Yeah, the "no new random seed on reload" rule can be easily circumvented in most cases. You could also use reloads in a larger scale, for example to see how a war works out, and reload in case you can't make it.
This is actually the way I play - dealing with whatever hand I'm dealt and only very rarely reloading. But I can understand if most people view it differently, and I'm fine with it.
What I'm actually looking for is a consensus on the definition of the honor system. So far there's 2 posts (yours and Strijder) saying worldbuilder is not ok, and reloading is ok.
I agree with that, but only reloading if it's something game breaking or a genuine mistake. Something like "damn, Greece just got the Oracle but I could have whipped it last turn, now I can't win" rather than "Oh I lost that battle" or "Oh I wanted something better from that hut".
^As for that rule, does that apply to flipping as well? Suppose I have an America save, and they've built awful cities. Can I WB them out of existence so I don't flip them?
It will surely be beaten, but...
What about Iran?I think we can universally agree that one is not allowed to start with one civ,
then switch to another to win their UHV.
Timbuktu does not have any kind of production.