we need something more than 40 hammers (30*1.25[forge]=37.5), basically unless there is 0 overflow and not working the horses to get 2 pop whip.
war elephant is 60 hammers, this is the best i can whip there.
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few other notes: churchill has the military tradition, after the next vote, he can trade (most likely) w/ us.
Shall i trade steel to him, will have to buy peace w/ chemistry, it's more expensive but we might get fair trade bonus, also chemistry helps them less since they have quite a lot of villages/towns and virtually no workshops.
Printing press+steal can net us something like 3 tech: MT+ Constitution, Economics or Astronomy. I prefer to trade hard since Joao will be running away and we will need time to recover from the war.
Alternatively I can possibly trade military science if I stop the war if the chem. Also it's possible not to tech. mil. sci and just get MT (from trade)and use cuirass and some cannons for defense. Teching straight to rifles. That's could of too much gamble, though.
So I prefer to stop the war w/ chem and adopt theocracy after finishing the globe (just now noticed we need rax there to get some xp for the whips).
So expectations at the end of the set ~20 cannons, few (3-5) grenadiers and globe finished.
Last question I think I'd ask Monty some gold as well. I hope we are not planning war next 12-13 turns.