As I've already promised you, I will tell you as soon as you've set up a C++ compiler.
It's not difficult, but it doesn't make sense to tell you the details before you're able to do anything with the code.
Oh excellent theirs a guide! But do you know where I could find it, as I don't know who this "Kael" is? Thanks!Basically yes (you need to download a compiler and a development environment). Read Kael's guide, it is really good to take you at its hand during the whole process. I didn't know anything about that as well beforehand and also managed to do it
The files you need are added now. What is left to do is to set up the configuration(s) for compiling the project.
* Click -Project- -CvGameCoreDLL Properties-. The "CvGameCoreDLL Properties Pages" window will open.
* In the left-hand box under "Configuration Properties" select "NMake".
* In the upper-right-hand corner click the "Configuration Manager" button. The "Configuration Manager" window will open.
* In the upper-left-hand box named "Active solution configuration", click the drop-down button and select ‘<Edit…>’. The ‘Edit Solution Configurations’ window will open.
* Keep the "Debug" Configuration.
* Select "Release" and click the "Rename" button. Change the name from "Release" to "Final_Release". Click "Rename". Click "Yes".
* Close the "Edit Solution Configurations" window.
* In the "Project contexts" window, in the "Configurations" column, click the drop-down button and select "<Edit…>". The "Edit Project Configurations" window will open. Repeat the steps above to rename "Release" to "Final_Release". Keep "Debug" here as well.
I sent you a link in my email. But LuKo's guide works as well.Oh excellent theirs a guide! But do you know where I could find it, as I don't know who this "Kael" is? Thanks!
Thanks! I'll start looking through it now!http://modiki.civfanatics.com/index.php/How_to_Install_the_SDK
I've used above tutorial but with better Makefile (which made everything 3x easier). I'll post a link in a minute.
[EDIT]:
http://forums.civfanatics.com/showthread.php?t=370861
With that forgot about:
Later instead of "nmake clean_Final_Release" you type "nmake Release_clean" and so on (_clean at the end, don't type "Final_")
I sent you a link in my email. But LuKo's guide works as well.
Are you making a whole new RFC mod of only Spain, or is it regular Rfc with Spain expanded a little?
Could not agree more! Yes it will be changed, for the time being though, I will stick with a citadel.Have you made plans to edit the existing UBs? Spain's in particular. I'm curious about Citadel's fate because it always struck me a bit odd.
What will the timeline be for now?
Sorry about the map but here are few ideas until the game is fixed.
There are only 9 major civilizations of Spain: Castille, Portugal, Leon, Navarre, Aragon, Al-Andalus(Cordoba), Almoravids, Almohads, and Granada.
But there are a few major Taifa states: Valencia, Zaragoza, Badajoz, Toledo, Seville, Carmona, Majorca, and Albarracin. (Granada was also a powerful Taifa state then)
That's a total of 17 (or 18 with Taifa Grenada)
If you include northern Africa, then you can add a few more civs
The Taifa states lasted roughly between 50-120 years. So turn wise it would be 1 or 2 years per turn to make it last long.
The map of Spain should be about double at least than the one on RFCEurope to make enough room.
Could you be more precise on your WBS problem? What did you change, and what did the resulting Python exception say (I expect you got one)? Maybe we can offer some help.
Is this mod dead? Because it sounds interesring.
This could probably be adapted from RFC Europe as a ModModMod