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The Iberian Conflict - An RFC Scenario

Discussion in 'Rhye's and Fall Modmods' started by The Turk, Oct 10, 2010.

  1. Leoreth

    Leoreth 心の怪盗団 Moderator

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    As I've already promised you, I will tell you as soon as you've set up a C++ compiler.

    It's not difficult, but it doesn't make sense to tell you the details before you're able to do anything with the code.
     
  2. The Turk

    The Turk Deity

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    Give me some time, as I'm hoping to fix this ridiculous WBS file error, which is not allowing me to remove and add cities. Once thats figured out, I'll start with the C++ Compiler. Out of curiosity, is that like a program I need to install? (sorry I'm a really noob :mischief: )

    Post: 911 :lol:
     
  3. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Basically yes (you need to download a compiler and a development environment). Read Kael's guide, it is really good to take you at its hand during the whole process. I didn't know anything about that as well beforehand and also managed to do it :)
     
  4. The Turk

    The Turk Deity

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    Oh excellent theirs a guide! But do you know where I could find it, as I don't know who this "Kael" is? Thanks!
     
  5. LuKo

    LuKo The Royal Guard

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    http://modiki.civfanatics.com/index.php/How_to_Install_the_SDK
    I've used above tutorial but with better Makefile (which made everything 3x easier). I'll post a link in a minute.
    [EDIT]:
    http://forums.civfanatics.com/showthread.php?t=370861
    With that forgot about:
    Later instead of "nmake clean_Final_Release" you type "nmake Release_clean" and so on (_clean at the end, don't type "Final_")
     
  6. Leoreth

    Leoreth 心の怪盗団 Moderator

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    I sent you a link in my email. But LuKo's guide works as well.
     
  7. The Turk

    The Turk Deity

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    Thanks! I'll start looking through it now! :)

    Thanks! But shamefully I did not receive anything in my inbox :(
     
  8. Leoreth

    Leoreth 心の怪盗団 Moderator

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    It was in the first mail I sent to you. But for the sake of simplicity, there it is.
     
  9. Baron03

    Baron03 Baron

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    Are you making a whole new RFC mod of only Spain, or is it regular Rfc with Spain expanded a little?
     
  10. The Turk

    The Turk Deity

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    Well so far, all my work has been halted by the fact that I can't change and then save a normal WBS save file, without the game crashing :(
    But the idea behind the scenario, is to have a regular game as RFC, but you can only play as the Spanish, Portuguese or Moors (perhaps expanded later on). And the game would be slowed down, so that you would have room for more events, which would pop-up for the player, depending on which civilization he was playing.
     
  11. Cethegus

    Cethegus King

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    Have you made plans to edit the existing UBs? Spain's in particular. I'm curious about Citadel's fate because it always struck me a bit odd.
     
  12. Baron03

    Baron03 Baron

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    What will the timeline be for now?
     
  13. The Turk

    The Turk Deity

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    Could not agree more! Yes it will be changed, for the time being though, I will stick with a citadel.

    Timeline will be from 711 (Tariq ibn Ziyad crosses into Gibraltar) to roughly 1500 (1492, last Moors and Jews are expelled)


    Well, for now, I can't even edit the WBS file, without the game crashing, so I can't really do anything, until I figure out what the hell is going on, because I can't even edit the map....
     
  14. Baron03

    Baron03 Baron

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    Sorry about the map but here are few ideas until the game is fixed.
    There are only 9 major civilizations of Spain: Castille, Portugal, Leon, Navarre, Aragon, Al-Andalus(Cordoba), Almoravids, Almohads, and Granada.
    But there are a few major Taifa states: Valencia, Zaragoza, Badajoz, Toledo, Seville, Carmona, Majorca, and Albarracin. (Granada was also a powerful Taifa state then)
    That's a total of 17 (or 18 with Taifa Grenada)
    If you include northern Africa, then you can add a few more civs
    The Taifa states lasted roughly between 50-120 years. So turn wise it would be 1 or 2 years per turn to make it last long.
    The map of Spain should be about double at least than the one on RFCEurope to make enough room.
     
  15. The Turk

    The Turk Deity

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    To be perfectly honest, this is going to have to be limited to the RFC normal map, plus 5 extra tiles along Portugal, to expand Spain more. I will also turn some Mountains into Hills, to afford more space, in Iberia. This is just a small scale test run for my self, before I try anything too ambitious. But nonetheless, thank you for the ideas! :D And yes, I will be considering to add in other civilizations such as Aragon, as well as Castilla y Leon; mostly through dynamic civ names though. As for the Almoravids and Almohads, well I have special plans for them, so you will have to see for yourself, once I finally get the WBS save to work :p
     
  16. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Could you be more precise on your WBS problem? What did you change, and what did the resulting Python exception say (I expect you got one)? Maybe we can offer some help.
     
  17. The Turk

    The Turk Deity

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    Thanks! I've been trying to fix it for a while, using different methods, but to no avail :(
    I'll post up a complete post on my problem by tomorrow. But thanks for the help! :)
     
  18. Askiya

    Askiya Warlord

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    Is this mod dead? Because it sounds interesring.
     
  19. stolenrays

    stolenrays Deity

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  20. The Turk

    The Turk Deity

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    To put it simply this mod is dead, but if you have any modding skill, you can pick it up again, and I'd be more than willing to help you.

    I personally don't really like the RFC Europe Spanish map, I did find a pre-made map, but I would use the Sword of Islam game mechanics, which I find simpler to use and a lot smoother to add things to (like religions, provinces, civilizations etc.) Alternatively if I had the time, I would have expanded the map of SoI to include more of North Africa and Spain, which of course would have been awesome! But alas I have no idea how to expand a map to that length.... :sad:
     

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