The Hall of Players

A random mechanics question:

Lincoln is trading Ivory to Gandhi for copper, which is Lincoln's only source of metals. If I pillage both Lincoln's sources of Ivory, does this terminate their agreement immediately? Or can he still get out some last metal units between turns? Lincoln acts before Gandhi, if this makes any difference.
 
The deal will be cancelled, but I don't know if turnorder actually plays any role, because of some experiments I made when I tried to improve the GPT-trick.
 
Thanks! I ended up taking another path though, so never saw what would have happened. Unfortunately I chose the path of doom and attacked the wrong opponent... :( First time I've abandoned a HoF game that had already progressed that far.

It was an interesting game though. Kublai, Deity/Standard/Epic, aiming for conquest. I was about to attack Lincoln a lot earlier when I got surprised DoWed by Roosevelt. That was about the worst thing that could happen, since he had lots of metal resources and a ton of metal units (he was supposed to be taken out much later with elepult). My Keshiks were running around him in circles to lure his units out of his cities and eventually I did manage to beat him down to one small city and get all his techs for peace.

After this I was going to go ahead with the Lincoln DoW. My Keshik army took some severe beating from Roosevelt, but Lincoln only had a couple of archers/city and some chariots and pults. Then he got the metal trade and all his cities started pumping metal units every turn. Apparently they want to have a certain amount of counter units and he did nothing but built units to quickly reach that level once he got metals. By using a GG for a morale Keshik I could have pillaged all his ivory on T0 of the war, which was what I considered. The annoying thing was that he only had ivory because I gifted him a pop 1 jungle ivory city I had taken from Freddy. When Roosevelt DoWed he would have taken that city (and prolonged refuseToTalk duration) had I not gifted it away.

Anyway, I never went to war with Lincoln, instead I decided to go for Isabella. I feared she could get Feudalism soon and I already had a few elephants and pults in my core that could help with that attack. Took half of her cities and slaughtered a ton of units in the field, but eventually my army was decimated and I reached the conclusion that there was no way I could beat her.

Oh well, now I'm one deity loss wiser. I'm still going to get that slot from you Seraiel! ;)
 
An act of war is the only thing that will cancel per turn trades before their initial 10t requirement is up.

Not really. You can always pillage a resource from your side or destroy tile improvement on their side (spy). The trade will be canceled next turn.

@elitetroops

That standard epic conquest slot is relatively weak. I wouldn't take Isabella next time (stubborn, zealot, unit spammer in practice, super early Oracles).
 
@elitetroops

That standard epic conquest slot is relatively weak. I wouldn't take Isabella next time (stubborn, zealot, unit spammer in practice, super early Oracles).
Yeah, I think the slot would deserve a BC date. Haven't had a chance to play another game yet. Maybe next week. Not sure if I should go for Keshiks again or pick someone with a stronger economy for faster elephants. Kublai's starting scout makes early worker stealing a lot more difficult...
 
Is it normal that the overflow from building a forge is divided by the forge multiplier? I just 4 popped a forge with 21 hammers invested, city doing 3 hpt after whip, 2 forests chopped into forge same turn and expected 84 raw hammers in overflow. Instead I got 67 = 84/1.25... :confused::confused::confused: I've never noticed this before. Does other hammer multiplier buildings rob you of overflow hammers in the same way?

I have a very good game going, but this lost overflow delays MoM by 2 turns, at already a very risky date. If the wrong person builds it things are about to get a lot more complicated... :gripe:
 
yea, that's how it works. Any hammer building will rob you the same way. You can sometimes take advantage of this feature by reversing it.
I've never done it, but I think it goes something like this: Whip Walls, gift away or sabotage your stone. Enjoy double base hammers.

Another way would be to whip a building under OrgRel, then switch to Pacifism or something.

Same with Police State when whipping a military unit.
 
Okay, thanks. Good to know. In other words, never chop into a forge whip.

Luckily this only cost me the 17 hammers. Didn't lose MoM. :whew:
 
Fall of the Incas. Yay, I got one :)

Very lucky with the RNG, but that's what it takes. First map rolled and first try too, so very lucky indeed :D
 
Trying for another one, but it's too extreme. Way too much luck needed, and not just with the RNG. But at least I've submitted a few games now. Been a while... :o A year almost to the day.
 
Admittedly I took a chance and moved the settler, but it's a little discouraging when your capital ends up food-starved.
Spoiler :
Lean years ahead, guys :sad:

RMQST9t.jpg
 
RNG destroyed the game, so back to the usual story. Maybe I get two silvers next time lol. Two and a half million Swords couldn't dislodge flatland archers. Good times.
 
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