The "OMG! Look what happened!" Thread

Well admittedly the only reason I was first to complete the tech tree was because I killed/vassaled any tech competitors. Building an army to take over europe often times leads to having a large standing army :D
 
I'm not sure if this counts, because its a load of weird bugs resulting from a failed modding attempt, but here goes:

I tried to create a "Scythian" civilization (represented by ancient-era Russian) by using starting a 3000BC game, using the worldbuilder to add the Russians, then saving it as a scenario and restarting it.

First weird thing: for some reason the Russians (and only the Russians) had all their tech costs reduced to 1.

I decided to play a Chinese game, and see how things went (playing Russians would obviously be way to easy).

Second weird thing: lots of AI civs started declaring war on themselves, and/or vassalizing themselves.

Third weird thing: Russia shot ahead in tech, and presumably shared their knowledge around, lots of Civs ended up more advanced than they usually did, which in turn led to some very weird relationships developing (Japan vasselizing the Inca and Maya; Ashoka asking me to join them in their war on the annoying Aztecs, etc).

Fourth weird thing: the game was surprisingly peaceful: probably partly because everyone was declaring war on themselves, and partly because the UN and Apostolic Palace kept calling for "end the war" votes. (In one particularly daft example, the Mongols waited until their "conquer China" UHV had expired before attacking me, and then when the UN called a vote to stop the war, they voted for peace). The one major exception was:

Russia vs. Rome. This war started shortly after Rome spawned, and lasted until the min 1400s (when Russia nuked Rome, causing them to collapse a couple of turns later).
 
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Technically this is from the Multiplayer variant, but since China is an AI I think their scouting Catapult counts.
 
First weird thing: for some reason the Russians (and only the Russians) had all their tech costs reduced to 1.

Yeah for some reason if a civ has not spawned then all of the tech costs are messed up. Tech costs are normal if you respawn a civ that got killed off but if you try to spawn a civ prematurely the techs get way too cheap.

Technically this is from the Multiplayer variant, but since China is an AI I think their scouting Catapult counts.

I've never seen china have enough units laying around to scout. Especially a catapult.
 
During a peaceful game as germany there was a carthage respawn. Usually by this time in the game there is a roman respawn.

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They immediately vassaled to france.

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Playing through on Monarch, now on Ethiopia (hard!)

Somehow, very luckily I just built the Great Wall. I do not know what is really going on in the rest of the world since from ~100 AD to 900 AD just fighting barbarians and natives. Anyway, can someone help me understand why there is no southern border to my Great Wall? Is that so the barbarians from down that way can still walk in? (not sure but from other games I know subsaharan Africa is full of Native Impis but not sure there are true barbs down there).

Spoiler :
JYtZrar.jpg
 
I 'm not 100% sure, but I think Africa is 2 continents gamewise : northern and southern. As the Great Wall only protects you from barbs on the continent it is built in, it stops at the limit between these two. You'll have to be cautious if you built cities in southern Africa, they won't be protected from barbs !
 
I think it is because the Great Wall only protects from barbarian on the same continent. In RFC, some continents are a bit different than the real life counterparts. For example, Africa north of the Sahara counts as Asia. This is for gameplay reasons. Therefore, only Subsahara counts as Africa.

I think your cultural border is on the border of these RFC continents. The southern border is on a different continent, so that won't be protected. (I think the art is set up so it will only be placed on the continent it's build on.
 
Thanks Noshame and merijn re: Africa being two continents. Sounds right since with Egypt I did get benefits of some wonders crossing into Asia.

Now, continuing the Ethiopia game I was lucky enough to beeline to Optics and get both Conqueror's events. When I tried to attack Aztecs immediately after getting my conquerors, they were teleported out of the Aztec territory (to the Canary Islands as in the screenie, and somewhere in the South Pacific). This has never happened to me - after the event I've always been able to attack. For a test I entered WB and put Monty at war with me and my troops were teleported also. Now these troops are stuck useless but sapping maintenance until I can get Astronomy.

Spoiler :
a5h8D11.jpg
 
Yeah, I encountered this problem too : it happens when your army pops on a spot where there is an aztec unit. To avoid this, reload and move to another spot (then, your army will pop on another spot) or wait a fews turns. (or don't declare on spawn , but bribe them to have an open borders agrement, move your units out of their territory, then declare !)
 
@clanky, I did declare on same turn
@NoShameD: if I had the save I would go check to be certain but I am 99+% sure you are right; there was a greyed out unit in the stack with my units. Two turns later I got the Inca conqueror event and no problems. Thanks NoShameD :goodjob:
 
NoShameD you are right: I thought I was rolling up to 1500, spreading slowly down the coast of Africa to where Dutch and English cities would be settled (Winburg and Port Elizabeth)...now for really no reason that I can infer, stability dropping from ~0 to -50. Really really infuriating feature of the RFC game. Even the guides which are available (the ones at https://web.archive.org/web/) don't really help me understand stability; if it wasn't so opaque I'd be ok with it, but I have a growing empire, OB with the whole world except two Islamlists, I founded Christianity and pleased/friendly with a bunch, lots of trade, 79% approval rating, and building jails in well developed cities. I have 3 vassals. Yet I have a -30 Foreign rating. What gives? Civics I suppose...I can't really figure out the best civics combo (and whether each civ has it's own civic flavors that give/take away stability).
 
Overexpansion, perhaps?

Always a real possibility in RFC but I have learned and totally stopped expansion. I have 10 cities and I haven't built a city in about 100 turns and with that I had a +11 for expansion. Most of the cities are in the green area for Ethiopia but I have 2 on the SE coast of Africa and one in Equatorial west Africa. Stability now has dropped to -15 or so. I wonder if maybe the computer is saying I haven't expanded enough...? Reason being I tried a WB test: in other recent games (e.g. Germany) I learned that a large empire can gain stability by founding and liberating cities. Trying that my stability went down further. However, building more cities in Africa immediately increased stability.

In the grand scheme, an expansion score of -15 should be no problem for RFC. In my just completed Germany game, it was -179. But the Ethiopian economy stagnates, in part I think because the city populations are capped, e.g. Aksum at 9, due to the plain/desert/jungle topography. I'm trying everything I can to boost economy (trades, building wealth, etc); I will have to do the privateer trick :(. I will go state property civic...just have to not collapse before 1900...
 
Thanks Noshame and merijn re: Africa being two continents. Sounds right since with Egypt I did get benefits of some wonders crossing into Asia.

Africa is two continents in RFC:

SoL built in Gondar (orange dot, site of Forbidden Palace). Only cities south of Lake Victoria (orange line) got the free specialist.

Spoiler :
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This line is roughly the equator.
Spoiler :
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but not Saharan vs. sub-Saharan Africa.
Spoiler :
299px-Sub-Saharan_Africa_definition_UN.png
 
OB with the whole world except two Islamlists, I founded Christianity and pleased/friendly with a bunch, lots of trade....

Yet I have a -30 Foreign rating. What gives? Civics I suppose...I can't really figure out the best civics combo (and whether each civ has it's own civic flavors that give/take away stability).

It's a long time since I've played vanilla RFC rather than DoC, but I have a vague memory that you lose stability for each civ you make contact with before a certain point (Astronomy???). You might need to drop contact with some civs.
 
So I had a game where I played as Rome and just kept playing. Never really expanded, I only had one city outside of Italy. Focused on techs and wonders. Game was pretty normal until the Europeans started showing up. As Rome I created some political alliances early on when I fought a war with Germany and got the French and Vikings involved. From then on I became involved in several political situation. I pride myself in turning Europe against itself for the most part. My main enemies ended up being the Netherlands and Russia.

Anyways the Netherlands eventually colonized South Africa, but they did it in the year 1310. Eventually they owned half of the continent as they kept expanding north. They also colonized Venezuela, New Amsterdam, conquered India and took half of Australia. They became the world power for most of the game. Russia grew to really hate me, and the wars we fought were some of the largest in history. Our alliance systems generally meant that all of Europe was dragged into war. Eventually I moved on to the United States. As the US I grew in power until I ended up at war with the Dutch Empire. World War 1. The war was a draw, but I eventually eclipsed the Netherlands. Then there was World War 2, which started because of the harsh situation after World War 1 and involved the entire planet. The whole damn world, at war because of this one conflict. Rome finally collapsed around 1945. Spain and Portugal didn't make it either. Very other country hated me, save for my last ally Britain. Germany around this time was going for a space race victory, but the war militarized them and they never again built another spaceship part. After the war I concentrated on my space program. The Soviets then rose to be the dominant power, eclipsing me and the Dutch and conquering an empire that stretched far into Siberia, all of Eastern Europe and the Balkans, North Africa, and the Middle East. They must have remembered our Russian-Roman Wars because they razed two Roman cities that they captured, even though they contained countless world wonders and were very developed cities. Only because France took Rome were they prevented from razing even that. It collapsed in 1985 though. Finally I won a space race victory.
 
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