The last challenge -- Team game -- Deity trial

Neither Monty or Ragnar has Horse now. More likely, they are going for MS now, hence the biggest menace from them is Grens by the time of the war. They are small and backward now compared with the other 2 teams, however, for us, they are still strong and remain fast research rate. Ideally, 2 SOD of 50 units would be best for an elegant war.
 
I have another team-game continue this afternoon, so I'll get to this shortly.

So... you want a hundred units huh? ;P
 
I think Monty/Rag may be getting close to the vassal threshold for land. Between us and the Joao team, we have ~51% of the land or so. Willem can't have more than 33% (how much Joao has) but they're probably creeping pretty close. Once Willem's team becomes #1 in land, they're probably going to have enough land to capitulate Monty/Rag, which is bad news for us.
 
We should stop the war in the next 2-3 turns. Get some gold too (will speed up research). What I am mostly afraid it is that Churchill might redeclare on the very next turn. The war success will be lost at least but giving the SoDs they have that won't be a problem to capitulate Ragnar/Monty
 
What I am mostly afraid it is that Churchill might redeclare on the very next turn.

I thought this would buy a 10-turn peace treaty between them. Are you saying it only buys a cease fire that can be canceled immediately? :eek:
 
EmperorFool, yeah it's not a binding peace. You can even bribe them to start war anew...
 
Apologies for the late response, my hiatus has been far longer than the initial "couple of weeks" estimation. I'm too occupied with other stuff right now so civ has to take a back seat, hence I'm formally signing out of this SG. Good luck everyone, the situation appears promising to me.

au revoir
 
The Rook, I'm sorry to hear this, but well, real life always goes 1st. Farewell.

Since Obs has been obsolete from forum for quite a while, he is auto-skipped.

Bestsss, if you don't mind, please get it going.

To lurkers: If you are motivated to take a challenge, you are welcome to join in. We are in need of more hands.:)
 
rooster should be smth like:
Duckweed - played
obsolete - skipped
bestsss - up
shyuhe - on deck
---
ok, i will take it. most likely wont be able to post a plan tonight (was working all day long) but i will see what i can do tomorrow/monday.

general plan is:
* get cannons and grenadiers + tech to rifles.
* finish the globe w/ whip overflows (pref. whips?)
* stop the war and pray the random to keep Churchill away form our promised lands.
* keep eco infrastructure in the capital; although after the switch to nationalism we will lose quite a bit of commerce (? or no), need to examine the save again

should get 15+(?) or so cannons during the set.

p.s.
since timing day/night, etc might not be obvious, my timezone is EET (presently UTC+2)
 
Is there any good unit to do whip overflow into the Globe right now? We can't use catapults... Ideally a unit that costs around 40 hammers would be good.
 
we need something more than 40 hammers (30*1.25[forge]=37.5), basically unless there is 0 overflow and not working the horses to get 2 pop whip.
 
we need something more than 40 hammers (30*1.25[forge]=37.5), basically unless there is 0 overflow and not working the horses to get 2 pop whip.
war elephant is 60 hammers, this is the best i can whip there.
--
few other notes: churchill has the military tradition, after the next vote, he can trade (most likely) w/ us.
Shall i trade steel to him, will have to buy peace w/ chemistry, it's more expensive but we might get fair trade bonus, also chemistry helps them less since they have quite a lot of villages/towns and virtually no workshops.
Printing press+steal can net us something like 3 tech: MT+ Constitution, Economics or Astronomy. I prefer to trade hard since Joao will be running away and we will need time to recover from the war.

Alternatively I can possibly trade military science if I stop the war if the chem. Also it's possible not to tech. mil. sci and just get MT (from trade)and use cuirass and some cannons for defense. Teching straight to rifles. That's could of too much gamble, though.

So I prefer to stop the war w/ chem and adopt theocracy after finishing the globe (just now noticed we need rax there to get some xp for the whips).
So expectations at the end of the set ~20 cannons, few (3-5) grenadiers and globe finished.

Last question I think I'd ask Monty some gold as well. I hope we are not planning war next 12-13 turns.
 
Yes, I missed a few days, so auto-skipping me was fine.

I'm also having so much motivation problems with Civ IV I may drop out indefinitely. I'm willing to see what Civ V brings to the table, but I know that's going to be a bumpy ride.
 
Plan looks good.

The draft city can whip LH for overflow, this also gives 1F from the fish tile.
 
Played the set and whipped the cities to the dirt... Will post detailed report in around 12 hours or so.

Good news:
* 23cannons+2treb+3grenadiers and 1 cuirass
Bad news:
* Monty just got military science himself... The cannons were produced w/o Theocracy.

Good news:
* We have the draft city online (with infra whips!, 2pop whip for an AP temple w/ 150% modifiers is the best overflow), and can switch to Nationalism/Theocracy
Bad news:
* The cities are so whipped to the dirt (although draft is at 7pop) that we can't draft well at all x.x


* 1160AD we popped a great scientist (I think golden age is the best use now) and we are 2 turns away from repl. parts but Joao got Physics, Communism and Kremlin.
* We have a few turns of peace left w/ Monty and we have matched his military power.
* There is some chance to get Joao/Toku to friendly.


* Unfortunately I was very tired (and it was pretty late), so I made few mistakes and untimely whips. I guess the mass whipping could have been handled a bit better.
 

Attachments

It was a quite uneventful set (not even random events, iirc), marked by the mass whipping of cannons, and one+one trade. The 1st stopped the war:
Spoiler :

peacedeal.jpg



...the second got us some technologies. I presume we are on the way to assembly line, right?
Spoiler :

techtrade.jpg



As noted the cities were heavily whipped w/ a couple of mistakes of mine...
Renegotiated the resource deals as well and asked 100 gold from Monty.

This is the tech:
Spoiler :

techsit.jpg



and the resources:
Spoiler :

resourcesj.jpg



...the military:
Spoiler :

military.jpg




We have a great scientist in the capital, I decided to speed him up a bit.

We can trade for constitution and can get 65 gold for our map from Ragnar. The odds to lose the fish before Monty/Ragnar getting astronomy is not high, perhaps we should build some navy to protect it.

Getting Toku to friendly can be possible as well, but he likes the nuts, so after we declare we will get a diplo hit.


The save is in the previous post.
 
Looks good.

So when/how are we going to declare? We don't have enough city capturing units right now so we still need a few more turns of preparation. Do we want to wait for rifling at this stage? That seems to be a bit far off... I'm not familiar with cannon warfare so I'll yield to the team's consensus.
 
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