This is awesome! I am excited. This is a great 'war-mongering' civ. Bring it! I do hope they have the ai use the governor effectively against human players.
Hype train. I was looking at my purchase from Green man gaming. Heh, Nov 21rst. It feels so long ago!
So can the jannisaries be upgraded from earlier units? If so it seems like an easy way to circumvent their downside, if not that's a fairly big speedbump to a timing push which already comes quite late for a domination civ...
True though producing an army from a single city is not gonna be fast... Especially when city states tend to have godawful positioning on the map in my experiece...
Since they are confirmed as a replacement unit, it would be strange if they cannot be upgraded to. Yet, this is what everyone will be doing. It's rare that you build musketmen anyway, no one will hard build Janissaries.
More or less. Scotland would appease him except they rarely conquer anyone. I have no idea how the AI does with amenities. A lot of AI civs that manage to conquer a city usually lose it to loyalty, so he won't like them.
Cool civ!
Though I would have prefered if the bonus amenity and loyalty was connected to governors and the got a bonus towards governor titles somehow, maybe gain a governor title for the first 8 +10 pop city you conquer.
Ottomans seem to have no early game advantages and perhaps a coastal start bias? They feel similar to Spain in a lot of ways, except they're more of a pure domination civ, whereas Spain can pivot to other victory types.
Cheap catapults, a govenor that adds +10 to the unit strenght when sieging and more complient conquered cities without population loss(!!!) are a huge deal in the early game.
I am surprised by this, too. If ever, the Janissaries are a case for non-replacing units - as much as I don't like them usually. It even would fit thematicaly (troops made out of slaves, not as a "natural progression" from existing units.
I alluded to it earlier but yeah it should be noted that while Ottomans have a bonus against breaking cities down in the early game, they don't have any combat strength bonus against actual units and catapults aren't the best against units. So in order for the Ottomans to not suck, you really need to capture cities early, but if you have crappy land at the start and your neighbors are Macedon or America or Aztec or Nubia or Scytha etc then it's going to be rough.
I suppose this would be one reason you would consider the Corsair as an ace up your sleeve in case you neighbors are coastal and have a massive strength advantage against you in the early game.
If you're willing to sink 2 promotions into it, you can get Ibrahim + the +5 combat strength for friendly units, stick that in a neighbour's cap, and you have +5 against them there. I'm not sure if the +5 to all troops, or the +10 when attacking districts is the better promoto to gun for. If your neighbour is also within 10 tiles, then you can also benefit from the unit production bonus by sticking him in your cap, otherwise if you want both, you have to time it right so that you move him to the neighbour and get that 2nd promotion just in time for your army to arrive.
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