if the miners will be digging stones, not iron, the blacksmith will not have a utility soon. Or there is the possibility of finding ores while digging stones?
 
The fact that he is just mining under the town, as opposed to in the mountains or in the hills, lower the chances considerably. However, there is always a chance.
 
I have modified my suggestions.

As for the construction orders, what do you suggest? Putting half and half in two buildings and have them turn to other projects as they finish? Because having 10 people working in one thing is a bit surreal, especially when in DF one person is more than enough for building something in just a few in-game days.
 
We don't have enough people cutting down wood in my opinion. Sure we can build all this stuff in a season, but with what supplies?
 
I have modified my suggestions.

As for the construction orders, what do you suggest? Putting half and half in two buildings and have them turn to other projects as they finish? Because having 10 people working in one thing is a bit surreal, especially when in DF one person is more than enough for building something in just a few in-game days.

So, just getting this out here. This is not Dwarf Fortress. In fact, you are humans, not dwarves.

In any case, I'd say that it shouldn't take more than three people on a project to get it done.

Edit: Also, keep in mind, your idle crafters can still help building or cutting wood, if you want.
 
So just to clarify, we should roleplay this more than take knowledge from DF right?

With this in mind I want myself and my 5 miners to go out prospecting the nearby hills, and if we find an area with good potential, we should start setting up.

As for our projects, we should do one at a time, to ensure our prioritys are met, and whatever we don't have time for can be completed next season, rather than risk not getting vital things completed.
 
So just to clarify, we should roleplay this more than take knowledge from DF right?

With this in mind I want myself and my 5 miners to go out prospecting the nearby hills, and if we find an area with good potential, we should start setting up.

As for our projects, we should do one at a time, to ensure our prioritys are met, and whatever we don't have time for can be completed next season, rather than risk not getting vital things completed.

Exactly.

For that matter, I've never even played DF. So keep that in mind.
 
Okay.

It seems Tsoate and Milarqui are at odds with what to do about the mines, but I'm going to write the undisputed parts of the update using Milarqui's outline above.

Consider this a Soft Orders Lock. I will still accept orders, but they will only be incorporated if I can change the update easily to accommodate them.

I would hope that some of you contribute more in the future.
 
Understood.

The Plough Master​

Carl Jarlson, the mild mannered immigrant from Stormwind, was busy helping plan out field layouts. Suddenly, a cry of "Stupid rock!" rang out across the fields. At that that, Carl Jarlson leaped into action, quickly donning his equally mild mannered alter-ego, The Plough Master, ambled his way across the field towards the sounds of distress. The Plough Master came across Greg Gregowski, the local village boob, futilely weilding a small plough from Stormwind.

"Sounds like you have a problem, eh, Gregowski?" The Plough Masters reply was steady, even, and slow, almost sounding like the start of a country conversation.

"Aye, I reckon I do have a problem here." Gregowski's equally slow and measured reply hung in the air. The Plough Master looked at the plough. Sitting in the ground in front of the plough was his arch-nemisis, Red Stone. A quiet fury burned through The Plough Masters heart.

After several precious and intense minutes, The Plough Master spoke. "Looks like you're trying plough through a rock there. Looks like a big'un. Let's get it out of the way, shall we?" And like a flash of lightning in the night, a decision was made. The Plough Master moved with all the deft skill of a seasoned and careful farmer to remove the stone from the path of plough.

"Thank ye, Jarlson."

"No thanks needed... citizen." And thus The Plough Master ambled off into the field, knowing The Fortress and all farmers living withing could live in safety knowing that their plough had nothing to fear from Red Stone, or any members of his evil cohort.


But for how long?
 
Update 1

The summer started off uneventfully. The town got to work, cutting down trees, starting farms and throwing up buildings. The farmers split into three groups, five people in each. One group turned to the river, setting up nets across the river and hauling in a ton of fish. A second group, sticking true to their name, tilled the fields and worked the land, starting wheat and corn farms. [+50 supplies]

The third group headed for the hills, cutting down the stands of oaks there, hauling them to the town and handing them to the builders and crafters working there. These builders, working diligently and helped in part by a group of crafters, managed to finish all of their projects, save the still, which had to wait on the blacksmith for some of the necessary equipment. [Town now has craftsman shop, blacksmith, masonry, carpentry, and half of a still]

The crafters, without anything to craft, mostly pitched in on other projects. However, their inexperience didn’t let them accomplish much besides aiding the builders. On the other hand, though, the craftsman sent out to scout did a splendid job, and while they found nothing of note, they did a thorough job documenting the area between the town and the mountains, making the miners’ job easier.

And finally, we come to the miners. They were easily the most productive group, accomplishing all of their projects and even striking some ore on the side. Two miners began extracting rocks from the ground near the town, hauling them towards where the masonry was being set up, and dug out a couple nice caves to hold the townsfolk in case of attack. moreover, a single person, working hard and diligently, managed to connect one of these caves to the newly made mineshafts through a series of tunnels. Finally, the third group of miners began looking for ores. And ores did they find. After a short time of digging, they found two veins: one of coal and one of iron. They soon set to work taking advantage of these, and the town now has a steady supply of the two resources. [Iron and coal supplies set up]

Random Events

A herd of buffalo were spotted nearby, and events to investigate them saw three men, two crafters and a warrior, gored.

Five immigrants arrived.
 
That was a good update :)

Now, a few suggestions (and I hope others make them, as well!)

Personnel
  • 2 immigrants join the crafters
  • 1 immigrant joins the warriors
  • 1 immigrant joins the miners
  • 1 immigrant joins the farmers

Actions
  • Builders (10)
    • 2 finish the still.
    • 3 build more houses, so that immigrants may have a place to sleep in.
    • 3 begin building a wall around the town.
    • 2 begin making livable rooms in the caves excavated under the town, as potential refuge if we need to hide.
  • Crafters (12)
    • 2 make shortbows for hunting.
    • 2 make arrows for hunting as well.
    • 2 make furniture (beds, tables, chairs).
    • 3 use iron and coal to make tools and swords.
    • 1 use rocks to make crafts that can be sold or exchanged for useful products.
    • 2 make rock blocks for wall-building.
  • Farmers (16)
    • 3 continue fishing.
    • 4 work on the farms.
    • 3 keep getting wood.
    • 5 go hunt, using the shortbows.
    • 1 works on the still, making alcohol.
  • Miners (6):
    • 4 keep excavating in search of ores in the mountains.
    • 2 (including the new guy) excavate under the town, both getting rocks and excavating rooms that may act as refuge.
  • Warriors (8):
    • 5 go with the farmers to protect them as they hunt.
    • 3 continue patrolling around the town.
 
One thing we definitely need now is to use the iron for tools and weapons, to aid the workers. We should also start making ranged weaponry, like bows and spears.

As for the new settlers, we should replace the killed crafters and warrior.

We also need an armory, some walls, and a storehouse.

Any other thoughts?

EDIT: After reading Milarqui's above plan (he ninja'd me :p ), I agree with most of it, except some of the iron should be used for weapons for our soldiers, shortbows would be better for hunting purposes, and under the town should be storage, which could also be defended and used as refuge if necessary.
 
Now that I think of it, we should make shortbows for hunting purposes, and crossbows and shortswords for the soldiers. The soldiers dedicated to patrolling should be given the crossbows and sent to dispatch some of those buffalo.
 
I take a leadership position within the group of farmers working the farms, the extra coordination should help increase the yields.
 
I don't think I made it clear what supplies actually were, quantifiably.

Each unit represents enough good to sustain the entire population for one year. Every four turns, I will subtract the current population from the supplies. If the number is negative, the many people die.

Random events can either raise that number or lower it. The amount you got this turn, fifty, is higher than you normally will. This windfall of food was both to represent how much of the land was untapped when you go there, so food was easy to come by, and to get you on your feet.

This will be edited into the OP.
 
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