Ondolindë
Emperor
Watch them get someone else to drive this week.![]()
I think Carl would quit if they did that to him.
Watch them get someone else to drive this week.![]()
Interesting, majority opinion seems to be... Solid civ design but #NotMyOttomans?
I rarely have to raze cities when I conquer with any civ. I just have to have a governor and some policies on tap from the mid-game onwards (which is about the earliest I'm likely to have the vizier be fully promoted). Just gotta work from the edges inward, set any captured cities to growth until they're regrown enough to self-sustain (get out of that always-set-to-production-focus mindframe). All the same, I will looking to have one or more spies prepped to Neutralize Governor if I'm playing against him (that's a tactic the AI needs to have primed).They are, simply put, terrifying.
It's not so much the domination victory path, as the conquest path : as said above, they open the way to awful tactics that will make an empire crumble. Grab a few cities, make them immune to loyalty pressure, let them lead the peripheral cities in revolt, and watch as very soon, only the capital remains (you will have to let Ibrahim in it until the very end).
That's something the other conquerors can't pull. Shaka or Alexander can conquer capitals and win a domination game, but they have to raze cities, which means they don't conquer so much as dominate their opponent.
The "no population loss on conquest" is very, very powerful : the +4 loyalty helps by itself, the high pop garantees you can keep your new cities, and won't have to raze half of them. They can be productive as soon as the war ends, you can pop districts quickly.
As for the population loss for janissaries, I think it's mostly for historical flavour : the core of your army will come from upgrades anyway (they are a replacement so it's safe to assume you can upgrade swordsmen into them).
The sad part is that I can't imagine how the AI would use half their potential.
Right. I was replying regarding the name choice in particular, not the design as a whole. And as you said, the name is kinda misleading.
I rarely have to raze cities when I conquer with any civ. I just have to have a governor and some policies on tap from the mid-game onwards (which is about the earliest I'm likely to have the vizier be fully promoted). Just gotta work from the edges inward, set any captured cities to growth until they're regrown enough to self-sustain (get out of that always-set-to-production-focus mindframe). All the same, I will looking to have one or more spies prepped to Neutralize Governor if I'm playing against him (that's a tactic the AI needs to have primed).
Whether or not a janissary can be upgraded to is a question for Thursday. Also, if you can, does the janissary still get a free promotion? That they are a replacement does not make it safe to assume that promoting a swordsman won't just net you a musketman. "Because everything we're accustomed to it working that way" is not a reliable refrain with this expansion.
On a side note, still not sure what the historical flavor is here anyway. Janissaries were soldiers recruited from outside the empire (which doesn't work out well when they're mercenaries, much less a slave caste, so what genius thought this would end well), so I'm not sure what having them consume population inside your empire represents other than Firaxis' unwillingness to commit to simply having them only be recruitable within captured cities.
Could very well be the case that the corsair goes with Suleiman, just not explicitly spelled out (a la Bluetooth and the bonus longship UU). Such interconnection, is of course, not meaningful until such a time as we have an alt leader.Considering Hayreddin Barbarossa was active during his reign, I think they should have moved the Barbary Corsair into his LUA. This would be in line with extra UUs being tied to the leader (Alexander and his Companion Cavalry, Roosevelt and his Roughriders, Matthias and his Black Legion, etc.).
There's no real gauge for majority opinion. People overreact to a civ based on a perception of power. Which seems to boil down to "wah, can't do nothin' early game, sux, mover over Spain n Norway" or "totally wrex early grame, bro, next Aztex #topteirdiety".Interesting, majority opinion seems to be... Solid civ design but #NotMyOttomans?
Seriously. FXS need to take another look at Governors. There's some good stuff, but overall it's a criminally under developed mechanic. Here's hoping this UG is an experiment before FXS overhaul Governors more generally. #thirdexpansion #onemoreexpansion
If they're a musketman replacement, then I can't imagine not being able to upgrade into them. The big question is whether upgrading into them gives a free promotion, or if that's only if they're hard-built.
@steveg700
Janissaries where not recruited, nor were mercenaries. They were taken from exclusively Christian families and made to accept Islam as to be able to serve the Sultan and Allah. The real problem with that was that an overwhelming part of the boys where taken very young, at around 5-6 years old and would lose all previous identity. Moreover, their family rarely had a choice - even today the practice of taking children for the Janissary Corps is known on the Balkans as the "blood tax".
If you did not know, the only way to get a government position in the Ottoman empire was first and foremost to be a Muslim. They were not picky about your origins, yet there was no compromise with your religion.
So in essence, the Janissary not taking population in a conquered city represents very well what happened back in the day - the Muslim Ottoman population was not touched, only Christian boys were taken for that Corps.
Of course, some families volunteered their boys (much like selling their children to the army), even if they were muslim to begin with. But those were very rare cases.
I do know well what a janissary is, and my post actually referenced them being taken as a slave caste. I commented that this should not have been expected to go over well, and ultimately it did not. Still, I knew well I would likely receive eager tuition on the subject. Small matter.@steveg700
Janissaries where not recruited, nor were mercenaries. They were taken from exclusively Christian families and made to accept Islam as to be able to serve the Sultan and Allah.
I do know well what a janissary is, and my post actually referenced them being taken as a slave caste. I commented that this should not have been expected to go over well, and ultimately it did not. Still, I knew well I would likely receive eager tuition on the subject. Small matter.
Still doesn't explain the population reduction mechanism. If you build them in a native Ottoman city and that consumes a population of native Ottoman citizens, then that does not represent enlisting outsiders. Nor, for that matter, does exempting captured cities from population loss.
Rather, seems to me the way to represent that is to lose the population from a captured city, regardless of where it was recruited, which is a hit they can take given that they didn't lose any in the capture. But that's fine, I won't remember this nitpick in the fullness of time.