The Long Freeze

Yes and Really!

Have you ever heard of or played Freedom in the Galaxy The Star Rebellions-5764AD? I think parts of it ended up in Empires of the Fading Sun.

Boy are we getting OT now! :lol:

Sorry ls612. ;)

JosEPh :)
 
Very nice to meet you closer guys.

In 95-99 I had Amiga 500 (1mb ram) and i spent entire days on civ 1 dune 2 and theme park.

Civ was the best. I remember that we had only one tv in home. I woke up early before 7 am when parents go to work and I played entire day before parent back to home. In that time i loved to be sick because then i dont go to school and had more time to play.

I won in civ 1 on emperor with 7 civs on custom map :)
 
My first computer had 1 gig of ram, 1ghz single core processer and was running the all new (back in 2001) Windows Xp! Lol... Still I am gunna be an oldie now since I am glued to windows 7 and cant stand the way microsoft went with windows 8 which is gunna be bloody released in just 2.5 weeks!!! What a NIGHTMARE!!!

I still use Windows XP. I also have it on "Windows Classic" style appearance so it makes it look even older.
 
I still use Windows XP. I also have it on "Windows Classic" style appearance so it makes it look even older.
:rolleyes: oh boy I hate that setting... Even windows 7 has that classic theme that was present as the main theme in windows 95, 98, 2000 and windows me.

Just for your info I programmed my own game from scratch when I was 15 called "Histacom". Basically it's a time travel game set in the environment of real Microsoft computer operating systems. You start off in the year 1998 using windows 95 then stumble upon secret time travel software which you hack and steal from a website. The owner of the website detects this and connects remotely to your computer and threatens you through the windows 95 command prompt. Luckily another person connects and holds off the time travel program owner allowing you to travel forward in time to escApe.

I programmed a total of 5 years into that game and multiple paths to take at certain points. For example in 2002 the time travel program owner creates a virus that destroys the Internet and every single computer in the world. It's up to you to choose which year you travel back in time to in order to fix the problem. Each year has a different operating system which corresponds to what was available in real life at the time.

There are heaps of side quests and ways to lose the game (usually you lose when your computer gets infected with a real virus). Avoid downloading web chat in 1998 like the plague because there are two people there in the chatroom who start talking about getting a program for free... you get punished severely for piracy! To save the game you click the time in the windows task bar and to quit the game you open the start menu and click "turn off computer".

People keep asking me to continue making it but I had my reasons for giving up... Now it's just a free project waiting for a developer to take it for free and continue developing it doing whatever they want... Even selling it if they want.

If you are interested in what it looked like here's a bit of stuff to look through:
histacombanner.png


Poorly Made Trailer:
http://youtu.be/6ke9KFxoNT4?hd=1
Introduction video (The games environment):
http://youtu.be/RYEiQ5fX7rM?hd=1
Dangers Video (How you can lose the game):
http://youtu.be/i8icD48T-js?hd=1
Storyline Video (Shows the beginning storyline elements and time travel):
http://youtu.be/-Ps61PNGkvA?hd=1

Download it if you want but it's a nightmare to install...

Version 1.8.5 Latest (October 2010): https://rapidshare.com/files/2483609816/Histacom_1.8.5.zip
 
Back on topic, I'd like to say that I would like to see feedback on my Gamespeed changes. Their main intent was to make the earlier eras go by quicker and allow people to get to the later eras faster and spend more time on them, and I'd like to know how that is working.
 
Back on topic, I'd like to say that I would like to see feedback on my Gamespeed changes. Their main intent was to make the earlier eras go by quicker and allow people to get to the later eras faster and spend more time on them, and I'd like to know how that is working.

Lol soz everyone was going off topic so I thought why not join them:mischief:

Anyway I honestly can't say I understand why you changed the game speeds... If snail was too slow for new players preventing them from getting far why not just play a slightly faster speed? Why does snail and those others speeds need to be changed to be faster when there are already faster speeds?

I'm not having a go at you... I just want to know why this was done rather than just telling people to play faster speeds...
 
Back on topic, I'd like to say that I would like to see feedback on my Gamespeed changes. Their main intent was to make the earlier eras go by quicker and allow people to get to the later eras faster and spend more time on them, and I'd like to know how that is working.

I thought that the earlier periods were OK before, maybe this change is why all my tech research went from 6 turns to 3 turns. :( I'll have to start a new game to see for sure.
 
Lol soz everyone was going off topic so I thought why not join them:mischief:

Anyway I honestly can't say I understand why you changed the game speeds... If snail was too slow for new players preventing them from getting far why not just play a slightly faster speed? Why does snail and those others speeds need to be changed to be faster when there are already faster speeds?

I'm not having a go at you... I just want to know why this was done rather than just telling people to play faster speeds...

I was trying to Make the earlier eras go by faster so that more people could get farther along in the mod, one of the major issues I wanted to address during the Long Freeze in preparation for Multi-Maps.

@DH: If the game you refer to was started before my game speed changes, then as I said before, I can't guarantee that previously existing games would be balanced.
 
I thought that the earlier periods were OK before, maybe this change is why all my tech research went from 6 turns to 3 turns. :( I'll have to start a new game to see for sure.

Sounds like it was adjusted in the exact opposite direction from what I would've liked to have seen myself but I realize I'm only one voice on that matter. I thought we had the early era builds just right but should've extended the tech costs just a bit more so the early eras didn't race by so fast as they were and gave enough time to let your cities get caught up without having to fall behind militarily to do so.
 
I was trying to Make the earlier eras go by faster so that more people could get farther along in the mod, one of the major issues I wanted to address during the Long Freeze in preparation for Multi-Maps.
Ah yes of course... When this mod gets to space/multimaps in the modern era and beyond how are new players ever going to get there if they barely get through the prehistoric and ancient eras... Good point!

So I guess you will balance the post medieval eras too during this long freeze? And since you're doing this in preparation for multimaps does that mean its actually finally going to come soon (within a month?). I saw the moon and mars terrain in the civopedia recently and it got me really excited lol ;)

I would love it to come soon because in episode 9 of my lets play I just got to the ancient era so it will still be time until I get to the modern era but still... I would love to have multimaps implemented by then :)
 
<snip> I thought we had the early era builds just right but should've extended the tech costs just a bit more so the early eras didn't race by so fast as they were and gave enough time to let your cities get caught up without having to fall behind militarily to do so.

I don't understand this at all. The early periods are too slow and my military stays the same seemingly for ages. I'm coming up soon on early crossbow and my main cities are building nothing but units or Wealth. The younger cities are the ones actually keeping the cash flowing, because now I can supply them with Mil units and missionaries while they are built up fighting Crime, Pollution, and Disease with fitting Production and gold and/or resource producing buildings too.

Gah!:eek: :rolleyes: I just realized you all have changed my playstyle again!!! :p Dag nab it! Cut it out! :lol::crazyeye:

JosEPh
 
Back on topic, I'd like to say that I would like to see feedback on my Gamespeed changes. Their main intent was to make the earlier eras go by quicker and allow people to get to the later eras faster and spend more time on them, and I'd like to know how that is working.

I play on Eternity (and you didn't change that), and I can't play any recent SVN due to the black tiles (that I'm 99.9% sure is caused by multi-features), but from the responses so far it looks like people don't like it. I too wonder why they just don't play a faster speed (though I realize the mod isn't balanced for the faster speeds).
 
My reaction, I'm afraid, will just be to move to playing on a slower speed. If people want to get to later eras for testing reasons we should enable later era starts IMO (i.e. - make them work). I preferred it as it was before (but as I say I can just move to a slower speed now)
 
I feel the same.

Snail was good balanced game speed. 7200 was perfect for me. Speed where i can feel every detail of the game.
Only problem was that at 200ad i was in transhuman.

Cut the entire game turns if you want but dont speed up game please.
 
I also thought that snail was the best speed for this game but with the change I probably will go up to eternity instead of playing a faster game.
 
I am just the opposite, i used to play Snail, before he made the last change, that made it waaay longer inbetween turns, some turns were over 40ish for each tech, outrageous "to me." So i had to move down to Marathon, where is is too bad, i have not started a new game yet,because i have over 40 plus hours on the one i am playing, but even now, i am liking it better with the new turn times. I just dont have the patients for ONE darn tech lasting over 15 turns, no matter what speed i play on.
Its not so bad in the beginning of a game when you need to think out what is going on(over 20 per turn), but after Industrial, thats when you should have somewhat knowledge of game play by then, and the longER turn times just drove me more crazy:crazyeye: (well crazier, that is):p
 
Actually, after some time to play last night, I'm not disliking the way Snail is playing out at all so far. It seems to have struck the right chord on tech time/build time ratio so far. I'm not all that far in yet but it seems good for the start off anyhow.
 
I don't understand this at all. The early periods are too slow and my military stays the same seemingly for ages. I'm coming up soon on early crossbow and my main cities are building nothing but units or Wealth. The younger cities are the ones actually keeping the cash flowing, because now I can supply them with Mil units and missionaries while they are built up fighting Crime, Pollution, and Disease with fitting Production and gold and/or resource producing buildings too.

Gah!:eek: :rolleyes: I just realized you all have changed my playstyle again!!! :p Dag nab it! Cut it out! :lol::crazyeye:

JosEPh

Ah yes of course... When this mod gets to space/multimaps in the modern era and beyond how are new players ever going to get there if they barely get through the prehistoric and ancient eras... Good point!

So I guess you will balance the post medieval eras too during this long freeze? And since you're doing this in preparation for multimaps does that mean its actually finally going to come soon (within a month?). I saw the moon and mars terrain in the civopedia recently and it got me really excited lol ;)

I would love it to come soon because in episode 9 of my lets play I just got to the ancient era so it will still be time until I get to the modern era but still... I would love to have multimaps implemented by then :)



Well, there's plenty of opinion on both sides, so what I'll do to satisfy as many as I can is add a new gamespeed, in between Snail and Eternity. Snail now has 5000 turns and Eternity has 14000 turns, so this one will have 10000 turns or so. It'll be very much like the old Snail at the start, but get slower than the old snail by the Classical Era.

@JosEPh: With the new changes the underlined issue should be far less prevalent. Hopefully you and others can now get farther in a game.

@12pmadams: Correct, the later Building :hammers: costs are getting overhauled now and hopefully some later-game :gold: work can also be done during the Long Freeze. This was in my mind what we needed to make things balanced and Stable in preparation for Multi-Maps, as well as to get the game more polished and bug-free.
 
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