I typed this at the Games2Gether forums and I want to post this here as well
So I have gone through three playthroughs of the Stadia OpenDev, and here are my impressions so far. Playing the OpenDev on Stadia requires some patience for me. My internet connection isn't fast enough to gain a constant decent resolution, so everything looks crappy, like I was playing a video stream or something, so I wasn't experiencing the gorgeousness of the game like I did during the previous OpenDevs. This is a critique of the platform, not the game itself. I never liked Stadia anyway, I was only in it... for Humankind!!!
Those with an asterisk* on are (correct me if I'm wrong), so I don't have to type that phrase over and over again haha
• Improvements
- UI tooltips are clearer now than the previous OpenDev scenarios
- Auto-resolve has vastly improved, which is great!
• Good
- I love how intuitive the UI of the diplomacy screen, especially in how they categorized treaties and how more advanced the upper ones are, and the later ones are in the next era as well. It makes for a sense of customization of your relationship with the other empire
- I like the diplomatic badges as well, I believe they’re the other civ’s reputation?*
- I like how your civics choices provide you with different options. Reminds me of the civics system in Civ4
- I just love how events are well-integrated into the civics system
• Criticisms
My one major criticism (more of a comment really):
Earning era stars is a mixed bag for me, mostly because it feels a bit passive. This is good in that you don’t need to micro-manage your goals and just let the stars flow as you focus on other things, making setting goals feel natural and more flexible. On the other hand, earning them seems to be a bit too fast (although this might be due to the scenario itself)*, and sometimes I feel I can’t properly control whether to aim for three stars in a single category or have one star of each category, or whether it was worth it earning stars in the first place because you’re just letting them flow. I think there should be a way to make earning stars more of a challenge, while at the same time not let ordinary gameplay be too hard for the player (since the era star system integrates ordinary gameplay). Balance is key!
Other criticisms:
- It would have been great if we would have an indicator in the UI of how much faith we have and how much we should/would reach to acquire a religion or a tenet of our religion.
- On the Society map, determining which is my territory and which is under my civilization’s influence is fuzzy. The territorial borders should be more well-defined
- It’s not obvious in the tooltip that the limit that you should reach to earn an era star within a category increases as you earn said star. This left me confused while I was searching what limit I should aspire to in order to get a star
- It’s frustrating to exit the tech tree or the Society map whenever I want to go back to the main map. It would be easier if clicking “End Turn” from one of these screens takes you back.
- I don’t like how you can replace another extension on top of an existing one to replace it – I’d want to make extensions more permanent. Or is this a glitch in the demo?
- I know this is super minor, but I don’t like the artwork notification for the ransack action – a monastery being pillaged by Vikings. It makes me feel bad whenever I ransack even though the depiction is not actually the thing I was ransacking. I hope there some extra artwork out there that would be an alternative for that. I feel there will be people who will find this a bit problematic to say the least. But otherwise, it’s nothing to fret about.
• Clarifications
- In the civics sliders, what do the highlighted sections mean compared with the small purple box within them? Are the highlighted sections supposed to represent your leaning in the general spectrum, and the box represents where you are within that small section/spectrum?*
- Are the vehicles that go along the roads supposed to be chariots or wheelbarrows?
- Where do excess era stars go? Are they wasted forever once you transition into the next era?
- Sometimes I get a notification that my population has declined but I don’t know why during that one time when both my neighbours are not agrarian.
• Impressions
- I like how Influence limits the number of outposts you can establish
- I get the sense now of how different each culture is within an era. Those Hunnic hordes are very powerful; I like nomad cultures already!
- I like how the avatars can talk and banter with each other during diplomacy.
Overall, despite the various bugs and glitches (like the dancing medallions on your avatar during the Classical era), I feel this is more or less a playable game at this state, which is remarkable, somewhat in the level of Civ5 vanilla. At release. Except with most of the systems in place already. Speaking of which, all of the systems that I had trouble imagining or figuring out worked well and integrated with each other. Hats off to Amplitude for accomplishing this! I look forward to more of this while I wait 6 months from now!