I dare say that every civ in this expansion (with the possible exception of Canada) is better designed than almost all the older civs (with the exception of a few) in terms of cohesiveness. I wonder how much of a redo some of the older civs have had.
Honestly I think Canada is designed somewhat more interesting than Hungary. The only problem I really have with them is the tundra bonuses. Diplomatically they are, at least, unique.
That was (almost) my agenda for him whenever I designed the Ottomans. It's a lot more warmongery than the way I implemented it as I was thinking diverse cities in terms of culture.
Although they mentioned in the very first stream that the civs in that stream were getting makeovers. And Zulu was in that first stream. I still wonder what they plan on doing with the Zulu. The Ottomans have a loyalty bonus similar to the zulu, actually better since it doesn't require leaving a very powerful corps or army there.
I think the issue is more that Ottomans had a lot going on that wasn't just domination related (think of the furniture!) so there's some desire for some acknowledgement of that in the design (something science or culture related), especially given they were also pretty much a pure dom civ in 5 as well. Something of the same with people wanting say Kublai instead of Genghis for the Mongols.
I don't think anyone expects the Zulu or Alexander, the Civ, to be anything but domination.
That's probably why I'm not that interested in the Zulu. I kind of wish they'd do some research on the Kingdom of Mutapa or another southern African civ. But the Zulu aren't just Shaka (something I need to remind myself)
Because a Grand Vizier makes more since as a governor.
Honestly I think Canada is designed somewhat more interesting than Hungary. The only problem I really have with them is the tundra bonuses. Diplomatically they are, at least, unique.
Really hope Janissaries can be upgraded into, even at the cost of 1 pop. Otherwise it might still be too expensive to hard build, and make warrior - swordsman way less useful.
They are only 120 prod - half the cost of a musketman and only about 33% more than a swordsman. By the time they come around, they should be quick to hard built, especially with the unique governor ability and the policy card.
Why do I suspect that any game where this civ turns up on the AI side, is going to end up a war game for the most part? At least until the Ottomans are conquered.
Or with Civ V. This incarnation of the Ottomans, complete with bombards, makes a lot more sense than a civ focused on naval aggression with an ability called "Barbary Corsairs". And neither the governor nor the Grand Bazaar is purely aggressive - the civ loses a lot of its advantages if not being aggressive, but it's not like Chandragupta, Alexander or the Zulu who have all but nothing going for them if they aren't constantly on the rampage. The fact that captured cities don't lose population can be very good for taking individually good cities in the later game once they've been built up, or for an early population boost, without committing you to a full-on domination campaign.
Although Amazon is somewhat stereotyped, the name in itself is missleading. The Amazon is indeed one part of the country, a huge part, but the bonus of the ability applies to all rainforest, and Brazil has developed on the coast, where there is a biome called Mata Atlântica (https://en.wikipedia.org/wiki/Atlantic_Forest) and that is, in game, mainly rainforest, as rainforests in game represents tropical forest overall. That fits the way Brazil has developed, and the choice we need to make in game, of chopping or not the rainforests, getting the production for chops or keep the adjancies bonuses. I like the idea behind the UA, though I think Brazil could be way better if we got it later, not Vanilla (like the Ottomans, that many felt a huge gap and now everyone is thinking it is a good OP civ, at least for Dom).
While I like all the nods they give in this civilization (the Janissary incorporates devshirme, Barbary pirates, the use of bombards to take Constantinople, etc.), this is simultaneously a thematic civ and a sloppily designed one.
Suleiman's LUA has little to do with him. Other than the specific grand vizier being his IRL friend, he wasn't notable for either the grand vizier position or the Janissary corps. I'm not sure, for example, what a hypothetical alternate leader of the Ottomans would be left with. They wouldn't get the governor or the Janissary.
Considering Hayreddin Barbarossa was active during his reign, I think they should have moved the Barbary Corsair into his LUA. This would be in line with extra UUs being tied to the leader (Alexander and his Companion Cavalry, Roosevelt and his Roughriders, Matthias and his Black Legion, etc.). The Janissary could then become the civ UU. Grand Vizier could have moved to become the CUA (with an additional effect to make up for the loss of the Janissary).
It's all pretty messy and they're somewhat too one dimensional. A military angle for the Ottomans is fair, but I think secondarily they were highly cultural, which isn't touched upon at all.
Although Amazon is somewhat stereotyped, the name in itself is missleading. The Amazon is indeed one part of the country, a huge part, but the bonus of the ability applies to all rainforest, and Brazil has developed on the coast, where there is a biome called Mata Atlântica (https://en.wikipedia.org/wiki/Atlantic_Forest) and that is, in game, mainly rainforest, as rainforests in game represents tropical forest overall. That fits the way Brazil has developed, and the choice we need to make in game, of chopping or not the rainforests, getting the production for chops or keep the adjancies bonuses. I like the idea behind the UA, though I think Brazil could be way better if we got it later, not Vanilla (like the Ottomans, that many felt a huge gap and now everyone is thinking it is a good OP civ, at least for Dom).
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