Mr Jon of Cheam
Emperor
- Joined
- Oct 26, 2017
- Messages
- 1,358
Do we know if there will be a crisis in Modern? I think so, right? Curious to see how that affects the final victory conditions.
Thinking more about legacy paths and victories:
- I think they've done a great job with Economic, this looks really fun. I'm surprised that we didn't see anything to do with corporations, but I like what I see across all three Ages. I'll probably try this first.
- I think they might have done an even better job with Domination. It sounds far less tedious than previous titles, and I love the way it encourages everyone to go after civs with different ideologies in the final Age. War will always be a useful tool for achieving whatever victory you like, so giving Domination some focus makes it a lot more appealing to me. I might actually try it more than the one time I slogged through it in VI.
- Science is largely the same as a victory, which I think we all expected, but the legacy paths in earlier Ages add something extra, it's not simply "fill science yield" from turn 1 until the end. It's not a radical change, unlike other victories, but I don't think it needed to be.
- Culture is definitely where I have most reservations. It's not bad; I like the focus on wonders in Antiquity, and whilst I'm not convinced by religion in Exploration, I do like the idea of hoarding relics. I like archaeology and I'm glad it's back. I hated Rock Bands and I'm glad they're gone. It's just a shame that this final Age has been reduced to archaeology only. I will miss national parks and great works, theming museums, etc. And this feels like the first Civ game where a tourism victory would have made sense; no chance of gaming the system and winning tourism in Antiquity, because it doesn't exist as a yield, but introducing tourism in Modern so that you start generating it from your wonders and relics? I felt sure that they would go in this direction, and I'm a bit surprised they didn't. Culture still sounds fun, using Explorers sounds fun, but I'm a bit saddened by the things we've lost along the way.
My final thought is about the +5% to the victory project based on your legacy points from previous Ages. I like this in theory, because it adds significance to your earlier endeavours, but it has to be balanced, otherwise there's still a big snowball risk as far as I can see.
Thinking more about legacy paths and victories:
- I think they've done a great job with Economic, this looks really fun. I'm surprised that we didn't see anything to do with corporations, but I like what I see across all three Ages. I'll probably try this first.
- I think they might have done an even better job with Domination. It sounds far less tedious than previous titles, and I love the way it encourages everyone to go after civs with different ideologies in the final Age. War will always be a useful tool for achieving whatever victory you like, so giving Domination some focus makes it a lot more appealing to me. I might actually try it more than the one time I slogged through it in VI.

- Science is largely the same as a victory, which I think we all expected, but the legacy paths in earlier Ages add something extra, it's not simply "fill science yield" from turn 1 until the end. It's not a radical change, unlike other victories, but I don't think it needed to be.
- Culture is definitely where I have most reservations. It's not bad; I like the focus on wonders in Antiquity, and whilst I'm not convinced by religion in Exploration, I do like the idea of hoarding relics. I like archaeology and I'm glad it's back. I hated Rock Bands and I'm glad they're gone. It's just a shame that this final Age has been reduced to archaeology only. I will miss national parks and great works, theming museums, etc. And this feels like the first Civ game where a tourism victory would have made sense; no chance of gaming the system and winning tourism in Antiquity, because it doesn't exist as a yield, but introducing tourism in Modern so that you start generating it from your wonders and relics? I felt sure that they would go in this direction, and I'm a bit surprised they didn't. Culture still sounds fun, using Explorers sounds fun, but I'm a bit saddened by the things we've lost along the way.
My final thought is about the +5% to the victory project based on your legacy points from previous Ages. I like this in theory, because it adds significance to your earlier endeavours, but it has to be balanced, otherwise there's still a big snowball risk as far as I can see.
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