Ondolindë
Emperor
Less artistic license and more the fact that the real structure is insanely detailed.
The question now is, @ferretbacon, has Firaxis given you back your Ottomans?
Less artistic license and more the fact that the real structure is insanely detailed.
But the tier lists, man! What about the tier lists? WON'T SOMEONE AT FIRAXIS THINK OF THE TIER LISTS???I don't know if I need buffs as much as abilities that make sense with each other. I don't think every civ needs to take you by the hand and lead you the way you should play it (my favorites tend to be generalist civs many consider to be weaker) but it's nice when the different components work together.
True. When I jump my neighbor in the Ancient Era, I often have to raze their second city before conquering their capital or it will flip back while I do that. That bonus will probably help prevent that.
My usual MO is to take over a neighbor early, then play peaceful builder for the rest of the game. The Ottomans might just be the nudge that puts me on a warmongering spree.
why does everyone suddenly panic the moment something that costs pop is added to the game?
I’mnot a huge fan of Suleiman’s entire ability being “has someone else to do the work for him”. It makes hims seem like a powerless despot who just so happens to have a competent cabinet, which is certainly not who Suleiman was and frankly I can’t think of any leader who could be described that way who would be a good choice for leader of a Civilization. If the unique governor were a PART of his ability, and he had some other really inconsequental ability unique to himself just to add flavor rather, then I’d have 0 problem with the unique governor but having it be his only ability would just make me ask, if I didn’t know who Suleiman was, “well the why isn’t that guy the leader?”
Obviously every leader in the real world is only as good as the subordinates who carry out their will, and every leader ability in Civilization is tehnically just “all our people are better at doing x” rather than the leaders themselves doing somethig, but that is all abstracted game mechanics whereas having one person with a face and a name doing everything while the leader’s ability is “has access to this other guy who actually runs stuff” is much less abstract. This also wouldn’t be a problem if the civs were more akin to Civ 5 where the leaders were just a figurehead for their civilization and their power was just a reflecion of their civ rather than themselves, but since Civ 6 has leaders who actually do something having Suleiman do nothing but “have someone else to do something” feels hinky.
Oh, I'm not against them don't get me wrong. If they're not my thing there are literally dozens of other civs out there.Finally! A warmonger civ for us warmongers. You other guys salty need to give that up. This is the only domination civ in the entire expansion! You guys cannot spare even one for us warmongers? Most of you groaned when the Zulus came out, so I am not surprised.
Finally! A warmonger civ for us warmongers. You other guys salty need to give that up. This is the only domination civ in the entire expansion! You guys cannot spare even one for us warmongers? Most of you groaned when the Zulus came out, so I am not surprised.
He even fits Ottoman history well. Ditto for the Janissary.
I'm playing these guys first hands down. This is a Tier 1/S Tier civ based upon the unit governor since he can be used early. This civ will be great in multiplayer and immortal/deity. The only hard part is figuring out when to build with Ibrahim or when to move him for an attack, but since he has 3 turns to establish, that's likely a non-issue. I usually do not build siege units until bombards due to battering rams being so good until civil engineering, but I will build them with the Ottomans, especially since they get an attack bonus too! This means I won't have to back off a war with a deity AI that builds walls and I was too slow to knock the city down or whatever. Will have to beeline catapults though. More room for error is always welcome lol! Since production is better than just about anything else in this game, those production bonuses stacked with cards should make things very easy. I will use the first capital I take to build all my Janissary units. I will just build barracks + armory and encampment to be ready for when I get that unlocked.
Meh.I’m not a huge fan of Suleiman’s entire ability being “has someone else to do the work for him”.
one trick pony domination means that most games will have the exact same way . you will want to hard build swordsman+catapults and then upgrade and rampage . get UG + agoge policy + pantheon for lets say 10-15 turns right before gunpowder and ou will have an army ready to be upgraded. without any penalties this is easy to do unless you start next to some of the early game civs like macedon sumeria nubia rome where they will never allow you to do those things ( multiplayer of course , i imagine there is no chance in hell the AI will do anything to prevent this simple strategy )
Have we talked about the fact that based on the wording, Ibrahim sounds like he would give 20% boost to military unit production in city even if hes based on an OPPONENT capital? would be hilarious if you really need the military bonuses to conquer an enemy but hes churning out unit after unit in his capital cuz of the discount Ibrahim is giving him lol
Presumably works like Amani, where some promotions work in a CS and others work in one of your cities.Have we talked about the fact that based on the wording, Ibrahim sounds like he would give 20% boost to military unit production in city even if hes based on an OPPONENT capital? would be hilarious if you really need the military bonuses to conquer an enemy but hes churning out unit after unit in his capital cuz of the discount Ibrahim is giving him lol