The Great DoC UHV v 1.10 challenge

Only AI. If Byzantium is still alive Constantinople is protected due to its capital status.
 
Byzantion can flip, Athens can't, because it's your capital.
 
OK, that's different to the last time I tried something along these lines. Which was a while ago admittedly.

I think that's wrong too. I can think of plenty of civs for which the starting tile is not the best location for the capital.
 
Does Turkey flip the whole of Greece? If not, Sparta ( or even Korinth ) may be an option.

At least Korinth and Sparta are safe. Athen should be safe as a capital; I prefer Korinth anyway, so it's untested.
Istanbul, though, flips - with or without a palace. So if you're going for domination / space race you just shouldn't found it and take it from the Turks later.

I really think that the Turkish AI flip zone is too big though. My recent Polish domination attempt found a solid stop when all of Southern Poland (including Sparta) flipped away.
 
Weird, what version is this? In 1.9 and 1.10, I never had any part of greece flip to the turks.

I'd reconsider the arab flip zone before the turk one.
 
Oh, I have to retract what I said above. If Byzantium is still alive, Turkey only flips Asia Minor.
 
Settings: Monarch/Normal
Score: 12697
Date: virtual UHV 1630AD


First target was France. Razed independent Bordeaux and Marseilles before French spawn, then settled my third city on the Dye NW of Paris straight after the French flip turn. Had to wait until 10 turns after French spawn to raze Paris and Lyon, which is enough time to build another settler to found Vittoria on the Stone, right after the French have been eliminated.

Next target was HRE. They had conveniently just captured Rome. My promoted Knights crushed the small HRE force that had managed to outlive the Independents. I also razed Frankfurt to clear some breathing space for Vittoria, at which point HRE went into terminal decline for about the next 200 years. After HRE came the reconquista, followed shortly thereafter by the razing of Lisboa.

I settled my first colony on the Gold in southern Africa, which I used as a base to produce an almost constant stream of Catholic missionaries for most of the remainder of the game. I met the Aztecs but they had built cities in poor locations so I razed them all and founded a replacement on the Silver. Incas capitulated quite easily. They were even willing to accept the ex-native Mayan cities, giving them quite a large territory. Founding a city on the West Coast of North America secured the remaining Gold/Silver resources required for the UHV condition.

After researching Printing Press, Portugal (Azores) and Poland stayed Catholic but England, and Vikings switched to Protestantism. HRE was dead by this point I think. I bribed Russia to switch from Othodoxy to Catholicism to prevent any declaration of war from them. I captured Hamburg from the Vikings and once my Conquistadors reached their core territory they sued for peace and agreed to switch to Catholicism. 2x Catholic missionaries later and all of the Vikings cities had Catholicism.

Strangely, the UHV condition at this point seemed to already believe that there were no Protestant civs in Europe. Either England isn't counted as part of Europe, or there is something awry with this UHV condition check. To be sure, I razed London and got England to switch to Catholicism.

The rest of the game was mostly about spreading Catholicism to enough cities to get 40% of world population. I finally got there in 1615, shortly after the Dutch spawn. Again, something is wrong with the "no Protestant civs in Europe" check, because clearly in this screenshot the Dutch are alive and Protestant but the condition is flagged as true.
Spoiler :
I had to wait until 10 turns after the Dutch spawn to annihilate them. My Privateers had sunk all of the Dutch naval units so after razing Amsterdam their civ was extinct. I count the Virtual UHV as completed in 1630AD, even though because of the broken check mechanism I had apparently met the conditions a few turns earlier.
Spoiler :
 
Settings: Monarch/Normal
Score: 6945
Date: virtual UHV 1280AD


This is a tight race, on all three UHV conditions. Nice little puzzle, I enjoyed it.

Cordoba builds Harbor and then La Mezquita. No whipping. Slip in an Islamic Temple when chopping the forests. Need to trade for Marble from Arabia to help with La Mezquita. Build cottages on grasslands or you may not get city with most commerce. I got to size 11 and just beat out Athens (10).

The plan for Maghreb (which should include Libya - Leoreth?) is to build cities and more settlers ASAP. Conquer Tarabulus with the Crossbow that starts in Morocco, then send this unit down to the Ivories just east of West Africa. You need to protect your settlers from Impis, and this is hands-down your best unit to do so with. Found first city 1N of the Dye, start building a settler for Tunis here next and use workers to hook up the Wheat as a priority. Tarabulus builds defensive units to protect against Camel Archers. Use the whip often here.

The key to cracking Spain is to get yourself some Knights. To do that, you need to trade for Feudalism from Arabia. I researched Engineering for myself and managed to get the Feudalism trade with Arabia just after 1000AD. Morocco needs to build Knights (whip, whip) and one Galley to ship units across the Straits of Gibraltar. Hire every Mercenary which has 2 movement, check this often. When I launched my attack on Madrid, I had 5 horsies and one War Elephant. Madrid fell quickly, and my Longbows entered straight away to protect against the counter-attack. Spain never recovered from that. Just when I was ready to attack Barcelona, they collapsed the very turn before I sent the troops in.

For West Africa, send your settlers via a Galley to whatever coastal locations Mali doesn't beat you to settling. Just park them and wait until either Mali approaches with a Settler or the UHV deadline arrives, then settle the cities. I attached a Great General to the Galley to help speed this process along. As long as your Crossbow is between the Impis and your settlers, everything will be fine.

The 3rd UHV goal requires some micromanagement of specialists, particularly once Portugal spawns and takes away some of Cordoba's better tiles for 10 turns. I settled the 4th Great Person for a virtual UHV with two turns to spare in 1280AD.
Spoiler :
 
Fun game untill the buggy end!

ended at 40% catho in 1700 and 40% in 1703 but the 3 rd uhv said "failed" eventho catho was at 40% for several turns.

I ll link my 1700 save, press end turn and check catho, still at 40%

Any have suceeded with spain catho spread lately?

Yes. I trust that you realise there are two parts to the final UHV condition? Spreading Catholicism to 40% is only part of the equation.
 
I know reloading is allowed for these challenges but using the worldbuilder is not. However what about playing one civ and then changing to a second civ once it is born and then achieve historical victory with the second civ?
 
The challenge is to play your civilization from start to finish. Setting up favourable conditions with an earlier civilization would be unfair and make things far too easy. Definitely not allowed.
 
The challenge is to play your civilization from start to finish. Setting up favourable conditions with an earlier civilization would be unfair and make things far too easy. Definitely not allowed.

I disagreed. When playing Emperor difficulty you need every gamey and dirty trick to achive UHV. Otherwise it is nearly impossible.
 
I disagreed. When playing Emperor difficulty you need every gamey and dirty trick to achive UHV. Otherwise it is nearly impossible.

No one tells you not to play "tricky" if you enjoy it - you just should refrain from posting it here.
That reminds me of a Mongolian game which could have easily beaten every record. The minor starting advantage though was that I was offered to switch from the Byzantines after the Mongolians got their initial Russian and Asian AI switches and bonus troops.
 
I disagreed. When playing Emperor difficulty you need every gamey and dirty trick to achive UHV. Otherwise it is nearly impossible.

Depends what civ you are playing - some like Babylon, Egypt, Ethiopia and Mali are just about impossible on Emperor no matter what you do, as you can't tech fast enough to get the necessary techs in time. Others like Maya need you to do everything right from the start if you're to win. But most of them are doable if you're fast and aggressive enough, although you need a decent starting situation with ones like Byzantium and Prussia.

Which ones are you having trouble with?
 
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