Bad Player
Deity
Actually didn't know exactly where to post that, I can clarify a little, if it doesn't belong here I don't mind not cluttering up your thread. Regarding the game I don't want to give away a ton before it's finished/before there's a reasonable time to get the game going anyway. The game will not be FFH based, if that's the typical qualifier for NOTW it's not that. But it will include items, abilities and traits of characters, different victories, and other perks. Also, looking at the Mafia threads here (obviously things get very different/complex in a lot of ways, but it's cool, glad to just have found out this community, also glad this idea seems to fit together) I can't say exactly how it will compare to NOTW games, probably a little less secretive, it won't have a set "lore" of course, and remember the tone of the game would be rather different.
There are others such as NotW "Dark Radiance" which are not based on FFH lore. Basically it's just a style of gameplay which is more complex than mafia games (involving ideas such as items, personal goals, etc). Really the LotR game is a NotW game not a mafia game.
The reason I think NotW became loosely synonomous with FFH lore is because most of the early players were from the FFH community. They then went on to make other NotW games but (understandably) kept using FFH lore. Obviously that's changing now that it is becoming more open to non-FFH players!
I'm curious as to what you mean "less secretive" - NotW is definitely about being secretive, treacherous, and ruthless!