The Luchuirp

loki1232 said:
A couple a comments/questions/ideas/sarcastic remarks.

1. What if the mud golem replaced the warrior instead of the worker. It would still work at double the speed, but would be combat as well. The Luchuirp could build workers like anyone else, but perhaps with a national limit? Or perhaps no workers? Just mud golems?

I have an ai problem when i give workers combat ability. The AI doesn't run with them (even with the exact same ai scripts assigned) and they become very easy to capture. Also this means that the Luchuirp "warrior" would cost 100 instead of 25. Which would be a huge limitation for the Luchuirp.

I was thinking about starting the Luchuirp out with a Mud Golem and a Scout instead of a Warrior and a Scout. What do you guys think?

2. Iron golems. I really like these guys so i think they deserve a spot. How about as golems available to all?

I didn't even realize that they didnt make the new list. Ill put them in instead of the marble golem and have all of the stone requiring golems require either stone or marble (so they arent as handicapped if they cant get stone).

3. What about having gargoyles in as golems? I think of them as very similar to golems. Perhaps some gargoyles could be included as a UU with a large city defense bonus?

Sounds good, how about we use it instead of the stone golem. I think the name has more flavor and i would certainly be more interested to see the model.

4. for buildings: I like the forge thing.
-How about a building that gives all golems spellcsting abilities? One that makes them start with chanelling one. They would gain no experience, so start with the spells they have apon building. That would make mana nodes more important for the Luchuirp. Can't think of a name but i like the mechanic.

I just worry about 10 str casters running around. A big golem walking around defiling or scorching tiles that cant be marksmen could be infuriating for other players.

-Soul Foundry (a place where they take souls from victims and put them in the golems to make them more powerful). Only useable by evil Luchuirp civs. Golems built in this city can gain XP (and promotions).
-Consecration altar (a building that is opposite soul foundry). Only buildable by good Luchuirp civs. Golems start with demon slaying promotion and blessed.
5. There is a limit of two golem buildings per city. One two have been built no more can be.

What do you'all think?

Ooops just noticed that corindale just posted the idea about the spellcasting golems. Drat! Oh well, great minds think alike.

Soul foundry makes the Bestow Vitae spell usless and we already have wonders that grant blessed and demon slaying to all units.
 
Starting with a mud golem seems a bit strong.

How about allowing an dwarfen farmer of something. He can only built mines and farmes but is very cheap. This guy could even be buildable, without taking to much from the golem. Maybe available with agriculture or mining?
 
Kael said:
Other golems or living units? It seems like a Bone Golem wouldn't have much to salvage from the body of an iron golem, but the bones of a troop of soldiers might be pretty tasty.

Yeah of course i don't know what i was thinking when i posted that.
 
Chalid said:
Starting with a mud golem seems a bit strong.

How about allowing an dwarven farmer of something. He can only built mines and farmes but is very cheap. This guy could even be buildable, without taking too much from the golem. Maybe available with agriculture or mining?

Yeah i like this idea.

Also the dwarven farmer would build at 75%, to encourage using mud golems instead.
 
Kael said:
I just worry about 10 str casters running around. A big golem walking around defiling or scorching tiles that cant be marksmen could be infuriating for other players.

I don't think this will be much of a problem. By the time we get that building (mid to late game) the lvl 1 spells the golems have access to will not be that dangerous. Also, golems have a +33% chance of defending a stack, so they will still be easy to kill, just not with marksmen.
 
loki1232 said:
What if engineer's shop gave all golems built in that city mobility I?

The Velox Workshop already gives the light promotion, which boosts movement.
 
I tried a game as the Luchuirp, but gave up when everyone kicked my butt. Playing a quick game I founded the Runes, but can't build Dwarven soldiers, can't build a barracks, and can only build Mud Golems in turn 130. :confused:

When do they get military units? I didn't go for Archery or Hunting so I have no idea if those techs would have aided me. The lack of Dwarven soldiers was odd as was no military golems yet.
 
woodelf said:
I tried a game as the Luchuirp, but gave up when everyone kicked my butt. Playing a quick game I founded the Runes, but can't build Dwarven soldiers, can't build a barracks, and can only build Mud Golems in turn 130. :confused:

When do they get military units? I didn't go for Archery or Hunting so I have no idea if those techs would have aided me. The lack of Dwarven soldiers was odd as was no military golems yet.

I want to remove the build blocks on elven archers and dwarven soldiers. I just need new names for them (the only reason the block is there is so players wont get the same named unit listed twice).

The Luchuirp get their early golems from the masonry/construction line, not the bronze working line.
 
There's no Copper Golem anymore? I'm not in game now so I can't check, but wouldn't that come at Bronze Working? Yikes, they get hammered early on.
 
So what do they have early on? Did I miss something? Warriors aren't cutting it. :D
 
Are Stone Golems planned for Masonry? DO they require stone or will stone simply cut the cost in 1/2 when present? Any Marble Golems? Maybe Stone Golems can have either/or?
 
woodelf said:
Are Stone Golems planned for Masonry? DO they require stone or will stone simply cut the cost in 1/2 when present? Any Marble Golems? Maybe Stone Golems can have either/or?

There are no marble or stone golems. They are Gargoyles instead. And Gargoyles require either marble or stone.

But the earliest Golem you get is the Wood Golem with Construction.
 
Kael said:
But the earliest Golem you get is the Wood Golem with Construction.

I had a helluva cash surplus, but no way to defend myself. Maybe they need an early merc unit? Going Archery didn't feel right and Construction is quite a ways down the road.
 
I didn't think we wanted workers to have combat. The AI forgets to hide them in cities. If they do it isn't any better than a warrior from memory.
 
woodelf said:
I didn't think we wanted workers to have combat. The AI forgets to hide them in cities. If they do it isn't any better than a warrior from memory.

Thats a problem I could solve...
 
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